Greetings everyone!
For my campaign, I've decided to set the story in the new star wars universe, about 5 years after TBY. The second death star destroyed, and Vader and Palpatine are rumored dead. With the shattered empire comics coming out soon, and the new book, which i forgot the title of, taking place between episodes 6 and 7, i decided that some inquisitors are still out and about the galaxy.
So when i flipped through the crb, i found the inquisitor and thought that has to be my villain. Originally i decided (about 2 weeks before the CRB was released) that he'd have the ability to confuse players, and eventually turn that into indoctrination. The first turn players role against some check, if they fail they stand in place. The second role they failed, they drop their weapon. The third role they failed they fell unconscious. If they succeeded any role they don't have to roll again this session. He's sort of like an umber hulk...
Also he prefers hand to hand combat, and doesn't use a lightsabre.
However, i decided instead to take from the book and creating an inquisitor. The inquisitor gets a list of options to choose from, however the gm may choose whatever he wishes from the book. So to fit my Inquisitors story/idea, i gave him terrifying presence, but it doesn't fit with his character. So instead, how do i give him battle mediation? How does he gain access to force powers/more force powers?
I understand as the GM i can technically give him everything i want, but mechanically speaking, how's this done? Thanks everyone!
Edited by alphamegatron