[old] Odanan's custom cards

By Odanan, in X-Wing

I present, "A-wing school daze."

Prototype Pilot (17)

Trainer -2

Spearhead - 2

Tactician 2

15 points

5 of those for 75 points.

plus

Jake Farrell, Chardaan, PTL (25 points).

pick your shots right and you could double-stress two ships a turn. get lucky and you'll quintupole-stress someone.They'd still die as quickly as old x-wings, but would be a fun list to try once or twice.

After playing a lot with the Gunboat in the 1st CCL, here is a reworked version of the ship:

x_wing_custom_expansion_assault_gunboat_

EDIT: revised version.

Edited by Odanan

Thoughts on this?

UCb2r0A.jpg WA47VJe.jpg

I spitballed the price- it's stronger than a HLC, but the mechanic makes it less useful at pinning down high-evasion aces, and the recharge mechanic means you need to think carefully about when to use it.

Thoughts on this?

UCb2r0A.jpg WA47VJe.jpg

I spitballed the price- it's stronger than a HLC, but the mechanic makes it less useful at pinning down high-evasion aces, and the recharge mechanic means you need to think carefully about when to use it.

I like it! Deadly against larger, slower ships.

I'm sure more abilities could be added to an E-Wing title, but here is my version:

x_wing_miniatures_game___custom_upgrade_

And this, for the E-Wing "fix combo":

x_wing_miniatures_game___custom_upgrade_

I like what you did, but I think that you should reverse the rules on those cards. I feel that with those you kinda pigeon hole players into taking that astromech for the -2 points. If instead the astromech did the range 3 thing and the title card did the action thing players could pick their own choice of astromech without sacrificing the -2 points.

I'm sure more abilities could be added to an E-Wing title, but here is my version:

And this, for the E-Wing "fix combo":

I like what you did, but I think that you should reverse the rules on those cards. I feel that with those you kinda pigeon hole players into taking that astromech for the -2 points. If instead the astromech did the range 3 thing and the title card did the action thing players could pick their own choice of astromech without sacrificing the -2 points.

It was intentional. The astromech is intended to be a boost for the low PS E-Wing pilots only. Corran is fine where he is (specially with the free title).

Alright, here's my whole CCL ace pack in one place. Let me know what you think.

fhjq76b.jpg

EPT generic, PS5 like Gamma Veteran, point cost between Dagger Squadron and Nera Dantles. Blade squadron was the subject of the VERY FIRST canon story- The first half was actually published before disney declared everything legends, but the second half came out after and disney let the first half be canon too.

Thr9XqS.jpg

Had to have her. With VI, she brings arcdodging to the Bwing without needing an engine upgrade.

LXaDAa7.jpg

The other Bwing pilot not yet piloting a Bwing. Like half the "real" bwing pilots, his ability does something when stressed. Which brings us to...

jtM7ZQl.jpg

Everytime Keyan, Istban, or Braylen prep their abilities, they also get an evade token. All other Bwings still get it as a bonus when they use a red maneuver, fly over a debris (unstressed), Push their Limits, or get handed a stress. Only works once per round though- even if you get rid of the triggering stress, it's still an action, and tus cannot be repeated. It CAN be Pushed the Limit off of, though, if you're not afraid of being double stressed next round.

sGeilbL.jpg

The Bwing's official loadout is lasers, ion cannons, an autoblaster, and a large rack of torpedos. But in the Xwing minatures game, even if you could load up on all that, you still only get one shot each round, so its clearly not worth the points to do so.

Hence, a per-upgrade price reduction. Tractor beam, Ion and 2 plasma torpedos offers utility options, but arnt nessisarally BETTER than the Bwing's native 3 attack. This upgrade pays 1 point to make them all free. A Heavy Laser, however, still costs 4 points even after the price drop, and that's not counting the point for the modification. Also, it's a modification- so no Guidance Chips, and no Crew slot if it's equipped.

JibtGtT.jpg fU32D6P.jpg

...You knew it was coming when you saw Hera up top. Given it's spectacular showing on TV, the design goal with this weapon was the ability to 2 shot an Imperial Raider in epic- not exactly an Arquitens Cruiser, but close enough for minatures sake. Secondary goal was to make it so Soontier isnt automatically vaporized (only sweating hard) when it fires in his direction. Epic had a mechanic for weapons good against other capital ships, which I borrowed- even still, a 7 die attack is enough to scare a tie fighter's (after doubling) 6 defense dice, and everything else will take notice as well. Hence the charging side, where the weapon self-inflicts a Weapons Disabled crit on the ship until it spends actions to recharge it- forcing a decision as to whether firing the weapon is worth the penalty the following rounds.

