Dorsal Turret speculation

By Ayleron, in X-Wing

I was thinking about what options might be available for the dorsal turret packex with the Ghost. Assuming of course that's what it is. As I thought about it I recalled a design space recently explored by FFG, dual upgrade slot rewuirements. What if the turret is relatively low priced but takes up a turret AND a crew slot? It would limit it's use to the Ghost, Phantom Shuttle, K-wing, and the Hawk. But that is still actually a decently large list of ships since hawks are dual faction too. What do you all think?

It seems like a lot of extra work just to exclude the Y-wing.

Dorsal Turret: 4 points

You may make primary weapon attacks out of arc.

Dorsal Turret: You may attack one ship with a higher stem than you, even a ship outside your firing arc.

I know, I know. I really have no idea. The name is just interesting to me considering we have several ships with turret upgrade slots now, and only the HWK's is under slung. Even the K wing has a dorsal turret, as the one under the nose is the primary weapon. So, almost all of them are "dorsal."

Sorry just expressing an admittedly useless opinion. Keep the speculation flowing!

Ghost only has 2 crew slots, right? That would be a bit harsh.

What is harsh?

More turrets for small ships are needed for hwks but I'm worried the owing and the bacon lettuce turretless avocado ywings may have ruined that dream for the hwk.

What is harsh?

Losing half your crew slots on a ship meant to stand virtually alone against 100 point lists.

Reduces cost for any turret by 1/2. Firing arc restricted to fwd and Aux arcs.

Or: normal cost of turret, restricted firing arcs, may fire in addition to the primary weapon (a quasi BTL title).

If going by the palpatine card, if it takes more than a single slot, there would be a second icon beside the first (turret slot).

It foes require an action it seems. There is also text thst aeems to say "if the target.."

Are we talking about something else or are we talking about that rear firing arc that seems only usable when the lil ship is docked.

Are we talking about something else or are we talking about that rear firing arc that seems only usable when the lil ship is docked.

Talking about the turret upgrade that comes with the Ghost. "Dorsal Turret" is one of the speculated names for the card.

Edited by Vorpal Sword

Are you sure it says Dorsal? I think I read Bubble Turret. Like the ones the Clone Wars' Y-Wings had.
Maybe it's a turret that fires with less power if within firing arc or special firing arc.

Edit: Nah. It says Dorsal. ^_^

Edited by Azrapse

Are you sure it says Dorsal? I think I read Bubble Turret.

Not 100% sure but that sure is what it looks like. And it makes sense. Don't see "bubble" at all.

Dorsal Turret: 4 points

You may make primary weapon attacks out of arc.

that'd go amazingly on my K-wing :D

Are you sure it says Dorsal? I think I read Bubble Turret.

Not 100% sure but that sure is what it looks like. And it makes sense. Don't see "bubble" at all.

You are right, I misread that.

The first paragraph in the card is the usual "Perform an attack, even against targets outside of your firing arc"

The second reads:

If the target...

at range ...

(hit)...

I would guess that the turret is attack 3, range 1-3. And the text is "If the target ship is at range 3, cancel all (hit) results."

Considering that the blaster turret is Att: 3 Range 1-2 and uses a focus token for 4 points, this would put this turret within 6-7 points cost, because it still has a chance to roll a crit at range 3 and it doesn't use any token to shoot.

This makes sense into the entire "One ship squadron" concept, as it would be a really expensive turret, but one that is both balanced gameplaywise, since

  • It is really hard to hit at range 3, almost impossible to hit an Autothruster ship at that range even. One of the problems with the Fat PWT ships is that if you can shoot at them, they can shoot at you. Not so sure with this one.
  • It doesn't roll 4 dice at range 1.
  • It still lets you defend yourself at range 1, unlike Twin Laser Turret.
Edited by Azrapse

If it's a ball turret, it might have the composite-beam laser effect where it gets better at longer ranges?

While I'm not sure of the wording to use, im expecting that the dorsal turret, will cost an action, to choose a target. If that target move close you attack. A sort of overwatch effect.

I would think that it would be Range 1-3 with 2 attack dice and cost would be 2-3p.

maybe the card would say something like ''Use normal Primary Weapon range rules''...

I'm expecting a range 1-3 turret, or at least another 2-3. to have an alternative to tlts (which are, for 1point, SO much better than ion-turrets IMO).

might be 1attack3dice, maybe an action.. but up to range3, that I'm quite confident of (as that's the rangeband turrets should simply have). maybe on the weaker, but cheaper side.

if only we could get some godd*amn article.. please.. I'm starving!

;)

p.s.: I'd -love- the primary out of arc, though. but more because of the mechanic. would be really cool on a 2-3attack ship.. not so on the hwk ;)

Edited by WokeUpDead

I actually like the turret + gunner idea, if only because it gives me a severe nostalgia stiffie

make it a 3-dice range 2-3 and give it IG-88b's effect (but with turret upgrades instead of cannons)

While I'm not sure of the wording to use, im expecting that the dorsal turret, will cost an action, to choose a target. If that target move close you attack. A sort of overwatch effect.

This actually sounds fun, and jibes a bit better with timing.

I just took another look at the card-spread, the second half is "If the target...", so it might check out.

"After you perform a primary weapon attack, you may perform another attack against a ship outside your firing arc with this upgrade."

Unsure about range, probably 1-2, with 2-3 dice. 3-4 points.

I'm fine with it not excluding Ywings. Also at least the Dorsal part of the name fits with Ywings!

Maybe if the Dorsal turret is a good option the Hawk, Kwing, and Ywing will take them instead of always seeing the Twin Laser Turret.

It sure would at least change things up from what seems to be the prevailing build now, or at least one of the prevailing builds, even if not fully list wise build it is at least the way most turret outfitted ships are equipped. so bring on something newthat might cause change.

"After you perform a primary weapon attack, you may perform another attack against a ship outside your firing arc with this upgrade."

Unsure about range, probably 1-2, with 2-3 dice. 3-4 points.

Stick it on a BTL-A4 for infinite attacks.