Gonzati aka Imperial Assault Carrier: Evidence that we are getting ground based expansions?

By JJFDVORAK, in X-Wing

So in Star Wars Rebels, which is the first canonical source showing the Gonzati being used as a carrier, the Gonzati carries Ties as with the model, but it also carries two walkers into battle. It drops them off and they immediately begin attacking Rebels on the ground. Could this be the first sign of a ground based system? That would be awesome!

(PS - this entire post is tongue in cheek and I realize that it is a highly illogical jump, but I can dream can't I?)

(PS - this entire post is tongue in cheek and I realize that it is a highly illogical jump, but I can dream can't I?)

And here I was hoping for a rant excuse, curses!

I have 2 considerations:

1. The Gozanti will eventually introduce a new element to the game: Reinforcements. I believe we will see ruling regarding reinforcements come into play soon. I commented recently that the Emperor might be a valuable crew member if reinforcements require a specific dice roll to activate. Possibly TIEs will not be the only thing which the Gozanti can bring to the battlefield.

2. I've always harped on about Scenario Packs. A Yavin Pack for example might contain some turrets and scenarios for a Death Star assault. A Hoth pack might have a giant ION cannon which can immobilise fighters and act as a target for bombing run scenarios. Endor pack might have an AT-AT which effectively acts as an extremely slow moving mobile turret. Smugglers pack might contain a Freighter and Containers for identification and action upon discovery of certain cargo.

Whether these are ground based or not, I would argue that standard rules apply. I definitely don't want to see anything like infantry and speeders/speeder bikes. They simply too small, too slow and don't fit into the current game mechanics.

We already have ground units. They're part of a game called Imperial Assault. It's fun! (I got to play it for the first time at Gen Con.)

So in Star Wars Rebels, which is the first canonical source showing the Gonzati being used as a carrier, the Gonzati carries Ties as with the model, but it also carries two walkers into battle. It drops them off and they immediately begin attacking Rebels on the ground.

Not only that, but we also saw in the pilot episode a Gozanti hovering quite well, while Kallus and some troopers hopped off it.

The model might make for a fun set piece in 'Imperial Assault' games, if nothing else (the scale is off, of course, so you'd have it off the table 'in the background' of a scene), but it could add some amusing flavor to a scenario.

I would love ground rules/game. Also to be able to use A wings and ties in ground combat would be great.

Not sure the Gozanti by itself signifies that is happening though...

We already have ground units. They're part of a game called Imperial Assault. It's fun! (I got to play it for the first time at Gen Con.)

Yup that is as close as it'll get. There will be No STAR WARS 40K.

;)

(PS - this entire post is tongue in cheek and I realize that it is a highly illogical jump, but I can dream can't I?)

And here I was hoping for a rant excuse, curses!

Don't let me stop you! Rant away! I always enjoy a good rant! Just pretend I was as serious as a heart attack! We are getting ground units and the Gonzati proves it!

I have 2 considerations:

1. The Gozanti will eventually introduce a new element to the game: Reinforcements. I believe we will see ruling regarding reinforcements come into play soon. I commented recently that the Emperor might be a valuable crew member if reinforcements require a specific dice roll to activate. Possibly TIEs will not be the only thing which the Gozanti can bring to the battlefield.

2. I've always harped on about Scenario Packs. A Yavin Pack for example might contain some turrets and scenarios for a Death Star assault. A Hoth pack might have a giant ION cannon which can immobilise fighters and act as a target for bombing run scenarios. Endor pack might have an AT-AT which effectively acts as an extremely slow moving mobile turret. Smugglers pack might contain a Freighter and Containers for identification and action upon discovery of certain cargo.

Whether these are ground based or not, I would argue that standard rules apply. I definitely don't want to see anything like infantry and speeders/speeder bikes. They simply too small, too slow and don't fit into the current game mechanics.

I agree that reinforcements would be cool. I'm as sure as you that we are getting them anytime soon. And I have always thought "Historic" battle packs would be awesome. They could include the "historical" army lists as well with special rules and incentives if you used those lists. I'm not in 100% agreement about the speeders and walkers not working in this game. It would be difficult but not impossible.

We already have ground units. They're part of a game called Imperial Assault. It's fun! (I got to play it for the first time at Gen Con.)

I haven't tried IA yet. I'm afraid I will love it and have to spend tons of $ one it!

So in Star Wars Rebels, which is the first canonical source showing the Gonzati being used as a carrier, the Gonzati carries Ties as with the model, but it also carries two walkers into battle. It drops them off and they immediately begin attacking Rebels on the ground.

Not only that, but we also saw in the pilot episode a Gozanti hovering quite well, while Kallus and some troopers hopped off it.