This is NOT Bwing exclusive. An Imperial Shuttle, IG2000 or Heavy Scyk could field this as well, but, the Bwing gains a slight discount from it's modification.

dpU6uEQ.jpg .

An Intel Agent glued to Arvel, as a system slot. The intel agent effect requires a target lock, which telegraphs it a bit, but there's no range limitation AFTER the TL is in place, which can lead to shenanigans with Tie Punishers with LRS. Though Hera might like this system, at it's core this card is intended for Knave Squadron Ewings. The standard role for low PS arcdodgers is to become blockers, but the Ewing is too expensive to waste it's 3 attack just denying someone a defensive token. With the Arvel effect, that attack isnt wasted- you can fire at the ship you blocked, as long as you have a TL on them. (sorry, no FCS- this had to go somewhere, because I had plans for the title slot elsewhere) And the Intel Agent effect lets you block more effectively, making up for the lack of numbers. (beware of cheap gunboats with this upgrade if they show up, though)

(ignore the hull value- strange eons thinks Ewings have 4 hull)

PrNxd6J.jpg

Oh look! It;s the guy who ACTUALLY LIKES the R7 astromech! Flying the craft the R7 was supposed to be designed for! Lorewise, Tarn's story fades after the escape from Hoth- putting him in an Ewing may be a stretch, but there's no lore saying he DIDNT stay in the republic military. And that's my story and I'm sticking to it.

ZbkcJ67.jpg

Tycho might not have flown an Ewing, but not for lack of opportunity- He's flown beside them across 3 different Star Wars Eras (New republic, Vong war, Second Civil War) In this game, his ability makes an interesting contrast with Corran- While Corran is limited in his dial to try and keep stress off, Tycho just doesnt care. His greater vulnerability to BMST is a weakness, and of course he lacks Corran's double tap.

zVduE7b.jpg

The PS4 EPT generic. Not a named squadron, because it's REALLY hard to find named Ewing squadrons on wookieepedia. Also, it sets up the title card better...

ayPEveQ.jpg

This one's a doozie. Lets start with the bottom half. 2 point or less systems and astromechs are free, for a 3 point upgrade. Xwings, of course, dont have systems, and the 2 point astromechs are, well, not that great. Still, if they cost nothing and you're getting Integrated Astromech whichever you pick, hopefully people get expirimental. The 2 and 1 point systems are FCS, Enhanced Scopes, Electronic baffle, and my own Tactical Avionics, plus any others entered in the Custom Card League. FCS is the obvous choice, though my tatical avionics may provide an alternative for Republic Veterans and General Etan. The top half, though, is why it costs 3 points. Adding a fake-red sloop to a fat turret is a 1 point upgrade according to FFG- this is not just a fake-red sloop on an arced fighter, but with a generic R2 astromech, (or just the Ewing dial) this is effectively a fake-WHITE sloop. Not quite the "get out of the way" of the Defender's white 4k, but the maneuverability buff is HUGE to these early-wave fighters that only bring a 4K (and 3k for the Ewing) to the table. And the t70 isnt exactly sad about it either, though of course a generic R2 means no shield regen droid, and the way the fake-red works, Pattern Analizer doesnt help. (though Primed Thrusters does, and Blue Ace was wanting the EPT anyway...)

At PS4+ Red Squadron and Republlic Veterans are the cheapest ships that can equip it. Red Squadron goes up to 26 points (limiting you to 3 of that ship) and Republic Veteran holds at 33 points exactly, without it's EPT slot or other upgrades.

HEWuw2A.jpg

Another one usable by Ewing, Xwing and t70 alike, this is effectively a cheap heavy torpedo. It uses your torpedo slot, and gives you a different torpedo without caring what price the torpedo is. For 1 point, any Xwing or Ewing can be bringing Proton, Ion or even Advanced Torpedos. And it includes a Guidance Chimp effect, keeping your modification free for Engine Upgrade, Hull upgrade or Integrated Astromech. Or even a REAL guidance chip- Building for an unmatchable alpha strike is perfectly reasonable choice, giving up long term survivability to level the playing field early.

aAQdErJ.jpg

It's the contractually obligated trash-astromech that comes in every ship with an astro slot! 2 points, with an ability barely worth 1 point. Still, with Rogue Squadron making astromechs that cost 2 or less free, the guy may see SOME use as an anti-stress mechanic.

