Alex Davy Interview from Team Covenant is up

By Texx, in X-Wing

Damnit, now I NEED to know what 4-LOM does...

Same here. As if I could be any less excited for wave 8!

And on a side note, does anyone else besides Alex call him 4 "L-O-M"? I never spell it out how he does. I know it stands for "love of money" but I've only ever heard it pronounced 4-LOM as in rhymes with bomb.

Add me to the club. I'd also think that a list made up of 3 bounty hunters (Zuckuss, 4-LOM and one of the 'big 4' Boba, IG, Dengar or Bossk), would be good.

Just lovin that he loves the game.

And we say it 4-"loam" round here.

Edited by Rakky Wistol

I like Alex.

He's obviously interested in the game not just as a designer, but as a player. He's interested in the source material. And he's well spoken and has a very genuine demeanor.

I'm optimistic about the future of this game.

I like Alex.

He's obviously interested in the game not just as a designer, but as a player. He's interested in the source material. And he's well spoken and has a very genuine demeanor.

I'm optimistic about the future of this game.

Dude was_giddy_ about the Ghost. I think he was about 3 seconds from whipping one out and going "Pew Pew Pew".

Also: did anyone else catch his statement that the Assault Shuttle can be played on its own?

Yup, the shuttle can be used on its own and without the titles and a docked shuttle, the ghost only have a front arc.

Edited by Fniss

I wish they could have picked his brain a bit about the World Championship signup situation. It would hand been interesting if there was any official company line that he could share with the fans.

Someone asked a similar question at the in flight report. The response was that they have plans to sport big events for players that are more serious than a store event and more casual than a regional.

Something akin to GW "Campaign Weekends" would be awesome.

"I cant talk much about the future, but (the Xwing) is a ship that we know needs a bit of help, and we will absolutely help it."

Episode 7 Xwing fix confirmed.

Soon followed by TIE Defender, and Scyk.

E-Wing was mentioned as well... They made Y-Wings great again, so the other ships are all going to be fine in time.

:)

I like Alex.

He's obviously interested in the game not just as a designer, but as a player. He's interested in the source material. And he's well spoken and has a very genuine demeanor.

I'm optimistic about the future of this game.

You're addressing the wrong title question, but thanks for trying.

No, we're talking the much older, "can Vader even equip the x1 title, since his ship is already the x1?"

Really? People really asked that?

You're addressing the wrong title question, but thanks for trying.

No, we're talking the much older, "can Vader even equip the x1 title, since his ship is already the x1?"

Really? People really asked that?

Oh yes. The "rules as written" brigade were quite vocal about it. Idiocy of course since the very reveal article had it on Vader, but it went on for a while.

You're addressing the wrong title question, but thanks for trying.

No, we're talking the much older, "can Vader even equip the x1 title, since his ship is already the x1?"

Really? People really asked that?

I remember when the Tx/1 Title was just spoiled, someone asking a TO of a tournament I was playing if Vader is already considered to have the title, so he could use it before the raider came out.

You're addressing the wrong title question, but thanks for trying.

No, we're talking the much older, "can Vader even equip the x1 title, since his ship is already the x1?"

Really? People really asked that?

Oh yes. The "rules as written" brigade were quite vocal about it. Idiocy of course since the very reveal article had it on Vader, but it went on for a while.

Ohhhkayyy....

Even if I don't like the Rebels stuff because ... to me it feels like they just included stuff you see exclusively in Episode I-III .... but well ...

Hearing Alex talking how much effort it took to develop this ship for X-Wing and seeing his excitement about ... well ... I may get behind it.

The thing I took away from this with keenest interest is when he is talking about his greatest designing challenges. He talks about how they struggled to come up with a cloaking mechanic they were happy with until just a few weeks before deadline. The result? A mechanic which was quite clearly too strong and later had to be toned down. The lack of play testing here due to the design timeframe restrictions ultimately resulted in a 'meta' breaking ship being released upon the unwitting tourney scene.

Most interestingly tho, Alex says they had the same problem with Ghost, struggling to get a firm grip on the complex mechanics needed for the ship until just a few weeks before deadline. This leads me to believe we may have another ship arriving which simply destroys the meta by bending the game in so many new ways that all the implications couldn't possibly have been thoroughly tested in the few week timescale.

I hope I'm wrong, but I can't help but feel that wave seven may be staleness of wave 4 all over again...

