Scariest Wave 7 Pilot?

By Kdubb, in X-Wing

Redlines wookiepedia makes him out to be a nasty fella:

Redline was described by Captain Eclipse as "psychopathic" in her logs and in her experience he was the coldest, cruelest, least considerate being she had ever flown with. He was one of three pilots under her command who complained about their withdrawal fromCallos.

Maybe less so in the game.

Miranda with TLT is pretty scary. You do not want her around by the end game.

Do not underestimate the TLT either. I think a lot of players overestimate the amount of damage they actually push through in an attack. Someone smarter than me can run the numbers (agility and modifiers on two separate attacks complicate issues) but TLT is six points for a reason. It's nasty. Against 1 or 2 agility dice, Miranda has a great chance to do two damage AND regenerate a shield each turn.

problem is, again, none of that is particularly special

IGs, Han/Chewie, Cheri, Soonts, Corran, Dash; these are not guys you want around in the late game (the PWTs are often literally auto-lose)

it's not that TLT isn't great, it's that Miranda isn't anything new apart from SLAM which is just littered with drawbacks that none of the other 2-ship ships have to suffer

remember, we have

Miranda's c3po + ability (2 damage cancel)

Han's c3po + evade (2 damage cancel)

Corran's r2-d2 + evade (2 damage cancel)

Soont's/Aggressors' thrusters + evade (2 damage cancel)

as a fat ship, she is nothing we havn't seen before; only she's far less flexible

doesn't mean she won't see play, it just means she's not at all scary because we've seen this **** constantly before and to a far worse degree

Edited by ficklegreendice

Original question was who is the scariest pilot in wave 7. If she is in same ballpark as any of the pilots you mentioned, then I would say she is the right answer to the question. Never suggested she was OP or broken, simply the best option I have seen in wave 7 so far.

No. The right answer would be something new and game changing. The right answer would be someone who forgoes damage mitigation that smacks you right where it hurts. The right answer "that guy that soontir has nightmares about"

And it ain't miri :P

Uncidentally, if anyone can think of a great 28 points, you can have one of said nightmares carry miri to victory (tlt c3po miri + int agent conner warden + 28/30 points)

Jake with ptl + outmaneuver?

Edited by ficklegreendice

Obvious answer is obvious. Bossk.

HIS SHIP IS AN GORE-FILLED SKINLESS WOOKIE ABBATOIR

THAT'S TERRIFYING

Not looking forward to another regen ship in the game. I've been very vocal on here, but I'll say it again, I think regen, at least in it's current form, is not good for the game.

I'm a pretty well-documented Corran user and I don't really think Miranda is in the same league as the current regen options. She has 1 agility and a bad dial. She can temporarily have a good dial, but that blocks her regen for that turn.

you guys want something fearsome?

Mommy, Daddy, and Me:

Miranda (29)

*TLT (6)

*C3po (3)

[38]

Warden (23)

*TLT (6)

*Int Agent (1)

*Conner (4)

*Extra Munis (2)

*A-SLAM (2)

[38]

Gold Squadron (18)

*TLT (6)

[24]

wait, did I say fearsome? I meant fantastic ******* fun :D

(just don't make momma miri angry...)

that, and I have to justify purchasing 2 K-wings for those goddamn conner templates somehow <_<

Obvious answer is obvious. Bossk.

HIS SHIP IS AN GORE-FILLED SKINLESS WOOKIE ABBATOIR

THAT'S TERRIFYING

His crit exploding ability is pretty spooky too.

Redline is pretty scary with the right load out. Plasma Torps, Cluster missiles, Extra Munitions, fire control system gives him 4 turns of high damage attacks without having to take any actions besides the first lock. That's not an alpha strike, that's just a straight up beat down.

Edited by VaynMaanen

problem is you could expend all that and still not kill a fattie

sad thing is, you're really not even likely to

assuming perfect rolls versus c3po + evade in a 1v1 scenario:

4 dice plasmas --> 2 damage + 1 shield (3 damage) [3]

4 dice plasmas --> 2 damage, shields are gone [5]

3 damage clusters --> 1 damage, + 3 damage cluster --> 4 damage [9]

3 damage clusters --> 1 damage, + 3 damage cluster --> 4 damage [13 - victory!]

of course that's rolling absolutely perfectly (which you won't, having the TL is huge but it's no TL + focus) and assuming the idiotic Pwt doesn't just kill you before that.

bring help (tie fighter posse)

Edited by ficklegreendice

problem is you could expend all that and still not kill a fattie

sad thing is, you're really not even likely to

assuming perfect rolls versus c3po + evade in a 1v1 scenario:

4 dice plasmas --> 2 damage + 1 shield (3 damage) [3]

4 dice plasmas --> 2 damage, shields are gone [5]

3 damage clusters --> 1 damage, + 3 damage cluster --> 4 damage [9]

3 damage clusters --> 1 damage, + 3 damage cluster --> 4 damage [13 - victory!]

of course that's rolling absolutely perfectly (which you won't, having the TL is huge but it's no TL + focus) and assuming the idiotic Pwt doesn't just kill you before that.

bring help (tie fighter posse)

I'm thinking another big threat can take some attention away, like maybe Maarek Stele to choose crippling crits, or a Phantom or Vessery with HLC for more 4 dice attacks.

I think the Black Sun Ace is flying under the radar a bit. While not scary per se, they have a lot of options to fill one out to stay at the sweet-spot of 25 points. I like four of them all with Determination and Dampeners. That's a whole squad that simply ignores a portion of the damage deck.

