I have played West End Games D6 Star Wars rules for many many years now and have always enjoyed it. I was not thrilled with the d20 WoTC era and just ignored it outright. When FFG got the rights I was intrigued. I waited until all three books were out and recently consumed all of them. By and large I REALLY enjoy the take that FFG has gone with. The dicing system takes some getting used to but once you do I think it is far cleaner. They have done a much better job (like many more modern RPGs as WEG d6 is almost 30 years old) of consolidating skills and such.
All the things I loved about WEG's D6 Star Wars is pretty much retained and even upgraded with FFG's. However, there is one thing that I can't account for and I am curious if I am the only one who has noticed this or not.
Some of my most iconic moments in WEG D6 when playing a force user where scenes where I was going on full defense (Full parry with lightsaber) and essentially spinning around a group of other PCs/NPCs protecting them from blaster fire or other attacks. The mechanic was you rolled your lightsaber skill with all bonuses as your sole action for the round and whatever number you rolled was the difficulty that all attackers had to beat. If no one beat it you parried all the things and everyone was fine. It was something that usually required the expenditure of a force point (double dice pools for the round) but it was pure Star Wars awesome.
There doesn't appear to be a way to really reproduce except in very specific talents in a limited number of trees. Note this was a trick anyone with a lightsaber and lightsaber combat could pull off in WEG assuming you had enough dice to make it worth it. Bodyguard and Circle of Protection both give something similar but only exist in particular talent trees and are fairly deep within them. On the whole I am not upset by this; however, it is the one draw back I see to the system.
Anyone else run into this?