It was a jokey build.... Although, if you strip SoT off most, SL and VI off the "leader", there's a lot of alpha strike still there, with very little loss (but no dial twiddle).
I'd actually keep SoT on one of them, maybe with test pilot and VI, just for unforeseen blocks. Then go "good" with mods or traits.
The rest is just silly
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I'm still trying to narrow down how to use one A, let alone a squad of them.
You should try GSL's build. With Wingman you can strip stress before combat. That's very handy. K turning every turn can be a PITA for your opponent's squad. Gives you Defender like moves with a better dial. The added hull gives you X-wing health with a better dial. I'm really starting to enjoy flying these little wedges of plastic.