In the recent Team Covenant interview, a FFG rep explained the line of thinking behind ace packs like Rebel Aces, where they can buff underperforming ships like the Awing, but increase the options of ships that are viable like the B wing without aking it more powerful. (Adding Keyan Farlander and the Crew slot mod)
With that in mind, I'm trying my hand at buffing the Defender and making generic Ewings viable without making Corran OP.
Included cards:
Sequenced Guns (Cannon) 2 point (picture of an Assault Gunboat, shooting)
Add a cannon slot to your upgrade bar.
If your Cannon secondary weapon hits, you may choose to cancel all but 1 die. If you do, make a Primary Weapon attack at the same target. You cannot perform another attack this round.
Tie x7 Defender (Title- Defender only) (free)
Add a cannon slot to your upgrade bar. -Each- cannon and missile upgrade you purchace costs 1 less. (minimum 0)
Tractor Beam
Ion Cannon
Ruthlessness
(couple of missile options)
Generic PS5 with EPT
Interesting Defender pilot abilities
Ewing Series 4 (modification- Ewing only) 2 points
When you are dealt a faceup Damage card with the Ship trait, discard it immediately without resolving its effect.
(generic)R8 Astromech (droid slot), 3 points
If you dont have a shield at the end of the turn, recover 1 shield
(Unique R8 astromechs that can spend shields for powerful effects)
Plasma torpedos
Generic PS5 with EPT
Interesting non-corran pilots.
Thoughts?
Edited by Rakaydos