Edited by Rakaydos

Alright, here's my whole CCL ace pack in one place. Let me know what you think.

fhjq76b.jpg

EPT generic, PS5 like Gamma Veteran, point cost between Dagger Squadron and Nera Dantles. Blade squadron was the subject of the VERY FIRST canon story- The first half was actually published before disney declared everything legends, but the second half came out after and disney let the first half be canon too.

Thr9XqS.jpg

Had to have her. With VI, she brings arcdodging to the Bwing without needing an engine upgrade.

LXaDAa7.jpg

The other Bwing pilot not yet piloting a Bwing. Like half the "real" bwing pilots, his ability does something when stressed. Which brings us to...

jtM7ZQl.jpg

Everytime Keyan, Istban, or Braylen prep their abilities, they also get an evade token. All other Bwings still get it as a bonus when they use a red maneuver, fly over a debris (unstressed), Push their Limits, or get handed a stress. Only works once per round though- even if you get rid of the triggering stress, it's still an action, and tus cannot be repeated. It CAN be Pushed the Limit off of, though, if you're not afraid of being double stressed next round.

sGeilbL.jpg

The Bwing's official loadout is lasers, ion cannons, an autoblaster, and a large rack of torpedos. But in the Xwing minatures game, even if you could load up on all that, you still only get one shot each round, so its clearly not worth the points to do so.

Hence, a per-upgrade price reduction. Tractor beam, Ion and 2 plasma torpedos offers utility options, but arnt nessisarally BETTER than the Bwing's native 3 attack. This upgrade pays 1 point to make them all free. A Heavy Laser, however, still costs 4 points even after the price drop, and that's not counting the point for the modification. Also, it's a modification- so no Guidance Chips, and no Crew slot if it's equipped.

JibtGtT.jpg fU32D6P.jpg

...You knew it was coming when you saw Hera up top. Given it's spectacular showing on TV, the design goal with this weapon was the ability to 2 shot an Imperial Raider in epic- not exactly an Arquitens Cruiser, but close enough for minatures sake. Secondary goal was to make it so Soontier isnt automatically vaporized (only sweating hard) when it fires in his direction. Epic had a mechanic for weapons good against other capital ships, which I borrowed- even still, a 7 die attack is enough to scare a tie fighter's (after doubling) 6 defense dice, and everything else will take notice as well. Hence the charging side, where the weapon self-inflicts a Weapons Disabled crit on the ship until it spends actions to recharge it- forcing a decision as to whether firing the weapon is worth the penalty the following rounds.

This is NOT Bwing exclusive. An Imperial Shuttle, IG2000 or Heavy Scyk could field this as well, but, the Bwing gains a slight discount from it's modification.

dpU6uEQ.jpg .

An Intel Agent glued to Arvel, as a system slot. The intel agent effect requires a target lock, which telegraphs it a bit, but there's no range limitation AFTER the TL is in place, which can lead to shenanigans with Tie Punishers with LRS. Though Hera might like this system, at it's core this card is intended for Knave Squadron Ewings. The standard role for low PS arcdodgers is to become blockers, but the Ewing is too expensive to waste it's 3 attack just denying someone a defensive token. With the Arvel effect, that attack isnt wasted- you can fire at the ship you blocked, as long as you have a TL on them. (sorry, no FCS- this had to go somewhere, because I had plans for the title slot elsewhere) And the Intel Agent effect lets you block more effectively, making up for the lack of numbers. (beware of cheap gunboats with this upgrade if they show up, though)

(ignore the hull value- strange eons thinks Ewings have 4 hull)

PrNxd6J.jpg

Oh look! It;s the guy who ACTUALLY LIKES the R7 astromech! Flying the craft the R7 was supposed to be designed for! Lorewise, Tarn's story fades after the escape from Hoth- putting him in an Ewing may be a stretch, but there's no lore saying he DIDNT stay in the republic military. And that's my story and I'm sticking to it.