The model might make for a fun set piece in 'Imperial Assault' games, if nothing else (the scale is off, of course, so you'd have it off the table 'in the background' of a scene), but it could add some amusing flavor to a scenario.

Sounds good to me. Also does that mean the Gonzati will have a stop maneuver?

I would love ground rules/game. Also to be able to use A wings and ties in ground combat would be great.

Not sure the Gozanti by itself signifies that is happening though...

I am fairly certain that we will get a ground based system added to xwing. They do it in the D&D version of the game. I'm not sure if it works or not as I haven't played it, but I think the idea works. And I don't really think that the Gonzati signals that, but it gets mentioned on these forums enough that I'm sure it's been thought about by the designers. If we keep buying it, they'll keep making more stuff. I would be surprised if they didn't want to get all the money they would make from mini ATATs and Rebel snow speeders!

We already have ground units. They're part of a game called Imperial Assault. It's fun! (I got to play it for the first time at Gen Con.)

Yup that is as close as it'll get. There will be No STAR WARS 40K.

;)

Yeah I don't think anyone wants anything like 40k in Xwing!

I would love to see 6mm epic star wars! I know I would buy the minis especially if they were compatible with the x-wing range and scale.

I would love to see 6mm epic star wars! I know I would buy the minis especially if they were compatible with the x-wing range and scale.

Esp if they came up with some good HISTORICAL WARGAME TYPE rules rather than "gamey" rules! Shoot, they could just adapt a 6mm ruleset like GHQ's Micro Armor http://www.ghqmodels.com/store/mg14.html since GHQ is based in Minneapolis maybe they could collaborate! (Hint, hint!)

Edited by Plainsman

We already have ground units. They're part of a game called Imperial Assault. It's fun! (I got to play it for the first time at Gen Con.)

Yup that is as close as it'll get. There will be No STAR WARS 40K.

;)

That just depends on how many miniature packs you buy. :P

I would love to see 6mm epic star wars! I know I would buy the minis especially if they were compatible with the x-wing range and scale.

It would be compatible for sure if it was just an expansion for the same game! Xwing needs ground units! Imagine Rebel snow speeders flying around a snow trench terrain and little squads of snow troopers marching next to mini ATATs!

I would love to see 6mm epic star wars! I know I would buy the minis especially if they were compatible with the x-wing range and scale.

Esp if they came up with some good HISTORICAL WARGAME TYPE rules rather than "gamey" rules! Shoot, they could just adapt a 6mm ruleset like GHQ's Micro Armor http://www.ghqmodels.com/store/mg14.html since GHQ is based in Minneapolis maybe they could collaborate! (Hint, hint!)

I really don't know much about gaming at this small scale, but I'm sure FFG could do it. I was thinking that a squad of foot troops could be on a small base and ATAT could be on two bases end to end. They would move using a tiny version of the epic ship movement template. They would shoot at and be shot by "airborn" targets differently than ground based targets. There are so many units from the movies, books, comics, and games that would be great for a Xwing scale ground based game!

A copy of a post I made this past February.

I don't see them doing a ground forces expansion for x-wing, but a new game in the same scale and with similar style rules that we fans could hack together would work.

These 2 threads may be worth looking at

http://community.fan...assle-the-hoth/

http://community.fan...-for-star-wars/

I seriously doubt we'll see a proper miniatures game. What IS perfectly possible is a Star Wars take on the Battlelore system.

Although I would like a ground combat system that is compatible with X-wing much the same way Hordes is compatible with Warmachines. However I don't think the assault carrier is going to be this ground transport unit.

To me what the Assault Carrier is in X-wing is the Imperial counterpart to the Rebel Transport. It will cost more and has a more of a combative unit than the crew support ship that the transport is. What this means is that eventually all factions will have 2 epic ships so that Scum and Villainy will have two epic packs in future releases. It also means that it is going to be a year until the Scum get their own huge ship (shameless plug check link in sig for a Scum & Villainy conversion of the Rebel Transport).

So ground combat in the scale of X-wing as a possibility I'm guessing not so much. I think FFG is considering Imperial assault skirmish to handle the ground combat part of the Star Wars franchise, especially with the Hoth expansion. Can we hope for a ground combat game that is compatible X-wing sure but as of now it is not in the foreseeable future.

The Transport and Corvette carry rebel troops. Then came Imperial Assault. You're on to something.

There are now 3 large ships in the game that can carry troops to the surface of a planet.

A triangle has 3 sides.

ILLUMINATI

The Transport and Corvette carry rebel troops. Then came Imperial Assault. You're on to something.

There are now 3 large ships in the game that can carry troops to the surface of a planet.

A triangle has 3 sides.

ILLUMINATI

HALF LIFE 3 CONFIRMED

I'd play a game involving imperial walkers but it'd have to be separate from x-wing, the mechanics of the flight system don't suit ground combat.

