Crew Cards

By USCGrad90, in X-Wing

Kirtan Loor (Coercion)

Cost 3

Imperial Only

You may equip this card to any unique pilot ship from any other faction. This ship and pilot, and all available non-faction specific upgrade cards you choose to equip, may be added to your Imperial squad. You may treat this pilot's unique skill as effective in your squad.

Rebel Hijacker

Cost 3

Rebel Only

(Same effect as Kirtan, but applicable only to non-unique pilots.)

Scoundrel

Cost 3

Scum Only

(Same effect...non-unique pilots)

I have pondered other ways to allow the Rebels to steal a shuttle, and introduce other cross-faction ship inclusion options to squad building. I was originally thinking of this as Mods or Titles, but the thread made "coercion" as a crew seem really thematic to me.

Smuggler. Rebel and Scum only. 2 crew. -3 Points.

Or

1 crew. 2 points. You gain a non-title upgrade icon of your choice. This may give you an additional modification slot. You may not take any duplicate upgrades.

I was thinking about starting a thread like this myself.

It would be cool to see Emtry. I think he could cost 1pt and make torps, missiles, and bombs -1 point (to minimum of 1) for whole squad.

IG88 needs crew card. Once wave 8 hits, he will be the only prominent bounty hunter not to have one. The assassination ability mentioned above for Boba & IG88 are neat but I don't know if its the best as others have pointed out. What if IG88 allowed you to change one hit to crit if you had a stress token. Or perhaps if enemy has stress token.

Edited by Rhoaran

Aieren Cracken would be nice - it'd be good to have him and Nien Numb on the falcon work well together.

I'm not a fan of out-of turn attacks, and getting an attack after your action means shooting before PS12, which is a bit harsh.

He should definitely be a gunner, though. Possibly let him hand out a free action to the ship he's on after it attacks? That makes him essentially a push-the-limit analogue but sitting in a crew slot.

If that's a bit harsh (after all, we don't want the Falcon Turr Phenir-ing), make it "after an attack that hits" or "after an attack that misses".

Aieren Cracken would be nice - it'd be good to have him and Nien Numb on the falcon work well together.

I'm not a fan of out-of turn attacks, and getting an attack after your action means shooting before PS12, which is a bit harsh.

He should definitely be a gunner, though. Possibly let him hand out a free action to the ship he's on after it attacks? That makes him essentially a push-the-limit analogue but sitting in a crew slot.

If that's a bit harsh (after all, we don't want the Falcon Turr Phenir-ing), make it "after an attack that hits" or "after an attack that misses".

Nice ideas. Another possibility for him or another crew is:

You may choose to skip your preform action step. If you do, you may preform a free action at the beginning of the combat phase.

I'm sure the wording can be pared down but it can help give some of the lower PS ships with repositional abilities a chance to react to top aces.

True - but the problem is that the only ships with repositional abilities and crew slots that jump to mind are the B-wing and the ***** engine upgrade pancake brigade - Dash and Chewbacca do not need a way to make arc dodgers even less capable of fighting them.

Edited by Magnus Grendel

Master Yoda: 2 crew 8 points

During combat if you take more then one [KaBoom] before dealing damage redirect one back to the attacker

Yoda should cost half a crew slot *teeheehee*

Idea for a Scum epic character (I always figure the scum Epic ship should be the Minstrel-class Yacht)....

•Jabba The Hutt

(Crew) (Crew)*

Huge Ship Only.

When you are hit by an attack, all other friendly ships within range 1-2 may immediatly acquire a target lock on the attacker.

8 points

Essentially encourages you to have Jabba's ship plus a load of escorts nearby - and Jabba gets really annoyed if you start shooting up his ride and orders the minions to get revenge...

* What? He's fat. Don't judge him.

R5-D4. -6 points. At the beginning of the first round assign your ship one faceup damage card.

Captain Phasma. Imperial (New Order) Only. Unique.

Once per round, the first time you attack and defend versus Rebels (Resistance), add one [Hit] or [Evade] to your results.

Cost:3

Stormtrooper. Imperial Only.

Once per round, the first time you attack and defend versus Rebels, remove one [Hit] or [Evade] from your results.

Cost: -3

Edited by dewbie420

It's not a Crew, but I'd love to see it anyway:

Intensify Forward Firepower

Modification. Imperial Only. Huge Ship Only. 4 points.

When attacking from a ship section that has no shields, you may roll an additional attack die.

