Mist Hunter: Insights and Hopes

By Rhoaran, in X-Wing

I've seen threads discussing all the other Wave 8 ships but no place specifically looking deeper into the G-1A.

The illicit cloaking device and tractor beams are the main things causing a stir - and for good reason. But I think the ship and Zuckuss are also quite good and bear further discussion.

Basic info:

Small base

Attack-3

Agility-1

Hull-4

Shields-4

Actions-focus, target lock, evade

Slots-system, crew, illicit

Title-0pts. Unique. Gain barrel roll. Must equip a tractor beam (1pt).

Dial-3 bank red

Zuckuss: 28pts, PS7, EPT

Ability- When attacking, you may roll 1 additional attack die. If you do, the defender rolls 1 additional defense die.

My initial thoughts for the ship itself: sturdy, good attack, great action bar and slots, excellent title.

This craft shares has a lot in common with two ships IMO: TIE Phantom and B-Wing.

It has the same PS spread as the phantom. Its upgrade slots and action bar are also quite similar. Actually, with the title and cloaking device, it has the same slots / actions plus tractor beam and target lock (it's illicit slot is used up). Not too shabby. The Phantom has better base attack and defense as well as access to the Adv. Cloaking Device, but the G-1A has twice the health. Price point is about equal. Cost of Zuckuss with title and cloaking device is 31 which is one less than Whisper. Zuckuss' ability also closes the gap in attack value. Phantom likely has better dial and more reliable cloaking but there are a lot of similarities.

If you compare to the B-wing, the durability is about the same - only switching one shield for hull in favor of the Rebel ship. Attack values are equal. Actions with title are the same except G-1A has natural evade. If the B-wing take crew mod and G-1A takes title with tractor beam, the slots are mirrored except Scum ship adds illicit. While we cannot compare base costs yet. Zuckuss with title is the same cost as blue squadron with HLC which also neatly aligns with his pilot ability. The HLC has the edge at long range but Zuckuss throws 5 dice at range 1. Obviously the extra green dice for the opponent has to factor in. Zuckuss wins in PS, has evade, and has illicit and EPT. I suspect the dials to be similar - though I doubt the G-1A has hard ones. I'll be pleasantly surprised if it does. The equivalent PS B-Wing is Farlander who costs 29 and I'd say his ability is about equal in power to Zuckuss.

All told. I think the G-1A is competitively priced and quite tool boxy (to borrow from Mr. Tiberius). Unlike the B-wing, we may not see this ship feature in multiples due to the excellent title being unique but I feel that just emphasizes the one-off nature of the Scum faction. It will make an interesting and powerful sidekick to another ace pilot or add some punch and control to a generic swarm.

What are your thoughts?

I'll have to reserve full judgement until the dial is revealed, but I'm really looking forward to it. It looks like builds will be very flexible depending on what you want it to do. The crew slot with all those interesting Scum crew could be great.

I think the comparison to crew-B's will probably hold up. Tactician will probably jive with tractor beam no matter how it works and is reasonably inexpensive. Predator or lone wolf are better EPT options because if you both get to add dice you want Zuckuss to out-modify those extra dice.

If you throw an illicit and a scum crew option on Ibby or Ten it'll probably give you the same feel regardless of how the dial comes out.

I am pretty sure it has a Cannon slot and not a System Slot. This way, you can equipt the tractor beam that comes with it.

I agree it will be like a B-Wing. Looks like the 3 PS pilot will come in at 24 points, which is a bout 1 pt more than the B, but it will have evade.

I also like the comparison with the B-Wing. Also, I believe in his recent interview, Alex said something about 4-Lom having a frustrating ability to play against, so I hope that's good. Having one on a some-what tanky ship would be cool.

I am pretty sure it has a Cannon slot and not a System Slot. This way, you can equipt the tractor beam that comes with it.

Incorrect.

Strictly-speaking, the title bypasses the need for a slot, and allowed them to design a ship that can't take normal cannons while still allowing the Tractor Beam card to fit on the ships that should have it otherwise.

I am pretty sure it has a Cannon slot and not a System Slot. This way, you can equipt the tractor beam that comes with it.

Incorrect.

Strictly-speaking, the title bypasses the need for a slot, and allowed them to design a ship that can't take normal cannons while still allowing the Tractor Beam card to fit on the ships that should have it otherwise.

Looking at the art, this is correct. The icons on the two upgrades point in two different directions.

So basically, the Mist Hunter is a 1-point title that gives you Barrel Roll and a Tractor Beam when you'd normally have neither.

Yeah, basically read it as: The Mist Hunter has a Tractor Beam installed on it. It does not have cannons of any sort. Unique situation, but a clever way to bypass upgrade rules in order to follow the lore or whatever.

This ship, at first glance, looks like something that will be a neat addition to a wide array of squads. Definite combo potential with Zuckuss/Latts Razzi, for instance... And yeah, funny it's as durable as an Aggressor, albeit much less agile.

I like it and love me a tool boxy ship. Let's hope the other uniques are as interesting as Zuckus.