The thing I took away from this with keenest interest is when he is talking about his greatest designing challenges. He talks about how they struggled to come up with a cloaking mechanic they were happy with until just a few weeks before deadline. The result? A mechanic which was quite clearly too strong and later had to be toned down. The lack of play testing here due to the design timeframe restrictions ultimately resulted in a 'meta' breaking ship being released upon the unwitting tourney scene.

Most interestingly tho, Alex says they had the same problem with Ghost, struggling to get a firm grip on the complex mechanics needed for the ship until just a few weeks before deadline. This leads me to believe we may have another ship arriving which simply destroys the meta by bending the game in so many new ways that all the implications couldn't possibly have been thoroughly tested in the few week timescale.

I hope I'm wrong, but I can't help but feel that wave seven may be staleness of wave 4 all over again...

The Ghost isn't doing anything nearly as unprecedented as the TIE Phantom and cloak, though.

Damnit, now I NEED to know what 4-LOM does...

Same here. As if I could be any less excited for wave 8!

And on a side note, does anyone else besides Alex call him 4 "L-O-M"? I never spell it out how he does. I know it stands for "love of money" but I've only ever heard it pronounced 4-LOM as in rhymes with bomb.

It never occurred to me to prounounce it "4-LOM." We've always said "4-L-O-M" like Alex did.

The thing I took away from this with keenest interest is when he is talking about his greatest designing challenges. He talks about how they struggled to come up with a cloaking mechanic they were happy with until just a few weeks before deadline. The result? A mechanic which was quite clearly too strong and later had to be toned down. The lack of play testing here due to the design timeframe restrictions ultimately resulted in a 'meta' breaking ship being released upon the unwitting tourney scene.

Most interestingly tho, Alex says they had the same problem with Ghost, struggling to get a firm grip on the complex mechanics needed for the ship until just a few weeks before deadline. This leads me to believe we may have another ship arriving which simply destroys the meta by bending the game in so many new ways that all the implications couldn't possibly have been thoroughly tested in the few week timescale.

I hope I'm wrong, but I can't help but feel that wave seven may be staleness of wave 4 all over again...

"I cant talk much about the future, but (the Xwing) is a ship that we know needs a bit of help, and we will absolutely help it."

Episode 7 Xwing fix confirmed.

Soon followed by TIE Defender, and Scyk.

E-Wing was mentioned as well... They made Y-Wings great again, so the other ships are all going to be fine in time.

:)

I struggle to remember when Y-Wings were great prior to this year. :)

Edited by Jobu

The thing I took away from this with keenest interest is when he is talking about his greatest designing challenges. He talks about how they struggled to come up with a cloaking mechanic they were happy with until just a few weeks before deadline. The result? A mechanic which was quite clearly too strong and later had to be toned down. The lack of play testing here due to the design timeframe restrictions ultimately resulted in a 'meta' breaking ship being released upon the unwitting tourney scene.

Most interestingly tho, Alex says they had the same problem with Ghost, struggling to get a firm grip on the complex mechanics needed for the ship until just a few weeks before deadline. This leads me to believe we may have another ship arriving which simply destroys the meta by bending the game in so many new ways that all the implications couldn't possibly have been thoroughly tested in the few week timescale.

I hope I'm wrong, but I can't help but feel that wave seven may be staleness of wave 4 all over again...

The Ghost isn't doing anything nearly as unprecedented as the TIE Phantom and cloak, though.

I'd say a 4 attack large base ship which can dock another ship and fire twic per round is fairly unprecedented though. I mean the Phantom is a viable ship in its own right. If that thing is a really good game closer will we be left with a situation whereby the Ghost is so tough there literally no way to take out the phantom early on meaning it will always survive to the end game, whilst still putting out plenty of damage from the ghosts additional attack.

There's a lot to consider with this ship and its interlocking mechanics that make it much more likely to be unbalanced than any of the other new ships which follow all the existing framework in place. Exact same scenario as with the phantom in wave 4.

Don't get me wrong in totally pumped for this, I just hope they got he new mechanics right his time to avoid another boring store champ season next year

The thing about uncertainty is that it cuts both ways. I think Ghost will be a blast to play, but if it is unbalanced then it is just as likely to have a small impact on the meta as it is to have a large one.

He came in at the tail end of testing Wave 3. His first projects were Wave 4 and Rebel Aces

The thing I took away from this with keenest interest is when he is talking about his greatest designing challenges. He talks about how they struggled to come up with a cloaking mechanic they were happy with until just a few weeks before deadline. The result? A mechanic which was quite clearly too strong and later had to be toned down. The lack of play testing here due to the design timeframe restrictions ultimately resulted in a 'meta' breaking ship being released upon the unwitting tourney scene.