ZbkcJ67.jpg

Tycho might not have flown an Ewing, but not for lack of opportunity- He's flown beside them across 3 different Star Wars Eras (New republic, Vong war, Second Civil War) In this game, his ability makes an interesting contrast with Corran- While Corran is limited in his dial to try and keep stress off, Tycho just doesnt care. His greater vulnerability to BMST is a weakness, and of course he lacks Corran's double tap.

zVduE7b.jpg

The PS4 EPT generic. Not a named squadron, because it's REALLY hard to find named Ewing squadrons on wookieepedia. Also, it sets up the title card better...

ayPEveQ.jpg

This one's a doozie. Lets start with the bottom half. 2 point or less systems and astromechs are free, for a 3 point upgrade. Xwings, of course, dont have systems, and the 2 point astromechs are, well, not that great. Still, if they cost nothing and you're getting Integrated Astromech whichever you pick, hopefully people get expirimental. The 2 and 1 point systems are FCS, Enhanced Scopes, Electronic baffle, and my own Tactical Avionics, plus any others entered in the Custom Card League. FCS is the obvous choice, though my tatical avionics may provide an alternative for Republic Veterans and General Etan. The top half, though, is why it costs 3 points. Adding a fake-red sloop to a fat turret is a 1 point upgrade according to FFG- this is not just a fake-red sloop on an arced fighter, but with a generic R2 astromech, (or just the Ewing dial) this is effectively a fake-WHITE sloop. Not quite the "get out of the way" of the Defender's white 4k, but the maneuverability buff is HUGE to these early-wave fighters that only bring a 4K (and 3k for the Ewing) to the table. And the t70 isnt exactly sad about it either, though of course a generic R2 means no shield regen droid, and the way the fake-red works, Pattern Analizer doesnt help. (though Primed Thrusters does, and Blue Ace was wanting the EPT anyway...)

At PS4+ Red Squadron and Republlic Veterans are the cheapest ships that can equip it. Red Squadron goes up to 26 points (limiting you to 3 of that ship) and Republic Veteran holds at 33 points exactly, without it's EPT slot or other upgrades.

HEWuw2A.jpg

Another one usable by Ewing, Xwing and t70 alike, this is effectively a cheap heavy torpedo. It uses your torpedo slot, and gives you a different torpedo without caring what price the torpedo is. For 1 point, any Xwing or Ewing can be bringing Proton, Ion or even Advanced Torpedos. And it includes a Guidance Chimp effect, keeping your modification free for Engine Upgrade, Hull upgrade or Integrated Astromech. Or even a REAL guidance chip- Building for an unmatchable alpha strike is perfectly reasonable choice, giving up long term survivability to level the playing field early.

aAQdErJ.jpg

It's the contractually obligated trash-astromech that comes in every ship with an astro slot! 2 points, with an ability barely worth 1 point. Still, with Rogue Squadron making astromechs that cost 2 or less free, the guy may see SOME use as an anti-stress mechanic.

I really like a lot of this stuff, except the High Yeld Launchers.

Alright, here's my whole CCL ace pack in one place. Let me know what you think.

fhjq76b.jpg

EPT generic, PS5 like Gamma Veteran, point cost between Dagger Squadron and Nera Dantles. Blade squadron was the subject of the VERY FIRST canon story- The first half was actually published before disney declared everything legends, but the second half came out after and disney let the first half be canon too.

Thr9XqS.jpg

Had to have her. With VI, she brings arcdodging to the Bwing without needing an engine upgrade.

LXaDAa7.jpg

The other Bwing pilot not yet piloting a Bwing. Like half the "real" bwing pilots, his ability does something when stressed. Which brings us to...

jtM7ZQl.jpg

Everytime Keyan, Istban, or Braylen prep their abilities, they also get an evade token. All other Bwings still get it as a bonus when they use a red maneuver, fly over a debris (unstressed), Push their Limits, or get handed a stress. Only works once per round though- even if you get rid of the triggering stress, it's still an action, and tus cannot be repeated. It CAN be Pushed the Limit off of, though, if you're not afraid of being double stressed next round.

sGeilbL.jpg

The Bwing's official loadout is lasers, ion cannons, an autoblaster, and a large rack of torpedos. But in the Xwing minatures game, even if you could load up on all that, you still only get one shot each round, so its clearly not worth the points to do so.

Hence, a per-upgrade price reduction. Tractor beam, Ion and 2 plasma torpedos offers utility options, but arnt nessisarally BETTER than the Bwing's native 3 attack. This upgrade pays 1 point to make them all free. A Heavy Laser, however, still costs 4 points even after the price drop, and that's not counting the point for the modification. Also, it's a modification- so no Guidance Chips, and no Crew slot if it's equipped.

