That's actually pretty sweet I have not seen too many formation sheets that do it like that. I know the Germans where pretty thorough in explaining their maneuvers but it was usually only one per page because they showed the same formation from virtually every angle. Haha Im just glad that I found a forum that has people willing to talk about the nuances of fighter formations.
On a side note, I think my favorite part about his list is that it does not use the "normal" things seen in other list but is still very viable if flown right. I don't think it should be about who flies a fat han/ generic turret ship with the lowest amount of mistakes rather than the person who flies their ships the best and gets a shot off every turn while preventing the enemy from shooting them. It should be the person controlling the ships and not the cards the ship has equipped, but I guess that's an ideal world
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Regarding your side note. Air to air combat really is about the 'cards' the ships and the guys flying them. A skilled pilot can only do so much. If his ac isn't as maneuverable or his stand-off weapons don't have the range he's at a decided disadvantage. Remember back late 70s, early 80s when Libya was feeling their oats and two of their fighters were downed by two Tomcats? I think the Libyan's were flying Mig 21s. I can't speak for pilot skill but compared to the Tomcat, the AWG 9 radar and advanced Sidewinders they were definitely out classed. Just like in this game, some builds are weaker vs others. Of course IRL you don't roll dice but you need some mechanic to simulate munition failure or loss of a target lock. Alex Davy said in an interview they want all the ships to be viable. To do that they use the cards, EPTs and pilot skills.
My friend and I have played a one on one using the same ship and pilot. Only the cards differed. Using the E-wing we ran 5 games in about 90 minutes. That was a fun and interesting matchup. Try it some time.
No haha I mean what you said is completely true, but the aces that everyone remembers are the ones that could seemingly beat any enemy, the ones who were untouchable even when out gunned or out classed. From a technical stand point though even the greatest aces of the luftwaffe made modifications on their planes because the allied forces had better engines on theirs during parts of the war (which is kind of what the cards represent). But, you do make a good point, especially from the aspect of technological development the game is pretty accurate to history.