Should Autothrusters be "Small ship only"?

By Sarcon, in X-Wing

I somehow find it hard to believe that a large ship canbe this agile. Dodging attacks with autothrusters? However, making autothrusters "small ship only" would nerf Brobots a lot. What are your thoughts on this idea?

I actually approve of this idea. Brobots would still be viable but would knock them down a peg. Also make C3P0 on ships with 2 agility minimum ;)

I wish it was.

I wish C3PO was also small ship only. Or 2agility. Or cannot guess 0.

By all means, let's make turrets MORE dominant. Everybody loves a turret!

And fluff-wise, it's no weirder than a large ship having 3 Agility. The Aggressor is a weird outlier in all sorts of ways.

Large based ships have bigger engines.

The Aggressor has one of the smaller engines from a Nebulon-B and it's tiny for a large base. It's a really big fighter rather than a small freighter, and its total lack of life support systems make more room and weight for engines and thrusters.

Removing Autothrusters from the Aggressor is in some ways an PWT buff. Autothrusters is Range 3 and Out of Arc. Agile ships can arc dodge the Aggressor, durable ships get in close. Keeping ships reliably at Range 3 is difficult.

PWTs however, hate the things. They're as close to hard counter as you get.

Edited by Blue Five

So nerf all the big hitters. Autothrusters small ship only.

If you use a PWT in turn before you cannot use red maneuvers/green maneuvers count as white. ;)

C3P0 only on 2+ agility ships. Etc.

Even better, cannot use PWT when stressed. It would be hard to line up a turret hit when a ship is going all hectic!

The "Ships with native Boost only" restriction is enought really ...

Nerfing Boost for 2x2 base ships... that would be an idea

My question would be, why do Brobots need nerfing? They're strong, but I don't see them winning all the tournaments.

Their biggest weaknesses are;

Forward only firing arc. The only other large ship to have that is the shuttle.

Pilot skill 6. As a ship that relies on maneuvering to bring it's guns to bear, it is limited to a mid range pilot skill.

Wait till after Wave 7 settles. Conner Net and Proton Bombs are going to *shred* brobots.

So nerf all the big hitters. Autothrusters small ship only.
If you use a PWT in turn before you cannot use red maneuvers/green maneuvers count as white. ;)
C3P0 only on 2+ agility ships. Etc.

Why?

nerf: in a large base ship, autothrusters will only activate in range 3

A better candidate for a "small ship only" treatment would be the Engine Upgrade. An arc-dodging Decimator just does not feel right.

Nah it's one evade from an possible blank green it's not in the same league as 3PO+evade token.

So nerf all the big hitters. Autothrusters small ship only.

If you use a PWT in turn before you cannot use red maneuvers/green maneuvers count as white. ;)

C3P0 only on 2+ agility ships. Etc.

Why?

Edited by Rippy

I don't think autothrusters need to be limited to small, the only ship that can take it that's large is the aggressor, and that's the exception to a lot of ship rules rather then the standard (most ships arnf especially quick unless they take engine upgrade.) the aggressor is a forward only ship, that huge disadvantage is what keeps them under control compared to multiarc ship because it's very asset of speed means it's difficult to get more agile fighters in arc.

I read this and all i can see is: nerf everything i don't know how to play against. You know there is answer to everything?

Authotrusters are aswered by getting close and keeping target in arc (so just flying corect)

C3PO just because falcon abuse it lets nerf it huh? Answer to c3po is even easier just concentrate multiple ships on falcon...

Guys game is PERFECTLY balanced now, guess you newer played anything from GW.

Edited by Vitalis

Guys game is PERFECTLY balanced now, guess you newer played anything from GW.

The fact that X-Wing is better balanced than every game GW has ever released (by parsecs) doesn't make it perfectly balanced.

Guys game is PERFECTLY balanced now, guess you newer played anything from GW.

The fact that X-Wing is better balanced than every game GW has ever released (by parsecs) doesn't make it perfectly balanced.

Bad choice of words from me: make it "game is as perfectly balanced as miniature battle game can be".

YMMV, as always... :/

I read this and all i can see is: nerf everything i don't know how to play against. You know there is answer to everything?

Authotrusters are aswered by getting close and keeping target in arc (so just flying corect)

C3PO just because falcon abuse it lets nerf it huh? Answer to c3po is even easier just concentrate multiple ships on falcon...

Guys game is PERFECTLY balanced now, guess you newer played anything from GW.

So nerf all the big hitters. Autothrusters small ship only.

If you use a PWT in turn before you cannot use red maneuvers/green maneuvers count as white. ;)

C3P0 only on 2+ agility ships. Etc.

Why?

To shake up the meta namely. Sick of fat turrets dominating.

It's a bold plan Cotton, let's see if it works out.

nerf: in a large base ship, autothrusters will only activate in range 3

You mean PWT buff, yes?

No.

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I've always said that the best kind of format for Fighters is one that simply excludes large based ships; thus theres a format for dog fighting and a format where anything goes.

Personally it would move the goal post somewhat and create a situation of Swarm vs Elite Pilots, but it would be interesting to see extra formats.

nerf: in a large base ship, autothrusters will only activate in range 3

You mean PWT buff, yes?

no... I mean no outside arc autothruster activation, only in range 3 for ships in large base, doesn't it make sense? the IG-2000 is a very large ship if you are in range one of this ship do you think due to the size of that an autothrustes will have time to activate?? nope....

nerf: in a large base ship, autothrusters will only activate in range 3

You mean PWT buff, yes?

no... I mean no outside arc autothruster activation, only in range 3 for ships in large base, doesn't it make sense? the IG-2000 is a very large ship if you are in range one of this ship do you think due to the size of that an autothrustes will have time to activate?? nope....

This idea is flawed. In space there is no drag so a ships size doesn't matter as long as it has the raw engine output to counter its mass. We think in terms of more mass equals harder to maneuver, but in space that's not true as long as you have powerful enough engines. If you took a Tie Interceptor and somehow scaled it up in every way a 100 times, it would fly and maneuver the exact same way as the original, in space. In atmo, it would crash and burn!