I suspect a lot of players are discounting Zuckuss's ability at first glance, since gain a die to give the other guy a die seems like a neutral trade. Yet, red dice are better than greens, and with an Elite Talent like Predator and a Focus token, Zuckuss has great odds of rolling some pretty high damage, while green dice are always fickle at best.

Alex Davy seemed to be really excited about 4LOM's ability in that TC GenCon interview. You know it's bound to be good when it's one of the designer's favorite new tricks.

I hated the look of it, but then it kinda grew on me.

I hope it's as fun as the B-Wing.

I am pretty sure it has a Cannon slot and not a System Slot. This way, you can equipt the tractor beam that comes with it.

Incorrect.

Strictly-speaking, the title bypasses the need for a slot, and allowed them to design a ship that can't take normal cannons while still allowing the Tractor Beam card to fit on the ships that should have it otherwise.

Hmmm, where have I seen that idea before? Oh yeah... the XG-1 thread...

(obviously the Mist Hunter has been in development for a lot longer than that particular post, but hey. Now we have precedence!)

Edited by FTS Gecko

The generics might be somewhere between 22-24 points based on how stepping down from named pilots with EPTs has worked for some other ships (more likely 24).

If it ends up at 23, you could at least run FCS or Tactician on four generics. If it gets down to 22, then Accuracy Corrector and Adv. Sensors become options for four pilots. I'm very interested to see how much the generics are actually costed.

At 24 points, you can run four of them but you don't have a lot of options. You won't really want Intel Agent since you don't have BR or Boost. You could take crew or systems on just one or two of the ships. 3 of them with a good crew and support/blocker might still be quite solid.

I'm guessing 24 just because they'll want to make it feel a bit different than the B-wing. At base 24, it doesn't swarm as well, but still has a lot of flexibility. Broadly the difference between Bounty Hunters and Mandalorian Mercs.

It's almost certain to be 24 given standard PS stepping, as well as the high-value slots.

I am pretty sure it has a Cannon slot and not a System Slot. This way, you can equipt the tractor beam that comes with it.

Incorrect.

Strictly-speaking, the title bypasses the need for a slot, and allowed them to design a ship that can't take normal cannons while still allowing the Tractor Beam card to fit on the ships that should have it otherwise.

Yeah, I see it now. I really like the whole, can equipt a cannon but it needs to be a specific one effect. I would like to see that on more titles.

I suspect a lot of players are discounting Zuckuss's ability at first glance, since gain a die to give the other guy a die seems like a neutral trade. Yet, red dice are better than greens, and with an Elite Talent like Predator and a Focus token, Zuckuss has great odds of rolling some pretty high damage, while green dice are always fickle at best.

Very true. I'd take 5 reds vs. 4 greens any day at range 1.

Depending on the dial, K4 Security droid and Advanced Sensors may be really good on this thing. Or even Sensor Jammer for a really tanky ship that can grab TLs and an Evade most rounds.

Edited by Jo Jo

this thing better be 23

IF you can't run four with FCS, then it just won't be any fun :(

then again, we're getting something like 5 scum screw between mist hunter and the pogostick (4-lom, zuckus, boba, dengar, some astro/aggro droid) so who knows?

I suspect a lot of players are discounting Zuckuss's ability at first glance, since gain a die to give the other guy a die seems like a neutral trade. Yet, red dice are better than greens, and with an Elite Talent like Predator and a Focus token, Zuckuss has great odds of rolling some pretty high damage, while green dice are always fickle at best.

Very true. I'd take 5 reds vs. 4 greens any day at range 1.

Depending on the dial, K4 Security droid and Advanced Sensors may be really good on this thing. Or even Sensor Jammer for a really tanky ship that can grab TLs and an Evade most rounds.

Zuckuss' ability works nicely with sensor jammer, because the benefit widens if your attacks are boosted and the targets are not. Sensor jammer pushes the target to use their Focus for attack.

Jammer is very viable thanks to k4 taking care of FCS' job :) (provided the dial isn't an ass sandwich, and it already looks to be B/Y tier)

I'm guessing 24 for base generic but hoping 23. Zuckuss' ability is good but might not be extra point worthy.

Even if 4 with FCS is possible, I'm not sure it's viable. No BR and likely clunky dial.

We will have tons of good crew options. I like jammer on this.

Jammer is very viable thanks to k4 taking care of FCS' job :) (provided the dial isn't an ass sandwich, and it already looks to be B/Y tier)

But you know, if the dial is total crap, the Outlaw Tech could be a pretty nice option. K4 does seem best, though. Make it easy to get Focus/TL shots for that extra red that you get.

I know its a long shot.. but if there can be an Imperial and Scum version of Boba Fett/Slave 1... there should also be a Rebel version of the Mist Hunter.

Edited by Zogwort

I suspect a lot of players are discounting Zuckuss's ability at first glance, since gain a die to give the other guy a die seems like a neutral trade. Yet, red dice are better than greens, and with an Elite Talent like Predator and a Focus token, Zuckuss has great odds of rolling some pretty high damage, while green dice are always fickle at best.

That's my thinking as well.