Alex Davy Interview from Team Covenant is up

By Texx, in X-Wing

My big concern with the Ghost is that it may not be good enough. I thought 4 Attack was some kind of joke when I first saw it, but think about it--the VCX-100 without the Phantom attached is a really expensive ship that, unlike most Large ships, just has a front arc. It's no more durable than a Firespray, and it lacks the rear arc (which, speaking for myself only, gets used more than half the time). It has to make up for that somehow: the Lambda got a huge cost cut, the IG-2000 got a brilliant dial, and (judging by the publicly available information) the Ghost got a high Attack value.

Jousting efficiency @ PS7 without an EPT or any named pilot ability:

95.8% for 4/0/10/6 @ 40 points (30.7 points in raw dice @PS1)

Now add FCS in the System Upgrade slot and assume 50% chance free TL:

102.6% for 4/0/10/6 + FCS @ 42 points (34.5 points in raw dice @PS1)

And that's without considering any other upgrades or crew. It looks unlikely to be a total flop unless the dial is really bad. The biggest limitation will probably be the forced bid to PS7. I'll reserve judgement until I see the dial.

Yeah, they're learning to zero in on jousting value.

For big ships, anyway.

Little ones, they're often a point or two too cautious.

Jousting efficiency @ PS7 without an EPT or any named pilot ability:

95.8% for 4/0/10/6 @ 40 points (30.7 points in raw dice @PS1)

Now add FCS in the System Upgrade slot and assume 50% chance free TL:

102.6% for 4/0/10/6 + FCS @ 42 points (34.5 points in raw dice @PS1)

I keep thinking FCS and Weapons Engineer: that would let you make a lot of use out of TLT plus titles.

I for one am also pretty stoked about being able to run battles between a Ghost and a Gozanti loaded with ties. So much fluffy theme...

Jacob

Gozanti loaded with TIEs, and a Ghost escorted by a couple of prototype A Wings? Yes please! :D

70 points is a lot to pay for 16 hp and 2 four dice attacks.

70 points is a lot to pay for 16 hp and 2 four dice attacks.

It's not two 4-dice attacks, is it? It's a 4-dice attack and an attack with a turret upgrade? Or have I misread something somewhere?

As I understood it, it is 1 4 dice attack and 1 turret attack.

70 points is a lot to pay for 16 hp and 2 four dice attacks.

It's not two 4-dice attacks, is it? It's a 4-dice attack and an attack with a turret upgrade? Or have I misread something somewhere?

As I understood it, it is 1 4 dice attack and 1 turret attack.

If the Phantom is docked, the Ghost gets one primary attack with 4 dice from EITHER the front or back arc, and then at the end of the phase it may follow up with an attack from an equipped turret upgrade.

In short, to get both attacks, you buy a Ghost pilot, you buy a phantom for an as yet undetermined cost (likely low 20s) AND you buy a turret, which currently cost 4-6 points.

As I understood it, it is 1 4 dice attack and 1 turret attack.

It is.

If the phantom is docked you can make one primary attack out of either the front or special arc. At the end of combat you can also make one attack with an equipped Turret upgrade.

This is opposed to not having the Phantom docked, in which case you could either make one primary attack using the front arc only, or one attack with a turret upgrade.

My big concern with the Ghost is that it may not be good enough. I thought 4 Attack was some kind of joke when I first saw it, but think about it--the VCX-100 without the Phantom attached is a really expensive ship that, unlike most Large ships, just has a front arc. It's no more durable than a Firespray, and it lacks the rear arc (which, speaking for myself only, gets used more than half the time). It has to make up for that somehow: the Lambda got a huge cost cut, the IG-2000 got a brilliant dial, and (judging by the publicly available information) the Ghost got a high Attack value.

Jousting efficiency @ PS7 without an EPT or any named pilot ability:

95.8% for 4/0/10/6 @ 40 points (30.7 points in raw dice @PS1)

Now add FCS in the System Upgrade slot and assume 50% chance free TL:

102.6% for 4/0/10/6 + FCS @ 42 points (34.5 points in raw dice @PS1)

And that's without considering any other upgrades or crew. It looks unlikely to be a total flop unless the dial is really bad. The biggest limitation will probably be the forced bid to PS7. I'll reserve judgement until I see the dial.

For a ship with so many upgrade options, that is a really good efficiency. Much like a Decimator, it's not just the raw stats - it's that every point of upgrades is improving a hull worth so much to begin with. Also, if the playtesting is limited... yeah, this dial is going to be fantastic or it's going to be mediocre. A 4-green does not strike me as 'mediocre', and of late Alex hasn't gone for halves on big ship dials at all.

