Being Pelted by Rocks

By Corradus, in Star Wars: Edge of the Empire RPG

Okay, so, in a past post I asked what sort of ship might work well for Belters (asteroid miners). Now I need a bit more help if you please.

Now, obviously if a ship is going fast enough and hits a rock hard enough the ship will go boom. Of this there can be no doubt. But it's not really cinematic and surely not much fun.

So, I was curious how you'd run being hit a few times by an asteroid field? What sort of damage for instance would a motorcycle sized rock going as fast as a chuck-wagon impacting a ship be expected to inflict? I understand of course (of course) that it depends on size and speed of all parties involved) but how would you quantify the rocks that aren't immediately killers but might be maim-ers or cripplers?

I'm not looking for hand-wavium or "Just-do-it-like-this-and-avoid-numbers-ism" either. If I wanted to just "I Believe in Genie" this away I wouldn't have come here looking for input folks :)

P. 242 EoE has a side bar rule suggestion for collisions.

Page 242 of the EotE CRB has the sidebar "Collisions," which deals with what you're talking about precisely. Collisions happen on Despairs, which come up more often depending on the size & speed of the ship in question when making Piloting checks.

On a Despair, you suffer a minor collision, and you might escape unscathed if you roll low enough on the crit table! On a Despair + Failed check, it's a major collision, and your chances of remaining undamaged decrease dramatically...

Excellent! Thank you!