Actually, rethinking this, I think it should be changed:

When attacking from a ship section that has no shields, you may change up to 2 Focus results to Hit results.

After all, it's not that there are suddenly more guns magically firing, but that the gunners are now placing their shots with much greater care to compensate for the vulnerability of their ride. It's not the same as a proper Focus token, but it gives the Empire a way to exploit Focus results on their Huge ships, which they currently lack.

Bobba Fett 5 points. Imperial and Scum only. At the start of the game, discart Fett to target and a enemy crew and discard him/her.

And then your opponent flies no crew and you wasted 5 points. :D

This is how much I hate C3PO. So I would probably use it. Hell, most of current annoying squads have a good target. If it would cost 3 points wouldn't it be too strong?

There are some 4 and 5 point crews. Would be bitter if they have to be discarded due to a cheap 3pts Boba.

Another point, you have to clarify what happens with 2-crew-slot crews like Palpatine, could Boba kill them?

Anything that messes with your opponents squad choices seems like poor design. Worry about your squad, not the opponents.

I actually like the idea of upgrades that mess with your opponents.

Expert Gunner
Crew, 6 points
When you perform a primary weapon attack that hits, you may choose to cancel all dice results.
If you do, you may select one of the defender's Modification, System, Astromech or Salvaged astromech upgrades.
The defender must discard that card. You may not perform another attack this turn.

It does no actual damage but could severely cripple a target. Bye bye autothrusters. Bye bye fire control system. Bye bye Artoo.

Edit: Added a point to cost, and the 'no more attacks' restriction.

Edited by pickirk01

*Grand Admiral Thrawn

Crew. Imperial Only...

Crabbok told me his idea for Thrawn's ability: your opponent deploys all their ships before you do at the beginning of the game. Which strikes me as a very thematic ability for him, but one that would have to be carefully costed, since it's very useful at a certain point and completely useless after that. He would probably need some other in-game ability to make him even viable.

I actually like the idea of upgrades that mess with your opponents.

Expert Gunner

Crew, 5 points

When you perform a primary weapon attack that hits, you may choose to cancel all dice results.

If you do, you may select one of the defender's Modification, System, Astromech or Salvaged astromech upgrades.

The defender must discard that card.

It does no actual damage but could severely cripple a target. Bye bye autothrusters. Bye bye fire control system. Bye bye Artoo.

Exactly, thats OP as all hell. Whenever you hit with an attack you basically delete your opponents squad one by one? It's like entering a cheat code. Very lazy.

Salacious Crumb

Scum only.

Each time the ship that Salacious Crumb is on attacks and damages an opponent's ship, you may instantly pluck an eye out of your opponent's head. When your opponent is considered legally blind, you win the match and get to keep all of their X-Wing miniatures.

84 points.

Salacious Crumb

Scum only.

Each time the ship that Salacious Crumb is on attacks and damages an opponent's ship, you may instantly pluck an eye out of your opponent's head. When your opponent is considered legally blind, you win the match and get to keep all of their X-Wing miniatures.

84 points.

Anf you are obligated to laugh manicily.

I actually like the idea of upgrades that mess with your opponents.

Expert Gunner

Crew, 5 points

When you perform a primary weapon attack that hits, you may choose to cancel all dice results.

If you do, you may select one of the defender's Modification, System, Astromech or Salvaged astromech upgrades.

The defender must discard that card.

It does no actual damage but could severely cripple a target. Bye bye autothrusters. Bye bye fire control system. Bye bye Artoo.

Exactly, thats OP as all hell. Whenever you hit with an attack you basically delete your opponents squad one by one? It's like entering a cheat code. Very lazy.

Delete ships one by one? Not Really. If you take out the FCS on a B-Wing it still has 3 attack and 8 hit points and Fat Han without EU still has 3PO and rerolls and a turret... Passing up actual damage to instead force a discard, has a significant opportunity cost to the attacker as well. Yes, the defender is less effective, but it is going to be around a little longer to fire back at you.

Natasi Daala

Imperial only, Crew

At the beginning of the end phase you may deal one face up damage card to a friendly ship at Range 1 to discard one face down damage card from your ship.

Bib Fortuna

Scum only. (Obviously)

Action:

You may transfer one face up or face down damage card to a friendly ship at range one, then you may take a free focus action. If when using this card you remove the only damage card assigned to this ship, you must discard this card.

3 Points?