I'm actually a little worried now, though with any luck the prospect of only chasing a single ship around the table will help there... I'll just have to make sure there's at least one PS8 pilot in my imperial builds. Not that I ever didn't, but.. ;)

It is the most iconic ship of the show "Rebels", so it stands to reason that the designers might err on the side of making it "very good" to ensure it sees play. The same thing happened with the Falcon (especially with Han) back in wave 2. So yeah, you might be right.

But it's still a front-only arc.

Jousting efficiency @ PS7 without an EPT or any named pilot ability:

95.8% for 4/0/10/6 @ 40 points (30.7 points in raw dice @PS1)

Now add FCS in the System Upgrade slot and assume 50% chance free TL:

102.6% for 4/0/10/6 + FCS @ 42 points (34.5 points in raw dice @PS1)

And that's without considering any other upgrades or crew. It looks unlikely to be a total flop unless the dial is really bad. The biggest limitation will probably be the forced bid to PS7. I'll reserve judgement until I see the dial.

How bad would that dial have to be? I'm giggling now at the idea of a ship with a red 0 and a green 4 straight and nothing else.

It probably just needs some sort of K-turn or S-loop to be able to keep arcs on target. The only forward arc ship we have without the ability to flip around is the Lambda Shuttle, which has an even higher jousting efficiency and still doesn't really see play. If the Ghost has a K-turn and/or S-loops, then I suspect that the jousting efficiency and crew slots will pick up the slack for any below-average positional ability. It's still all pure speculation at this point.

Yeah, they're learning to zero in on jousting value.

Time is the great equalizer and they now have the benefit of hindsight - in some cases a lot of hindsight. They would have gotten there eventually even if I had never invented the term and developed the underlying theory that explains their game, it just would have been called something else. Like "this ship costs too much" or "this ship costs too little". :)
At this point they have enough similar stat lines floating around that they can empirically get it "pretty close" by way of comparison to other pre-existing ships, so they don't necessarily need use of the design equations to get in the approximate ballpark.
Edited by MajorJuggler

70 points is a lot to pay for 16 hp and 2 four dice attacks.

It's not two 4-dice attacks, is it? It's a 4-dice attack and an attack with a turret upgrade? Or have I misread something somewhere?

As I understood it, it is 1 4 dice attack and 1 turret attack.

4 dice plus TLT attack. Mmmmm. I can see why this honey is springing up one ship list rumors

Or Ionizing a small ship and smacking it with 4 dice lol

Edited by Scojo

we know FFG has a great handle on jousting values now

we know because Punishers and Ks are absolutely garbage jousters with incredible abilities, so they don't step on the toes of pre-existing ships ^_^

Edited by ficklegreendice

Jousting efficiency @ PS7 without an EPT or any named pilot ability:

95.8% for 4/0/10/6 @ 40 points (30.7 points in raw dice @PS1)

Now add FCS in the System Upgrade slot and assume 50% chance free TL:

102.6% for 4/0/10/6 + FCS @ 42 points (34.5 points in raw dice @PS1)

And that's without considering any other upgrades or crew. It looks unlikely to be a total flop unless the dial is really bad. The biggest limitation will probably be the forced bid to PS7. I'll reserve judgement until I see the dial.

How bad would that dial have to be? I'm giggling now at the idea of a ship with a red 0 and a green 4 straight and nothing else.

It probably just needs some sort of K-turn or S-loop to be able to keep arcs on target. The only forward arc ship we have without the ability to flip around is the Lambda Shuttle, which has an even higher jousting efficiency and still doesn't really see play. If the Ghost has a K-turn and/or S-loops, then I suspect that the jousting efficiency and crew slots will pick up the slack for any below-average positional ability. It's still all pure speculation at this point.

Given its size and low agility, I'm not actually expecting a K-turn on this thing. I'd expect the rear arc from the Phantom, along with the secondary turret, will be how they expect the ship to gain firing arcs.

I would be shocked if it doesn't. It is a pretty maneuverable ship. Much like the Falcon.

Hera makes that thing dance like a cossak.

Hera makes that thing dance like a cossak.

Zoidberg-Ukrainian-Cossack-Dance.gif

so a lot of motion, but no actual displacement :P

0-speed confirmed?

70 points is a lot to pay for 16 hp and 2 four dice attacks.

It's not two 4-dice attacks, is it? It's a 4-dice attack and an attack with a turret upgrade? Or have I misread something somewhere?

As others have rightly pointed out, it is a 4 dice attack and a turret attack. So potentially not even as good.

Decimators routinely pay 65 for a 3-die attack.

Granted, they get to Gunner it (Which this ship won't), but beyond that...

Decimators routinely pay 65 for a 3-die attack.

Granted, they get to Gunner it (Which this ship won't), but beyond that...

a 360 (re: unavoidable if you want to shoot it) action-independently modified (predator + ability) attack with gunner that gets range 1 benefits for some reason

so not exactly an apt point of comparison for the Ghost