Hi, new to the board and only two months to the game. I am currently building my fleet, concentrating on Rebel and Imperial squads. Using a squad builder app on my tablet I have been building squads and a four green squadron A wing list was one of my first. It has evolved into this now:
Green 1 A wing test pilot, veteran instincts, expert handling, autothrusters, proton rockets
Green 2 identical to 1
Green 3 A wing test pilot, wingman, expert handling, autothrusters, chardaan refit
Green 4 identical to 3
Now I am rethinking using the autothrusters after reading this thread. The concept was to fly in a swarm formation for initial attack then break into pairs 1-3 and 2-4. Maneuver to allow 1 and 2 to fire their proton rockets before any ship losses and then close dogfight with blocking using expert handling and wingman to remove stress. It now is aparent to me that autothrusters is a waste if I am planning to get in close and use small maneuvers to block opponents.
I haven't run the list as yet. I am two A wings short and a few upgrades as well. Great thread with lots of good ideas for A wing lists. Any comments appreciated.
So I would recommend against ever taking veterans instincts on any pilot with a PS below 6, you will see almost 0 benefit. Better 1 point options for A-wings are calculation, lightning reflexes, or adrenalin rush.
I would also recommend against expert handling. A-wings need tokens to stay alive and EH doesn't give you enough benefit for its drawbacks. Try push the limit and you will see what I mean. Otherwise give it a go!