I don't know what the poster below is talking about the correct link was HERE all along.
Edited by BiggsIRLLet's Chat About Our Tools! (Geometry and The Armada Maneuver / Distance Tools)
I feel... Cold...
... like a Link is Broken...
I feel... warm and fuzzy...
... like a Link was right all along...
Of course you do, and the link was correct and I didn't forget to actually publish the blog post before trying to post about it here.
I am a good blogger and would never do something like that.
Great writeup though I think some pictures would be perfect. Try it in Vassal and get some screenshot!
Hey, I had that idea too Lyraeus!
I tried it in Vassal and found out that the maneuver tool in Vassal is off slightly from the tabletop tool in terms of scale.
I submitted a bug report.
But long story short, no pictures, as the scale would have been a bit off. My suggestion is that everyone take it as an opportunity to play around with it on your own table!
I like the vassal idea, I think we should try and build that community
Edited by clontroper5I had not thought about using a yaw to the left or right to gain that extra bit of distance to get in range, gonna need to go play around with maneuvering again. Nice write up.
In the same vein...
At deployment assuming both players start directly across from each other and deployed as far forward as possible, there are approximately 8 movement between them. It will take 4 to get to long range, about 5.5 to get to medium range, and 6.5 to get to close range.
Use those numbers to estimate how fast to go to try to get an optimal engagement time. For instance, Your opponent puts down a Vic 1 as far forward as possible at speed 1. If you put down your Nebulon as far forward as possible at speed 1, after 2 turns are over you've closed the gap by 4 movement, but the vic gets to fire first. Instead if you put your Nebulon back about 0.5 movement, after 2 turns there would still be 4.5movement between you, allowing the vic to drift into range on its activation. Alternatively you could start the Neb at 2 and then take it to 1on its second turn. That would get you to engagement range a turn sooner.
That is an excellent point. I edited it in to the article.
As far as squadrons go, If you deploy all the way forward with your ships, then as far out as possible with your squadrons, and your opponent does the same(maybe even just distance 1 from the command ship, because you're using the 1 speed measurement twice), any speed 5 squadron can engage on the first turn. I haven't had the time to mark it out and find the limits of this first turn engagement, but it may catch some opponents off guard.
"any speed 5 squadron" so imperials.......?
Or A-Wings
Or double activated (Tallon) X-Wing or Y-Wing after the enemy ship moves at speed 2. SUPRISE IT IS LUKE!!!
Edited by BiggsIRL