Alright folks maybe its the rebel traitor in me but from the videos and some of the cards that have been released seems like the Raider's going to be a very overpowered ship. At least in comparison to the CR90. Might be me just speculating so some weaknesses could be found such as the obvious "get behid it" strategy. Take downs I'd assume will come from ordinance and crippling a section. B-Wings and Y-Wings are A given but how does everybody else plan on sticking it to the Imperial's in this new Juggernaut.
Raider Buster Build
I'd love to play test this sucker when it reaches my door. I think that it looks OP from the off shoot but I remember looking over it and seeing some weaknesses and give and takes with the CR90. I think, in the end, the ship has to move forward and once small ships get behind it, it loses a lot of steam (much like with the CR90).
If anything, this telegraphs shooting the rear more than the CR90, which becomes incredibly powerful when the front is crippled. It essentially becomes a massive battering ram.
I think getting B-wings and Dash behind it can do some major damage to it.
jonus, bombers, and an assload of cluster missiles
...oh Rebels...er, B-wing spam?
Rebs just aren't as fun in epic ![]()
Yea never been on the attack side of an epic ship so I'll def try to get behind it. Seems like ionizing will help drain it of some energy and I think that'll help. Y wings and ion turrets and proton torpedoes seem made for that sort of thing
Massed cheap FCS B-wings. Try to approach from multiple directions, and slow roll as much as possible on the approach.
The Raider is better at dealing with fighters than the CR-90 but it is still very vulnerable.
Avoid the temptation to invest in ordnance and expensive ships. In epic format, cost-effectiveness is the most important thing, and many of the ships we see in the current meta are not well suited to the larger battles of epic play.
Scum:
8 Warthogs (Ion)
4 Z95s (2 tracers, 2 ion)
Dace Bonearm
But seriously I have no idea, just sounds like a party
so the raider has a 14 health front and 12 back; 0 agility
either part resides in one-round land for 8 TLT Y-wings ![]()
Han Solo (2)
Quad Laser Cannons (6)
Single Turbolasers (8)
Sensor Team (4)
Tibanna Gas Supplies (4)
Jaina's Light (2)
Weapons Engineer (3)
Quad Laser Cannons (6)
Engineering Team (4)
Backup Shield Generator (3)
Autoblaster Turret (2)
Predator (3)
Recon Specialist (3)
Predator (3)
Heavy Laser Cannon (7)
Recon Specialist (3)
Outrider (5)
Push the Limit (3)
Fire-Control System (2)
R2-D2 (4)
Hull Upgrade (3)
Jan Dodonna (6)
Leia Organa (4)
Tibanna Gas Supplies (4)
Shield Projector (4)
Bright Hope (5)
R4-D6 (1)
Fire-Control System (2)
Ion Cannon (3)
Fire-Control System (2)
Ion Cannon (3)
Fire-Control System (2)
Heavy Laser Cannon (7)
Fire-Control System (2)
Heavy Laser Cannon (7)
Fire-Control System (2)
Heavy Laser Cannon (7)
Predator (3)
Assault Missiles (5)
Swing a couple of Procket GSP with PtL and Calculation behind him.
Carry Rieekan to set up an Alpha Strike at the right time and boost past the screen.
Swing a couple of Procket GSP with PtL and Calculation behind him.
Carry Rieekan to set up an Alpha Strike at the right time and boost past the screen.
It only took 3 A Wings to take down a Super Star Destroyer ![]()
I like this plan
A cheap K-Wing with some mines and EI should be scary as well in that regard.
Fly into the path, drop the mines, use EI to engage the SLAM and get out of dodge.
This is my go-to epic list. It's not really geared for being a direct counter to the raider; it's just a well-rounded squadron that I bring to the game store when I don't know what my opponent is going to play. I haven't played with or against the Raider yet so I'm not sure how my squadron would ultimately fair, but I think it would do okay.
CR-90 Corvette (111)
fore section
Han Solo
Quad Laser Cannons
Sensor Team
aft section
Weapons Engineer
Quad Laser Cannons
Dash Rendar (58)
Push the Limit
Heavy Laser Cannon
Kyle Katarn
Outrider
Engine Upgrade
Jan Ors (29)
Swarm Tactics
Autoblaster Turret
Lieutenant Blount (23)
Veteran Instincts
Assault Missiles
Tala Squadron Pilot (13)
Tala Squadron Pilot (13)
Tala Squadron Pilot (13)
Tala Squadron Pilot (13)
Tala Squadron Pilot (13)
Tala Squadron Pilot (13)
(total points: 299)
I like to fly Jan right behind the CR-90. From there she can cover the CR-90's blind spot, but her main reason for being there is to use her pilot ability and swarm tactics on the CR-90 so that it shoots at ps8 with 6 attack dice.
Edited by TheLoneDerangerYou might look into changing the Assault Missiles to Ion Pulse Missiles to mess with energy production.