If (I actually prefer to think when) FFG releases a S&V "Aces" kit, I got to thinking, wouldn't this be a good time to see a fix for the HWK? Not just would it be nice to see this gorgeous (IMO) ship with another paint job, but also to see it's usefulness improved.
I like the idea that I have seen others mention about how the HWK should have been released at a cheaper cost with a 0 attack value. This makes sense thematically, as a stock HWK comes without an equipped weapon. New scum HWK-290 ship cards, one of which could be a scum Katarn (he was a mercenary for a time after all), with an 0 attack at a reduced cost (wouldn't be the first ship to have ship cards with different stat lines, the YT-1300 for example) could help with the fix. Also to help, another Moldy Crow title that could also be used by the Rebels (wouldn't be the first title card to be usable by multiple factions, or for a unique name to be represented in more than one way) could give the ship a primary attack value of 3 (which would be a good representation of the Moldy Crows 4 forward fixed dual laser cannons). I even like the idea of the title adding a second Crew slot, but I wager this would probably make it too expensive of an upgrade. The new ship cards could also maintain their Turret slot.
Also, to help reduce the cost of the Rebels HWK, there could be a new Modifications card called something like "Swapped Parts" where used, it has a negative point cost like the Chardaan Refit. The idea here is that it adds a -2 point cost if the ship has an attack value 1-2, and a -3 point cost if the ship has an attack value 3+, in turn the ships attack value is reduced to 0 and can then equip a second Modification card. Thematically speaking, it represents the ships primary weapon being removed to make room for a modification, or just to represent the ship not having a primary weapon at all, such as in a stock HWK's case.
Tell me what you think, or what you would like to see done.
Edited by Shado