Also XX-23s, Crackshot, Calculation, etc. are all nice options.

Edited by Jo Jo

problem is you could expend all that and still not kill a fattie

sad thing is, you're really not even likely to

assuming perfect rolls versus c3po + evade in a 1v1 scenario:

4 dice plasmas --> 2 damage + 1 shield (3 damage) [3]

4 dice plasmas --> 2 damage, shields are gone [5]

3 damage clusters --> 1 damage, + 3 damage cluster --> 4 damage [9]

3 damage clusters --> 1 damage, + 3 damage cluster --> 4 damage [13 - victory!]

of course that's rolling absolutely perfectly (which you won't, having the TL is huge but it's no TL + focus) and assuming the idiotic Pwt doesn't just kill you before that.

bring help (tie fighter posse)

I'm thinking another big threat can take some attention away, like maybe Maarek Stele to choose crippling crits, or a Phantom or Vessery with HLC for more 4 dice attacks.

5 ties are a big threat :P (also holds people in place so redline can punch their face in)

Vessery is fun times, though. Those two were made for each other :D. You could go 40 points of Redline with 44 points of Vess (crackshot/VI, ion engine, HLC) with Dark curse.

I'm also considering carnor. Ordnance is a lot more fun when people aren't evading/focusing through your ****; might even hit Soontir!

Edited by ficklegreendice

To be honest I think it's going to be Deathrain and Redline. Those two have the power to wreck the entire two ship meta (or alternately make it even worse with Punisher and Decimator becoming the list to beat).

I disagree about Talonbane being scary for one reason: he only has two agility.

His ability allows him to double any bonus defense dice. However, I'd guess that probably 1/3 ships is packing a secondary weapon, mostly cannons, but with missiles and torpedoes poised to come back in a big way. There's a lot of 4-dice stuff out there that won't care about being at R3.

Plus, Wave 8 is on the horizon, bringing more missile buffs and an Advanced Prototype pilot who also ignores range penalties.

He'll be scary if he can get into R1, but there are a lot of things out there that will make it difficult to do that reliably.

Bossk with Predator, Mangler and Greedo (other upgrades to taste) could be pretty scary, especially behind 12 health. With focus you are looking at the very likely scenario of stripping a decis shields in one attack, letting your other ships take on the crunchy center. Meanwhile you have 6 shields to get through before Greedo is a liability.

The other YV pilots are nasty in their own ways as well.

As far as meta shakeups? I think Deathrain will do the trick, but Conner Nets, Ion Bombs and Cluster Mines may be the real game changers.

Lets be frank, all the Wave 7 ships have something to offer.

My personal opinion:

K-wing

+come on and SLAM; welcome to the JAM (+ int agent & conner net, will break meta for food)

+"Fat" Miri stacks up to normal 2-ship ships

+Brings tlts, which are great for Miri and extra great for Ys

-Ese, because I love his name but I hate rebel synergy (especially when it's so stiff)

Punisher

+ Deathrain (it's raining death! hallelujah, it's raining death! Amen! "I got my mines set. I'm gonna let them all get...absolutely wrecked by neeeeets!)

+ Redline (does the impossible of making torpedoes seem viable :o also nifty with cluster missiles)

- Between the improved tie advance and the ol'reliable tie bomber, the generics seem worthless

YV-666

+ Bossk (Crew) + Gunner

+ Basically all the named pilots

+ Big wide arcs that don't care none of thrusters (except range 3)

+ Finally, Int Agent shenanigans in scum!

- Tactician errata :angry:

- basically a 150% B-wing; no c3po or isanne --> difficult ship to make "fat"

Special K

+ The marauder is a rookie that might not suck :D

+ Glitterstim makes for hilarious scum moments (see cluster missile n'dru)

+ Crackshot's a good piece of tech

- The marauder is a rookie that might not suck, but the characters are not priced so right.

I disagree about Talonbane being scary for one reason: he only has two agility.

His ability allows him to double any bonus defense dice. However, I'd guess that probably 1/3 ships is packing a secondary weapon, mostly cannons, but with missiles and torpedoes poised to come back in a big way. There's a lot of 4-dice stuff out there that won't care about being at R3.

let me add a 2nd reason: -he's basically flying an X-wing :P

dude's never going to catch up to Soontir (I'm sorry I keep bringing him up, but he's really the standard for those low-mid 30 point Aces), not in maneuverability nor in action efficiency.

Cloaking device + stygium could have been amazing on him (wave 8), but sadly random fail (unless they fix that...fingers crossed!)

Redline with Clusters, Protons, FCS and Extra Munitions is going to be a scary beast. Especially when paired up with some never miss Tie/x1's.

Edited by HaakonX

Red line with a naked Jonus, both with Mk2 engines and red line with lots of ordinance is going to be pretty horrifying against fat ships.

Red line with a naked Jonus, both with Mk2 engines and red line with lots of ordinance is going to be pretty horrifying against fat ships.

Jonus and redline seems redundant

Jonus with kitted out generics could be okay though.

Red line with a naked Jonus, both with Mk2 engines and red line with lots of ordinance is going to be pretty horrifying against fat ships.

Jonus and redline seems redundant

Jonus with kitted out generics could be okay though.

Ah, true; keep forgetting redlines constantly gets the 2 target locks.

I think Bossk is going to be a real beast though; can't wait to load him up for hunting!