These all look awesomene; are you planning to make any entries in the custom card league?
Sure I will!
These all look awesomene; are you planning to make any entries in the custom card league?
Sure I will!
New stuff added to the OP.
Not sure if it's better than before:
Not sure if it's better than before:
I think the cost is a tad high here. Compared to an Onyx Squadron TIE defender, you pay one point more for a statline with one less shield. And the Onyx is overcosted naturally. The upgrade and action bars are good, but its hard to make up that point deficit. The Aux arc is also good, but I think you're valuing it too highly here.
Illicit (1pt)
Fail-over Shield Capacitor
Small ship only
After your ship loses a shield during the Deal Damage step you may discard this card to recover 1 shield, then assign 1 Ion token to your ship.
The Assault Gunboat just needs Pixy Dust..
The movement dial is way to good.
The Tie hunter should have an ability like gains an evade token if it boosts.
Jabba the Hut is just insane.. Being a big Blod with mob connections helps you do more damage every round.. Wouldn't he do something like..(intimidation) must attack another ship instead of the one he is on if possible.... Just my thoughts
Edited by ozmodonThe Assault Gunboat just needs Pixy Dust..
The movement dial is way to good.
The Tie hunter should have an ability like gains an evade token if it boosts.
Jabba the Hut is just insane.. Being a big Blod with mob connections helps you do more damage every round.. Wouldn't he do something like..(intimidation) must attack another ship instead of the one he is on if possible.... Just my thoughts
The Assault Gunboat is supposed to be a ship easy to fly, but I can always change things for better balance.
Oh man, I had sooo much fun scrolling through this topic! Awesome alt arts and custom cards! Keep up the great job! ))
Oh man, I had sooo much fun scrolling through this topic! Awesome alt arts and custom cards! Keep up the great job! ))
Thanks! that means a lot to me.
Some new/revised stuff:
Edited by Odanan
Z-95 title, based on the new canon .
"Despite these drawbacks, it featured internal environmental controls, and high powered blaster canons. It could also be modified to feature a single ion cannon along with concussion missile launchers."
Adds great possibilities to the old warhorse.
Based on the Legends' Emperor Palpatine's Shuttle .
"The shuttle featured a cloaking device and was marked by a grey stripe on its nose. It was presumably crewed only by a limited number of the Emperor's Royal Guardsmen."
Emperor deserves the best.
Edited by OdananSo...
Edited by Odanan
[Edit: Wrong thread]
Edited by CayseThe gunboats just seem too undercosted. They are much better versions of the HWK and cost the same or less every step of the way.
Thrawn seems problematic if only due to the player needing to know what every ships' dial actually looks like all the time. I think people have a general idea of the movement without knowing exactly what each and every ship can/can't do.
The gunboats just seem too undercosted. They are much better versions of the HWK and cost the same or less every step of the way.
Thrawn seems problematic if only due to the player needing to know what every ships' dial actually looks like all the time. I think people have a general idea of the movement without knowing exactly what each and every ship can/can't do.
I'm not sure about the Gunboat's cost... I tried to make it the same of the TIE Bomber, since they are pretty equivalent.
Lot of stuff edited/added to the first page, based on feedback.
I wanted to do this well done for some time.
Stellar. Love the mag pulse concept.
I remember in the game , ships hit by them were fully disabled, movement and shooting (I think?) ... Obviously that would be a bit too harsh a penalty for this game however.
Z-95 title, based on the new canon .
"Despite these drawbacks, it featured internal environmental controls, and high powered blaster canons. It could also be modified to feature a single ion cannon along with concussion missile launchers."
Adds great possibilities to the old warhorse.
Based on the Legends' "The shuttle featured a cloaking device and was marked by a grey stripe on its nose. It was presumably crewed only by a limited number of the Emperor's Royal Guardsmen."
<a data-ipb="nomediaparse" data-cke-saved-href=" http://starwars.wikia.com/wiki/Emperor_Palpatine" href="http://starwars.wikia.com/wiki/Emperor_Palpatine" s_shuttle"="">Emperor deserves the best.
You'd need special decloaking rules for large ships (as there are none)
Based on the Legends' "The shuttle featured a cloaking device and was marked by a grey stripe on its nose. It was presumably crewed only by a limited number of the Emperor's Royal Guardsmen."
<a data-ipb="nomediaparse" data-cke-saved-href=" http://starwars.wikia.com/wiki/Emperor_Palpatine" href="http://starwars.wikia.com/wiki/Emperor_Palpatine" s_shuttle"="">Emperor deserves the best.
You'd need special decloaking rules for large ships (as there are none)
Any idea of how these rules would be?
Just a simple title:
So...
This would actually be really cool if we didn't already have Imp Boba. This just further digs his already deep grave.
Balance could be tweaked (you can always increase the cost, you know)...6-dice R1 attacks?I needed to do this:
And yes, the TIE Interceptor HAS 6 cannons (only 2 of them are not always turned on).
really?
with this, who needs the palpmobile?
just take 3
one of which is Karnos
and one-shot anything.
because it's suddenly a HLK+Jan ors attack.
for...erm...30 points?
and I thought my custom cards were OP as hell...
I'm just throwing some stuff based on the lore. The TIE Interceptor has the same 2 chin cannons of the TIE Fighter. These cannons are usually disabled because normally there isn't much energy for firing 6 lasers. But, sometimes you can see them working. Actually, the RotJ shows (more than once) the Interceptor shooting the chin lasers:
If it stresses out the power of the interceptor then shouldn't you add gain a stress token.
So something like this. "When attacking if you do not have a stress, you can gain a stress to add 2 attack dice." Or something along that line. Could drop the points because of the stress. Would help lower PS interceptors being played.
If it stresses out the power of the interceptor then shouldn't you add gain a stress token.So something like this. "When attacking if you do not have a stress, you can gain a stress to add 2 attack dice." Or something along that line. Could drop the points because of the stress. Would help lower PS interceptors being played.
Isn't the stress in this game a condition of the pilot? (instead of the ship)
If it stresses out the power of the interceptor then shouldn't you add gain a stress token.So something like this. "When attacking if you do not have a stress, you can gain a stress to add 2 attack dice." Or something along that line. Could drop the points because of the stress. Would help lower PS interceptors being played.
Isn't the stress in this game a condition of the pilot? (instead of the ship)
Give it an ion token then? Power has to recharge for one round, so the ship can't move at normal speeds...