JibtGtT.jpg fU32D6P.jpg

...You knew it was coming when you saw Hera up top. Given it's spectacular showing on TV, the design goal with this weapon was the ability to 2 shot an Imperial Raider in epic- not exactly an Arquitens Cruiser, but close enough for minatures sake. Secondary goal was to make it so Soontier isnt automatically vaporized (only sweating hard) when it fires in his direction. Epic had a mechanic for weapons good against other capital ships, which I borrowed- even still, a 7 die attack is enough to scare a tie fighter's (after doubling) 6 defense dice, and everything else will take notice as well. Hence the charging side, where the weapon self-inflicts a Weapons Disabled crit on the ship until it spends actions to recharge it- forcing a decision as to whether firing the weapon is worth the penalty the following rounds.

This is NOT Bwing exclusive. An Imperial Shuttle, IG2000 or Heavy Scyk could field this as well, but, the Bwing gains a slight discount from it's modification.

dpU6uEQ.jpg .

An Intel Agent glued to Arvel, as a system slot. The intel agent effect requires a target lock, which telegraphs it a bit, but there's no range limitation AFTER the TL is in place, which can lead to shenanigans with Tie Punishers with LRS. Though Hera might like this system, at it's core this card is intended for Knave Squadron Ewings. The standard role for low PS arcdodgers is to become blockers, but the Ewing is too expensive to waste it's 3 attack just denying someone a defensive token. With the Arvel effect, that attack isnt wasted- you can fire at the ship you blocked, as long as you have a TL on them. (sorry, no FCS- this had to go somewhere, because I had plans for the title slot elsewhere) And the Intel Agent effect lets you block more effectively, making up for the lack of numbers. (beware of cheap gunboats with this upgrade if they show up, though)

(ignore the hull value- strange eons thinks Ewings have 4 hull)

PrNxd6J.jpg

Oh look! It;s the guy who ACTUALLY LIKES the R7 astromech! Flying the craft the R7 was supposed to be designed for! Lorewise, Tarn's story fades after the escape from Hoth- putting him in an Ewing may be a stretch, but there's no lore saying he DIDNT stay in the republic military. And that's my story and I'm sticking to it.

ZbkcJ67.jpg

Tycho might not have flown an Ewing, but not for lack of opportunity- He's flown beside them across 3 different Star Wars Eras (New republic, Vong war, Second Civil War) In this game, his ability makes an interesting contrast with Corran- While Corran is limited in his dial to try and keep stress off, Tycho just doesnt care. His greater vulnerability to BMST is a weakness, and of course he lacks Corran's double tap.

zVduE7b.jpg

The PS4 EPT generic. Not a named squadron, because it's REALLY hard to find named Ewing squadrons on wookieepedia. Also, it sets up the title card better...

ayPEveQ.jpg

This one's a doozie. Lets start with the bottom half. 2 point or less systems and astromechs are free, for a 3 point upgrade. Xwings, of course, dont have systems, and the 2 point astromechs are, well, not that great. Still, if they cost nothing and you're getting Integrated Astromech whichever you pick, hopefully people get expirimental. The 2 and 1 point systems are FCS, Enhanced Scopes, Electronic baffle, and my own Tactical Avionics, plus any others entered in the Custom Card League. FCS is the obvous choice, though my tatical avionics may provide an alternative for Republic Veterans and General Etan. The top half, though, is why it costs 3 points. Adding a fake-red sloop to a fat turret is a 1 point upgrade according to FFG- this is not just a fake-red sloop on an arced fighter, but with a generic R2 astromech, (or just the Ewing dial) this is effectively a fake-WHITE sloop. Not quite the "get out of the way" of the Defender's white 4k, but the maneuverability buff is HUGE to these early-wave fighters that only bring a 4K (and 3k for the Ewing) to the table. And the t70 isnt exactly sad about it either, though of course a generic R2 means no shield regen droid, and the way the fake-red works, Pattern Analizer doesnt help. (though Primed Thrusters does, and Blue Ace was wanting the EPT anyway...)

At PS4+ Red Squadron and Republlic Veterans are the cheapest ships that can equip it. Red Squadron goes up to 26 points (limiting you to 3 of that ship) and Republic Veteran holds at 33 points exactly, without it's EPT slot or other upgrades.

HEWuw2A.jpg

Another one usable by Ewing, Xwing and t70 alike, this is effectively a cheap heavy torpedo. It uses your torpedo slot, and gives you a different torpedo without caring what price the torpedo is. For 1 point, any Xwing or Ewing can be bringing Proton, Ion or even Advanced Torpedos. And it includes a Guidance Chimp effect, keeping your modification free for Engine Upgrade, Hull upgrade or Integrated Astromech. Or even a REAL guidance chip- Building for an unmatchable alpha strike is perfectly reasonable choice, giving up long term survivability to level the playing field early.

aAQdErJ.jpg

It's the contractually obligated trash-astromech that comes in every ship with an astro slot! 2 points, with an ability barely worth 1 point. Still, with Rogue Squadron making astromechs that cost 2 or less free, the guy may see SOME use as an anti-stress mechanic.

