And it worked like a charm. Really thinking I'll take that to my next tourney.
Just tested all capitals at 400....
How about giving us a ship/upgrades/admiral break down and what you played against?
He played Empire with 1 to 2 VSD's and 3 to 4 GSD's, he either played motti or Skreed and the GSD's had ACMs if he played Skreed
I'm still waiting for the new ships, squadrons, and upgrade cards before I can ultimately decide.
Very good Lyraeus!
2 VSD I, one with Screed and Intel officer, the other one with Intel officer and H9 lasers. 3 GSD I, one with demolisher, engine techs and ACM, the other two with only ACM.
objective was fire lanes, randomly selected as that is what's happening at the upcoming tourney. I won the bid and chose to go first.
At the top of turn five I had one damage on demolisher, one damage on another GSD. Only reb ships left were two CR90. In addition he was flying a guppy with MonMothma, and three Nebs, all with assorted upgrades. The objective played no part in the game really, but I ended up with twice as many tokens as he did.
Plus you're on my FB, Lyraeus, so should have the pics I posted
Yeah, I was about to ask how the ISD, and Raider performed, considering that they will be such a core part of the 400 point potential.
Also, we won't really know how well this list will run until we can test it against new squadrons on both sides. Jan let's nearby bombers hit ships even if they're engaged, and Rhymer let's Fett throw two dice at medium range (plus one auto damage if that becomes applicable.)
And that's just what we know.
It'll definitely be something to review once wave two hits yes.
Plus you're on my FB, Lyraeus, so should have the pics I posted
Seems like "the Internet meta" really hit hard and fast in this game.
Edited by Lord AshramGoing against that list I used a list I didn't feel comfortable in playing in the first place using one AF MKII 3 nebs 2 corvets. The objective was fire lanes my corvets and Assault Frigate had good positions my nebs not so much . nebs ended up being cannon fodder as always. I didn't want to run nebs in the first place but played this list anyways because it has been awhile since I last played and I plan on going to the tournament with Darth Lupine. He plans on letting me borrow some rebel ships such as an extra Assault Frigate and a corvette. After this game I'm off the Nebulon-B band wagon I'm just tired of this ship. I know there will be many of you that say well you're not playing it right well Darth Lupine can tell you that I run them every way possible and still it just doesn't impress me in performance..... I love the look of the ship but in this game the Nebulon-B is not for me.
However I do like the way the corvets and Assault Frigate perform. I think wave two will be a breath of fresh air for rebel players. At least it will be for me because it will have ships that look like they will suit my play style.
I tried out the no squadrons list as well and its OK I didn't see where it hurts anything during play. For me it was one less thing for me to worry about.
Meh, I saw this list coming a while ago. Mikael can vouch for that. He used it to great success in our last tournament which was last Saturday.
I think this list will get taken out at 400. More support and danger involved when the GSD's try their box.
I'd like to try Nebs with Engine techs, set speed one for a slow run in, banking a navigate token, hit long range on turn 2. Then turn 3 drop a navigate command to accelerate to speed three with an engine tech boost that will take them right through the Gladiator line.
I'm convinced that people just don't use the Navigate command enough in this game - it keeps you way more alive than Engineering!
Nebs need to be supported in this situation and it is always a good idea to keep them abreast. See JJ's post on his Nationals experience
Seems like "the Internet meta" really hit hard and fast in this game.
I guess it could seem like it, but we're still only playing with half a game. Wave 1 only added two new ships and some squadrons. Wave 2 is going to dump what, 4 new ships on us? And all the other squadron sized ships. The game just hasn't settled yet.
It'd be like playing chess with just pawns and bishops. The bishops seem far too powerful at first, but then you add rooks, knights and queens and it all balances out quite nicely.
I don't think it's going to be as easy to define a meta in this game as it is in X Wing, for example.
Grave13 did a good job keeping those Nebs in formation and going slow for the long range joust, but I just flew in at flank speed to negate the range disadvantage. I agree that had he had some MC30s that may have been a different story. But then I'd have had Raiders...man I can't wait for wave two!!!!
And I don't know about internet meta.... Had this list worked up a few months ago, almost right at the begging. I like capital ships, and the fighter weakness was glaringly obvious.
Yea Darth Lupine list wasn't based on current Meta he has pretty much used the same list since me and him started playing this game. He has been doing the Gladiator box tactic long before it was even mentioned on this site. The most devastating thing in wave one is Gladiator spam. Wave one Rebels feels more it draws strengths on objective grabbing missions. To me Rebels do best at hit a run tactics than straight on fighting with Imperial ships, its just the way that wave one Rebels are. I think currently Rebels just don't fit my play style. I like to play with hard hitting tanky things. And only thing in wave one Rebels that fills that role is the Assault Frigate. Sometimes I feel that maybe I'm playing the wrong faction. I can't really say as I have never played Imperials yet for Armada. Maybe Imperials are what I need to play for my play style. I'm going to reserve total judgement for wave two. I really believe there will be a shift in things with wave two
I'll try Rebels next time and you use Empire....lol.
I agree wave two will change quite a few things!
Seems like "the Internet meta" really hit hard and fast in this game.
I think there are some topics that will be experimented with, minds will be made up, discussion ensue and minds will be unmade.
Personally I think the mistake is that the game ends when there are no more ships on the board. If the rule was that the game ended when no more ships or squadrons were on the board then the idea that 236:134 is easier to table than a 400:0 would go away as all fleets are 400:0.
Thus adding in squadrons will be done on the merits of having them or not, which isn't exactly happening right now, because the rule gives them a considerable penalty when weighing up of the opportunity costs of having them as compared to ships.
Mind you the tournament point system also gives considerable weight to destroying your opponent and that also factors into players choices. So how would the above change factor in to the idea that to "table" your opponent not only would you have to kill his ships but chase done and kill his squadrons?
I think more games would end up finishing on turn 6 and the points spread would not be as certain, which may do two things. It may make the game results more about the play of the game and less about the lists and it may affect the fleet build process to consider squadrons. However, it may go too far the other way and make squadrons far more important, almost auto-include.
Edited by AmanalI think the idea that killing 200 points of ships nets you a 300 point victory is really strange.
Seems like "the Internet meta" really hit hard and fast in this game.
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I assume that you think that that means something...?
WHAT? "The internet meta" - TCP/IP and routers perhaps?
... Driver downloads?
...porn??!
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Edited by DarthBadgerhonestly, would the game be much worse if you didnt add up squadrons that weren't destroyed?
The glad player is probably losing at least two ships... say 120 to 150 points? The squqadron player loses about 200+?
That's still a 50 to 60pt MOV.
Perhaps a 10% bonus for killing all ships: so at 300 points you also gain 30 points for killing all capitals and marooning their squadrons. 400 points will give you 40 points. that's a very hefty bonus.
I dont see why squadrons should be free points for the opponent if he manages to destroy all your capital ships. Yes, I can see scenarios where players invest in squadrons in order to provide their list with a safety net, but I really dont see that being a serious problem.
If the tourney rules stated you have to kill the enemy squadrons also, I would then most definitely bring some Interceptor love. I think addressing that would be the easiest and fastest way to rebalance squadrons out. I also think it would put more emphasis back on the objectives. As it stands right now, I'm simply totally ignoring the objectives in favor of tabling the enemy by turn three or four.
Gonna have to play test this, just make it so you have to kill everything to auto win.
What about b-wings with the nebs? is anyone trying that as a way to shut down a gladiator rush?