Most interestingly tho, Alex says they had the same problem with Ghost, struggling to get a firm grip on the complex mechanics needed for the ship until just a few weeks before deadline. This leads me to believe we may have another ship arriving which simply destroys the meta by bending the game in so many new ways that all the implications couldn't possibly have been thoroughly tested in the few week timescale.

I hope I'm wrong, but I can't help but feel that wave seven may be staleness of wave 4 all over again...

imbpretty sure he was talking about the Illicit Cloaking Device, not the phantom. Didnt he say he joined the team around wave 5 or so?

The thing I took away from this with keenest interest is when he is talking about his greatest designing challenges. He talks about how they struggled to come up with a cloaking mechanic they were happy with until just a few weeks before deadline. The result? A mechanic which was quite clearly too strong and later had to be toned down. The lack of play testing here due to the design timeframe restrictions ultimately resulted in a 'meta' breaking ship being released upon the unwitting tourney scene.

Most interestingly tho, Alex says they had the same problem with Ghost, struggling to get a firm grip on the complex mechanics needed for the ship until just a few weeks before deadline. This leads me to believe we may have another ship arriving which simply destroys the meta by bending the game in so many new ways that all the implications couldn't possibly have been thoroughly tested in the few week timescale.

I hope I'm wrong, but I can't help but feel that wave seven may be staleness of wave 4 all over again...

The Ghost isn't doing anything nearly as unprecedented as the TIE Phantom and cloak, though.
I'd say a 4 attack large base ship which can dock another ship and fire twic per round is fairly unprecedented though. I mean the Phantom is a viable ship in its own right. If that thing is a really good game closer will we be left with a situation whereby the Ghost is so tough there literally no way to take out the phantom early on meaning it will always survive to the end game, whilst still putting out plenty of damage from the ghosts additional attack.

There's a lot to consider with this ship and its interlocking mechanics that make it much more likely to be unbalanced than any of the other new ships which follow all the existing framework in place. Exact same scenario as with the phantom in wave 4.

Don't get me wrong in totally pumped for this, I just hope they got he new mechanics right his time to avoid another boring store champ season next year

Sorry for the long quote; I'm on my phone and can't easily trim.

The thing is that while you're right that the Ghost is doing a lot, nothing it's doing is actually new. 4 Attack has been done before, with lots of secondary weapons and with the Phantom. So we know a lot about how it works. Attacking twice happens with Cluster Missiles, with the Twin Laser Turret, with Gunner, with the BTL-A4 title, and with the Corvette, so we know a lot about how that works. And while deploying fighters is new to players, it shouldn't be new to FFG and their playtesters if the Nashtah Pup, Gozanti, and Ghost all turn out to use the same mechanic.

My big concern with the Ghost is that it may not be good enough. I thought 4 Attack was some kind of joke when I first saw it, but think about it--the VCX-100 without the Phantom attached is a really expensive ship that, unlike most Large ships, just has a front arc. It's no more durable than a Firespray, and it lacks the rear arc (which, speaking for myself only, gets used more than half the time). It has to make up for that somehow: the Lambda got a huge cost cut, the IG-2000 got a brilliant dial, and (judging by the publicly available information) the Ghost got a high Attack value.

Of course, the Ghost with a docked Attack Shuttle gets the rear arc. But now you have a bigger problem: it costs points to field an Attack Shuttlr, which means there's an opportunity cost to keeping it docked instead of flying around attacking things on its own. So the Ghost-Phantom pair has to be worth what you pay to get it even when the Phanotm is docked--or no one would ever take the title.

So in my mind the problem isn't whether the Ghost will be too good, but whether it will be good enough to take in a competitive list. I think it is, and I hope others end up agreeing, but I don't think there's a serious risk of it being too powerful.

Edited by Vorpal Sword

Well, there is a LOT of crew in the pack.

Did anyone notice that when Alex was talking excitedly about the Ghost, being true to Star Wars Rebels and her crew he mentioned that this ship will be the first that will be able to fire twice around? Since it has crew...

But if I equip a Y-Wing with BTL-A4 Title I can do that now can't I? :lol:

You cannot attack ships outside your firing arc. After you perform a primary weapon attack, you may immediately perform an attack with a Turret secondary weapon.

Even the Ghost will need to equip it with the Phantom.

But if I equip a Y-Wing with BTL-A4 Title I can do that now can't I? :lol:

Could do the same thing with Corran as well.