I really like the Gyro stabilization(since it's a title you could call it project shantipole if you wanted, but the name is fine), but i'm not sold on the integrated weapons platform. I don't have a problem with the cannon point cost reduction, but I feel a second cannon slot is almost useless unless you have a double tap ability. I know it's starting to be a reccurring mechanic (Y-wing title, defender title, Corran Horn), but it really does work. Something I feel would tweak it would be:

"after performing a secondary (cannon upgrade) attack this round, you may perform another attack with another secondary cannon weapon. You may not do this if you have the same type of cannon equipped twice."

Prevents double taps with two HLC's, but still open enough for all sorts of shenanigans. Tractor/HLC comes to mind. I like the fact that it's a modification in this case, if your taking HLC on the B-wing normally it means you aren't running any torpedoes. And you still get the benefit of your title.

The composite beam cannon is really neat to. I like the idea of doubling the defense dice, since the weapon is designed with capital ships in mind after all.

The only other thing I can think of is that we need an E-wing pilot that synergizes with your engineering astromech. I'm thinking someone from the EU, PS 6 or 7, That gets an evade or a free barrel roll of boost when assigned an ion token.

jtM7ZQl.jpg

Everytime Keyan, Istban, or Braylen prep their abilities, they also get an evade token. All other Bwings still get it as a bonus when they use a red maneuver, fly over a debris (unstressed), Push their Limits, or get handed a stress. Only works once per round though- even if you get rid of the triggering stress, it's still an action, and tus cannot be repeated. It CAN be Pushed the Limit off of, though, if you're not afraid of being double stressed next round.

sGeilbL.jpg

The Bwing's official loadout is lasers, ion cannons, an autoblaster, and a large rack of torpedos. But in the Xwing minatures game, even if you could load up on all that, you still only get one shot each round, so its clearly not worth the points to do so.

Hence, a per-upgrade price reduction. Tractor beam, Ion and 2 plasma torpedos offers utility options, but arnt nessisarally BETTER than the Bwing's native 3 attack. This upgrade pays 1 point to make them all free. A Heavy Laser, however, still costs 4 points even after the price drop, and that's not counting the point for the modification. Also, it's a modification- so no Guidance Chips, and no Crew slot if it's equipped.

I really like the Gyro stabilization(since it's a title you could call it project shantipole if you wanted, but the name is fine), but i'm not sold on the integrated weapons platform. I don't have a problem with the cannon point cost reduction, but I feel a second cannon slot is almost useless unless you have a double tap ability. I know it's starting to be a reccurring mechanic (Y-wing title, defender title, Corran Horn), but it really does work. Something I feel would tweak it would be:

"after performing a secondary (cannon upgrade) attack this round, you may perform another attack with another secondary cannon weapon. You may not do this if you have the same type of cannon equipped twice."

Prevents double taps with two HLC's, but still open enough for all sorts of shenanigans. Tractor/HLC comes to mind. I like the fact that it's a modification in this case, if your taking HLC on the B-wing normally it means you aren't running any torpedoes. And you still get the benefit of your title.

The only other thing I can think of is that we need an E-wing pilot that synergizes with your engineering astromech. I'm thinking someone from the EU, PS 6 or 7, That gets an evade or a free barrel roll of boost when assigned an ion token.

I am vehemently against giving a doubletap to the Bwing. The lack of doubletap is the entire justification for the price reduction in the first place.

For one, you are deliberately forcing the Bwing to ignore it's 3 die primary or it's cheap torpedos. That defeat the peupose of the mod. I intend this card to turn the Bwing into a swiss army knife, not a sledgehammer. If it's too weak, increase the reduction (and price) so Manglers and Autoblasters start being free weapon choices, dont turn it into another IG88B that just spams cannons all day long.

I realy didnt put much thought into the Engineering Astro- It's not like R3 astromech really "synergises" with an arc pilot...

HEWuw2A.jpg

Another one usable by Ewing, Xwing and t70 alike, this is effectively a cheap heavy torpedo. It uses your torpedo slot, and gives you a different torpedo without caring what price the torpedo is. For 1 point, any Xwing or Ewing can be bringing Proton, Ion or even Advanced Torpedos. And it includes a Guidance Chimp effect, keeping your modification free for Engine Upgrade, Hull upgrade or Integrated Astromech. Or even a REAL guidance chip- Building for an unmatchable alpha strike is perfectly reasonable choice, giving up long term survivability to level the playing field early.

