So I want to run all the existing Force and Destiny adventures as one campaign, starting with the Beginner Game, then the follow-up adventure ( Lure of the Lost ), then likely Lessons from the Past (Core Rulebook) with the academic replaced by the one from the Beginner Game, and then finally Hidden Depths (the GM Kit) with Chronicles of the Gatekeeper slotted in when it becomes available. However, while Hidden Depths is focused on gaining lightsaber crystals, Lure of the Lost provides the same reward as part as of Act I.
So I'm looking for an alternative reward to be found in that exploration. Another holocron seems a bit repetitive, since by this point the party will have found three (two from Lures of the Lost , one in Lessons from the Past ). Obviously more party-specific rewards might become apparent as options as the campaign progresses, but I'd like to have a sort of generic boon in place in case nothing good appears.
My thought was possibly a mentor, an aged Jedi recluse who could provide training (and a Dramatic Death at some Big Bad's hands) but whose age or ideals would prevent them from being a crutch in combat. What other sorts of rewards might a group of Force-users find in the caves of Phemis?