autothrusters should be not only be large base inclusive, but it should be on every freaking ship
Should Autothrusters be "Small ship only"?
autothrusters should be not only be large base inclusive, but it should be on every freaking ship
An original mechanic of autothrusters instead of an extra green die at R3 would have been interesting but may have unbalanced the game and given a HUGE advantage to ships with cannons and ships like A-wings and TIEs would suffer greatly as well on the offense.
Edited by Stone37
autothrusters should be not only be large base inclusive, but it should be on every freaking ship
And original mechanic of autothrusters instead of an extra green die at R3 would have been interesting but may have unbalanced the game and given a HUGE advantage to ships with cannons and ships like A-wings and TIEs would suffer greatly as well on the offense.
every ship
honestly, I haven't had much issue against aggressors outside of z-95s (god **** stiff bastards can't keep up with a god **** thing); just avoid range 3 (Where really, you're not doing much of anything anyway). Running 5 As in particular has given me some very nice games of running into range 2-3, being an absolute nuisance with blocks and then drowning them in dice + the occasional rocket
Brobots are harmless.
Wouldn't mind seeing C3PO get a 'cannot guess 0' errata though.
Honestly I don't have a problem with autos and with them being on Ig. I mean it is definitely annoying have a 8 hit point ship have them because it makes there durability through the roof but also once a IG starts to run and boost evading it can be stupidly hard to catch it in arc at range 1 or 2. They're the bear runners in the game.
But it gives scum a solid anchor which they need so I adjust my play style and build to better combat them!
Ah but once igs start running, they can't shoot you
. Best they got is a red manuever
It's so refreshing after nothing but PWTs
nerf: in a large base ship, autothrusters will only activate in range 3
You mean PWT buff, yes?
the IG-2000 is a very large ship if you are in range one of this ship do you think due to the size of that an autothrustes will have time to activate?? nope....
That's not how inertia works...Bill Nye is crying right now.
I wish it was.
I wish C3PO was also small ship only. Or 2agility. Or cannot guess 0.
Huge ship only. Done.
My question would be, why do Brobots need nerfing? They're strong, but I don't see them winning all the tournaments.
Their biggest weaknesses are;
Forward only firing arc. The only other large ship to have that is the shuttle.
Pilot skill 6. As a ship that relies on maneuvering to bring it's guns to bear, it is limited to a mid range pilot skill.
Wait till after Wave 7 settles. Conner Net and Proton Bombs are going to *shred* brobots.
So nerf all the big hitters. Autothrusters small ship only.
If you use a PWT in turn before you cannot use red maneuvers/green maneuvers count as white.
C3P0 only on 2+ agility ships. Etc.
Why?
I beat IG88 B and D (with AT, mangler cannons and hot shot blasters) with three xwings last night. I've taken on them with interceptors and won enough times not to be that bothered by them.
I had Luke with D2, wedge and porkins and only lost luke very late in the game, mainly due to dropping him on a rock.
Ah but once igs start running, they can't shoot you
. Best they got is a red manuever
It's so refreshing after nothing but PWTs
No but double IG'S can blow 1 or 2 ships and then run the clock down while you try to chase them. It's one of there beat strategies. If you're up against Han and z's or 4bz you kill a z or 2 and then just run the rest of the time. As long as you play safe and take your time and don't get greedy/reengage you should be good to go.Ah but once igs start running, they can't shoot you
. Best they got is a red manuever
It's so refreshing after nothing but PWTs
I didn't make it out to any Regionals or to GenCon so I didn't witness any of this but that isn't a common tactic for BroBots lists is it? If you barely kill anything then your MOV isn't going to be strong, correct? While it might help you get a win one round wouldn't that hurt your chances of making it into a competitive top 8 or top 16 field?
I made a thread about this awhile back. Basically I want there to be a second, 1 point version of auto thrusters that any ship can take (but can't be combined with the originial). It would only give the turret bonus, but no range 3 bonus. So if you take it and play a list with no turrets it's only a waste of 1 point a ship, but it's nice for lists that struggle against turrets to have that insurance.
No but double IG'S can blow 1 or 2 ships and then run the clock down while you try to chase them. It's one of there beat strategies. If you're up against Han and z's or 4bz you kill a z or 2 and then just run the rest of the time. As long as you play safe and take your time and don't get greedy/reengage you should be good to go.Ah but once igs start running, they can't shoot you
. Best they got is a red manuever
It's so refreshing after nothing but PWTs
I didn't make it out to any Regionals or to GenCon so I didn't witness any of this but that isn't a common tactic for BroBots lists is it? If you barely kill anything then your MOV isn't going to be strong, correct? While it might help you get a win one round wouldn't that hurt your chances of making it into a competitive top 8 or top 16 field?
