Aaaaand you got me started. First off, I won't go too much into detail why the fight choreography, while flashy, is bad from a purely martial PoV. Martial accuracy does not necessarily a good movie make. Rodianclone hits the nail on the head when he says sometimes, slower is better, however. A lot of the movements during the prequel fights are needlessly flashy and have no real weight behind them. A movie fight, especially between hero and villain, established protagonist and antagonist, is the culmination of a clash of characters. They need time to emote, time to breathe and ideally, and this is where I feel the prequel fights fail, put that emotion, that conflict into their battle. The prequel fights feel like a split between action and character conflict. A good movie fight blends both.
For examples of what I consider successful blends, I would post these:
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