I really like a lot of this stuff, except the High Yeld Launchers.

Too cheap? dont like the chimps? Dont like it thematically? Give me more please!

HEWuw2A.jpg

Another one usable by Ewing, Xwing and t70 alike, this is effectively a cheap heavy torpedo. It uses your torpedo slot, and gives you a different torpedo without caring what price the torpedo is. For 1 point, any Xwing or Ewing can be bringing Proton, Ion or even Advanced Torpedos. And it includes a Guidance Chimp effect, keeping your modification free for Engine Upgrade, Hull upgrade or Integrated Astromech. Or even a REAL guidance chip- Building for an unmatchable alpha strike is perfectly reasonable choice, giving up long term survivability to level the playing field early.

I really like a lot of this stuff, except the High Yeld Launchers.

Too cheap? dont like the chimps? Dont like it thematically? Give me more please!

All of it.

Too cheap. Chimps without consuming the modification slot (not a good thing) + any torpedo for 1 point (making it auto-include). Also, don't like it thematically.

HEWuw2A.jpg

Another one usable by Ewing, Xwing and t70 alike, this is effectively a cheap heavy torpedo. It uses your torpedo slot, and gives you a different torpedo without caring what price the torpedo is. For 1 point, any Xwing or Ewing can be bringing Proton, Ion or even Advanced Torpedos. And it includes a Guidance Chimp effect, keeping your modification free for Engine Upgrade, Hull upgrade or Integrated Astromech. Or even a REAL guidance chip- Building for an unmatchable alpha strike is perfectly reasonable choice, giving up long term survivability to level the playing field early.

I really like a lot of this stuff, except the High Yeld Launchers.

Too cheap? dont like the chimps? Dont like it thematically? Give me more please!

All of it.

Too cheap. Chimps without consuming the modification slot (not a good thing) + any torpedo for 1 point (making it auto-include). Also, don't like it thematically.

I can give you reasons for each of those decisions, but I cant do anything about it "feeling off" to you.

I will say that 1 point for a 1 shot +1 attack die, trading TL for Chips+Proton, isnt that far from Crackshot, which saved the generic Tie fighter. As for thematics, Xwing torpedos have been plot relevant in the climactic battles of ANH, RoJ, TFA, and judging from the trailers it looks like Rogue One as well.

HEWuw2A.jpg

Another one usable by Ewing, Xwing and t70 alike, this is effectively a cheap heavy torpedo. It uses your torpedo slot, and gives you a different torpedo without caring what price the torpedo is. For 1 point, any Xwing or Ewing can be bringing Proton, Ion or even Advanced Torpedos. And it includes a Guidance Chimp effect, keeping your modification free for Engine Upgrade, Hull upgrade or Integrated Astromech. Or even a REAL guidance chip- Building for an unmatchable alpha strike is perfectly reasonable choice, giving up long term survivability to level the playing field early.

I really like a lot of this stuff, except the High Yeld Launchers.

Too cheap? dont like the chimps? Dont like it thematically? Give me more please!

All of it.

Too cheap. Chimps without consuming the modification slot (not a good thing) + any torpedo for 1 point (making it auto-include). Also, don't like it thematically.

I can give you reasons for each of those decisions, but I cant do anything about it "feeling off" to you.

I will say that 1 point for a 1 shot +1 attack die, trading TL for Chips+Proton, isnt that far from Crackshot, which saved the generic Tie fighter. As for thematics, Xwing torpedos have been plot relevant in the climactic battles of ANH, RoJ, TFA, and judging from the trailers it looks like Rogue One as well.

He's right, you can't give away Advanced Proton Torpedoes for 1 point.

Try a combo like this.

28697648282_a981562c0f.jpg 28505100550_7c08ee9124.jpg

BTW, version 7.3 of my composite beam cannon is now available here .

Edited by gabe69velasquez

HEWuw2A.jpg

Another one usable by Ewing, Xwing and t70 alike, this is effectively a cheap heavy torpedo. It uses your torpedo slot, and gives you a different torpedo without caring what price the torpedo is. For 1 point, any Xwing or Ewing can be bringing Proton, Ion or even Advanced Torpedos. And it includes a Guidance Chimp effect, keeping your modification free for Engine Upgrade, Hull upgrade or Integrated Astromech. Or even a REAL guidance chip- Building for an unmatchable alpha strike is perfectly reasonable choice, giving up long term survivability to level the playing field early.