Sounds like soonts + cheri only cheri can still shoot you while running like a pansy
You don't want fat turrets dominating so you want to... nerf the upgrade that's pretty much exclusively aimed at countering turrets?It's a bold plan Cotton, let's see if it works out.To shake up the meta namely. Sick of fat turrets dominating.Why?So nerf all the big hitters. Autothrusters small ship only.If you use a PWT in turn before you cannot use red maneuvers/green maneuvers count as white. ;)C3P0 only on 2+ agility ships. Etc.
Silly Billy, if you nerf PWTs then nerfing the upgrade won't have as significant effect. ![]()
Why? There is only one large ship that can use them. These forums are full of nerf this nerf that. So frustrating.
If you go undefeated than your mov won't matter much and in timed elimination matches all you have to do is 1 point. Imo the most common tactic is to stay in the fight and then when one is injured just run that one away while the other goes after the chasers. If no one pursuits then you run both until they go after 1 and flank with the other.No but double IG'S can blow 1 or 2 ships and then run the clock down while you try to chase them. It's one of there beat strategies. If you're up against Han and z's or 4bz you kill a z or 2 and then just run the rest of the time. As long as you play safe and take your time and don't get greedy/reengage you should be good to go.Ah but once igs start running, they can't shoot you
. Best they got is a red manuever
It's so refreshing after nothing but PWTs
I didn't make it out to any Regionals or to GenCon so I didn't witness any of this but that isn't a common tactic for BroBots lists is it? If you barely kill anything then your MOV isn't going to be strong, correct? While it might help you get a win one round wouldn't that hurt your chances of making it into a competitive top 8 or top 16 field?
In your opinion that is the most common tactic or is that the specific tactic that all BroBot's lists use in the tournament results we have seen?
I ask because this is the first I have heard of that being an issue. I get that some people would utilize that tactic at times but it certainly isn't the only way for BroBot's to win is it?
I think we should nerf nerfing proposals....

Why? There is only one large ship that can use them. These forums are full of nerf this nerf that. So frustrating.
Then don't open the topics that annoy you silly.
1) Do you consider Aggressors to be over powered?
2) Do you think Autothrusters is the thing making them overpowered?
I guess if your answer to both questions is yes, then sure. I myself don't think the answer to question 1 is yes, and even if they were, it sure isn't Autothrusters making them broken. I've been running dual IG lists a lot, and they are deceptively fragile ships. Staying out arc is their only reliable defense, and against turrets it is only Autothrusters that keeps it reliable (as a side note, NEVER fly an IG straight at 4 ion cannon warthogs, hoping to shrug off the damage and loop to the side to take them out).
I actually approve of this idea. Brobots would still be viable but would knock them down a peg. Also make C3P0 on ships with 2 agility minimum
Brobots would not be the slightest bit viable without autothrusters. Not even kind of.
I am baffled that in a world where so many people kvetch and whine about returning to the heydey of maneuvering and forward arcs that there is such hatred for the Brobots. They are the poster children for what is great about X-Wing.
Without Autothrusters, dual Aggressor is completely unplayable. If you don't believe me, go spend a month playing them with, then spend a month playing them without. You will notice the difference (and so will your win percentage).
I am baffled that in a world where so many people kvetch and whine about returning to the heydey of maneuvering and forward arcs that there is such hatred for the Brobots. They are the poster children for what is great about X-Wing.
Without Autothrusters, dual Aggressor is completely unplayable. If you don't believe me, go spend a month playing them with, then spend a month playing them without. You will notice the difference (and so will your win percentage).
Seriously. I dont get it. Has anyone ever put a different modification on them? No, because they would be f**king awful if you did.
Have Autothrusters only give the range 3 bonus. Not the out of arc bonus.
Correct C3P0 to include the text- "You cannot guess 0".
Change the way turrets work by stating there was an error and the rule text should read "when a turret makes an attack outside of its printed firing arc, attacks at range 2 are treated as range 3 attacks. Include range bonuses where applicable".
Ta-da! Meta all fixed!
Have Autothrusters only give the range 3 bonus. Not the out of arc bonus.
Correct C3P0 to include the text- "You cannot guess 0".
Change the way turrets work by stating there was an error and the rule text should read "when a turret makes an attack outside of its printed firing arc, attacks at range 2 are treated as range 3 attacks. Include range bonuses where applicable".
Ta-da! Meta all fixed!
in order
a.) **** no; interceptors are would be unplayable again. If anyone wants to play in a world where thrusters don't have their out of arc benefits, stop playing turrets
(except autoblaster. autoblaster don't give a ****)
b.) makes him less consistent, more luck dependent. Doesn't really help much imo
c.) extra green dice are not a good way to reward people for dodging arcs. Extra green dice stand a very good chance of doing jack ****. Now, removing red dice will always be helpful (can't hit a maximum cap of damage)
Edited by ficklegreendice