Love this thread. It has inspired me to play A's at my SC this Sunday. I am relatively new to flying them and only own three at the moment. I have to choose between these two lists:
Which would you choose? Or do you have something better in mind?
If this sounds like a terrible idea that's because it is.
There are two ways to run Tycho at the moment. Budget Tycho works well with PTL and Wired, he's basically a prockets delivery system.
For an extra 3 points (assuming you have autothrusters) though you can do Psycho Tycho, which I would STRONGLY recommend. The combination of boost, daredevil, PTL, and EI makes Tycho so mobile and maneuverable that you can effectively teleport around the table to wherever you want him to go facing whatever direction you want him to face. You can also bump deliberately with daredevil to rob shots for your opponent. The only downside is he's expensive and has only 4 HP.
Here's what I would recommend for you to try.
List 1:
AAA Aces (100)
"Psycho" Tycho Celchu (40) - A-Wing
Daredevil (3), Homing Missiles (5), A-Wing Test Pilot (0), Experimental Interface (3), Push The Limit (3)
Jake Farrell (34) - A-Wing
Juke (2), Proton Rockets (3), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)
Gemmer Sojan (26) - A-Wing
Chardaan Refit (-2), A-Wing Test Pilot (0), Hull Upgrade (3), Push The Limit (3)
List 2:
Procket Buddies (100)
Tycho Celchu (38) - A-Wing
Daredevil (3), Proton Rockets (3), A-Wing Test Pilot (0), Experimental Interface (3), Push The Limit (3)
Jake Farrell (32) - A-Wing
Proton Rockets (3), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)
Gemmer Sojan (30) - A-Wing
Ion Pulse Missiles (3), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)
List 2 is essentially what I took to regionals last year. It does well vs a lot on things, the key is you MUST kill something early. Gemmer stuns an enemy so you know where it will be and the other two Procket the **** out of it.
List 1 is a new variation. The homing missiles are there to help take something down early.
Both lists are a lot of fun and high risk high reward. The biggest threat you have will be against lots of HLC spam (brobots) as your ships only live long enough to do there thing if they aren't being shot every turn. That said it has the added advantage of being unusual and that your opponent will have a harder time guessing where you will go as each A-wing moves a bit differently.
I'm excited for the new Rage EPT to make "Angry Tycho"
Angry Tycho (36)
"Angry" Tycho Celchu (36) - A-Wing
Rage (1), Proton Rockets (3), A-Wing Test Pilot (0), Experimental Interface (3), Push The Limit (3)
Rage will be amazing as there is NEVER a reason not to use it for him. The downside of daredevil Tycho (Aside from being so over costed) is that unless you plan your moves around using it you won't use it every round. Every time you don't you have 6 points of upgrades just sitting.
With Rage you get a focus AND an effective TL, so 2 actions for the cost of one, and you can choose to focus and evade after it! So at the low low price of 4 stress (love it) you get 4 ACTIONS! And you have the same token combo as super Fel!
Plus he's a bit cheaper at 36 points.
I'm going to try flying him a bit again once wave 8 is out.
Edited by Green Squad Leader