I really like a lot of this stuff, except the High Yeld Launchers.

Too cheap? dont like the chimps? Dont like it thematically? Give me more please!

All of it.

Too cheap. Chimps without consuming the modification slot (not a good thing) + any torpedo for 1 point (making it auto-include). Also, don't like it thematically.

I can give you reasons for each of those decisions, but I cant do anything about it "feeling off" to you.

I will say that 1 point for a 1 shot +1 attack die, trading TL for Chips+Proton, isnt that far from Crackshot, which saved the generic Tie fighter. As for thematics, Xwing torpedos have been plot relevant in the climactic battles of ANH, RoJ, TFA, and judging from the trailers it looks like Rogue One as well.

He's right, you can't give away Advanced Proton Torpedoes for 1 point.

.

Odanan, if you've got a moment, I could use a cost evaluation.

What would you cost this at?

I'm also not set on that ability or pilot, it was a placeholder while I worked on the art.

Leaning towards something highlighting Jedi reflexes if I keep the pilot.

31310435421_45cac3dd87.jpg

31281072962_624da0cb8a_n.jpg

Edited by gabe69velasquez

Odanan, if you've got a moment, I could use a cost evaluation.

What would you cost this at?

I'm also not set on that ability or pilot, it was a placeholder while I worked on the art.

Leaning towards something highlighting Jedi reflexes if I keep the pilot.

31310435421_45cac3dd87.jpg

31281072962_624da0cb8a_n.jpg

Wow! With 4 agility, cannon and that dial I suppose it should be very expensive.

What's that different action icon?

Odanan, if you've got a moment, I could use a cost evaluation.

What would you cost this at?

I'm also not set on that ability or pilot, it was a placeholder while I worked on the art.

Leaning towards something highlighting Jedi reflexes if I keep the pilot.

31310435421_45cac3dd87.jpg

31281072962_624da0cb8a_n.jpg

Wow! With 4 agility, cannon and that dial I suppose it should be very expensive.

What's that different action icon?

Odanan, if you've got a moment, I could use a cost evaluation.

What would you cost this at?

I'm also not set on that ability or pilot, it was a placeholder while I worked on the art.

Leaning towards something highlighting Jedi reflexes if I keep the pilot.

31310435421_45cac3dd87.jpg

31281072962_624da0cb8a_n.jpg

Wow! With 4 agility, cannon and that dial I suppose it should be very expensive.

What's that different action icon?

Well to be fair, the ETA-2 comes with an Ion Cannon.

And the tiny small size compared to other ships has to be represented.

The only thing I'd change at this point is to drop the boost,

I don't think it has the engines for the boost action.

31433550466_24dfef98a2.jpg

Edited by gabe69velasquez

Odanan, if you've got a moment, I could use a cost evaluation.

What would you cost this at?

I'm also not set on that ability or pilot, it was a placeholder while I worked on the art.

Leaning towards something highlighting Jedi reflexes if I keep the pilot.

31310435421_45cac3dd87.jpg

31281072962_624da0cb8a_n.jpg

Wow! With 4 agility, cannon and that dial I suppose it should be very expensive.

What's that different action icon?

Well to be fair, the ETA-2 comes with an Ion Cannon.

And the tiny small size compared to other ships has to be represented.

The only thing I'd change at this point is to drop the boost,

I don't think it has the engines for the boost action.

31433550466_24dfef98a2.jpg

Wow, it's quite small!

The problem is that it's a very good ship so it needs to be real expensive, but then it's two hull and zero shields means you're going to be throwing away forty points when you clip an asteroid or hit a bomb. It's both too good and too bad to be priced fairly.

Does this seem more reasonable?

31360150431_c271d9bd45.jpg

31438387786_19faf20bbf_n.jpg

Edited by gabe69velasquez

Does this seem more reasonable?

31360150431_c271d9bd45.jpg

31438387786_19faf20bbf_n.jpg

It is undercosted by a large margin.

With that dial and agility, the best comparison you have is the TIE Interceptor. Honestly, would the Avenger Squadron have any chance against that with Mangler Cannon?

BTW, I think you should keep the 2 attack. And increase the basic cost by 4-5 points.

But if you don't want to increase the cost, I have a suggestion:

Remove the cannon upgrade and make a title "Light Cannons": you may equip a [cannon] upgrade card with cost 3 or lower.

Does this seem more reasonable?

31360150431_c271d9bd45.jpg

31438387786_19faf20bbf_n.jpg