Also an x-wing will one shot an at-at its unshielded and designed to resist blasters not cannons, however it'd be perfect for speeders.

Well, I personally won´t introduce ground units.

In place of that, I would introduce space stations, this would be much more funny (INMHO)

Here is an example of this in Star Trek Attack Wing:

The Transport and Corvette carry rebel troops. Then came Imperial Assault. You're on to something.

There are now 3 large ships in the game that can carry troops to the surface of a planet.

A triangle has 3 sides.

ILLUMINATI

HALF LIFE 3 CONFIRMED

WAKE UP SHEEPLE

I started a similar thread in the off topic area: https://community.fantasyflightgames.com/topic/184000-star-wars-6mm-wargame/

Using the small ship x-wing scale (1/270) the right height of the stormtroopers would be ~6.5 mm tall. I really hope they make this game, Im throwing money at the screen already.

I read your ideas and I like them. I hope someone out there is listening. I especially like your cards with different stats for ground/air targets. I was thinking the exact same thing. Good job.

I'd play a game involving imperial walkers but it'd have to be separate from x-wing, the mechanics of the flight system don't suit ground combat.

Also an x-wing will one shot an at-at its unshielded and designed to resist blasters not cannons, however it'd be perfect for speeders.

I agree that the flight path system would not work for actual ground units(walkers, tanks, troops,etc) but I think it would be fine for air speeders, snow speeders, cloud cars, etc. And as I said above, the walkers and tanks could use a small version of the epic template to represent them moving slowly and cumbersomely. A clever designer(which xwing has) could make it work. For casual play only, if not for tournaments.

Also I agree that an Xwing or other Starfighter could one shot a ATAT in "real life" but you could tone it down/up in order to make it feel appropriately "real"

Well, I personally won´t introduce ground units.

In place of that, I would introduce space stations, this would be much more funny (INMHO)

Here is an example of this in Star Trek Attack Wing:

https://www.youtube.com/watch?v=_lwCP6YvwMw

I've been advocating for "terrain" in Xwing forever. We need 3D space stations, construction docks, asteroid fields, mine fields, debris fields, nebula, space monsters, comets, etc, etc,etc!

You don't want X-wing with ground based stuff. You want a new game that incorporates the same miniatures using the game design elements learned from X-wing/Armada/IA.

All it takes is a new plastic base and some new rules and them BAM, FFG can sell the same product to multiple market segments without the fear of poaching their own business. Then you get x-wing players buying IA stuff and IA players buying x-wing stuff.

That my friends, is x-wing 2.0, something like a table top version of SW Battlefront.

And now I'm just rambling. Movement for 1:270 scale would be a blend of Armada's squadron movement (360 with a distance ruler) and X-wing's. Instead of traveling any direction, every ship has a movement arc, similar to the firing arc. That ship can move up to their range in any straight line in that arc. A ship could also have multiple segments per move, allowing them to make for example, a 45 degree bank twice (making a 90 degree turn). Ships like ties would have a wide movement arc, whereas ships like y-wings would have a narrow arc and less segments.

While I could totally see a ground based version of X-Wing being introduced someday... I have to admit that I hope they don't. We already have Imperial Assault, and essentially it would be a duplicate of that game, at a different scale to allow for AT-ATs. Now I'm sure people would like to own a really nicely modeled AT-AT from FFG, especially one that they could PLAY a game with, but at the moment my budget gets strteched thinner and thinner every time FFG announces a new game, so I'm kinda hoping that they don't do this.

But if they did.... I'd kinda hope it runs as a companion game to X-Wing. Make it use the same rules, and have it be interchangable with X-Wing, but just offer a different setting. Cloud cars, Snowspeeders, and AT-ATs are basically the three vehicles that haven't been introduced in an FFG Miniatures game yet, so I'd expect them to be the starter. But I don't think you'd really have enough content to warrant multiple waves of expansions for such a game. If you made it an option starter that is fully intergatable with X-Wing however, then you have more options.

Basically make it a new game type for X-Wing. You already have STANDARD play, and EPIC play, introduce GROUND play. You can STILL fly your X-Wings on a GROUND battle. Falcon too! But now there are new stationary turrets, and AT-ATs, AT-STs, and other things. Ground vehicles might have a new upgrade type or two, which allow them to make some special ground vehicles upgrade cards that can't go on space vehicles. And you wouldn't ever have to worry about someone bringing an AT-AT into an X-Wing tournament, because they coudl only use them in GROUND games, just like you can only use a TANTIVE IV in EPIC play. I could totally see that happening some day. Plus FFG could make new game matts. They coudl a snow matt and a jungle matt! Might be fun!

That my friends, is x-wing 2.0, something like a table top version of SW Battlefront.

That is exactly what I want!