MAJOR Rhymer

By Rogue Dakotan, in X-Wing Squad Lists

Major Rhymer — TIE Bomber 26
Push the Limit 3
Advanced Proton Torpedoes 6
Extra Munitions 2
Cluster Missiles 4
Proton Rockets 3
Proton Bombs 5
Twin Ion Engine Mk. II

50 points.

Bring it.

I like the ptl here paired with mkII, but would question so many ordnance on one ship. He is going to be the major target on the board for your opponent and likely wont get the chance to fire more than 2 (x2 with extra munitions). I dumped down to 2 ordnance of your choice, making 4 strikes total with extra munitions.

I really like it. A lot. Only thing that I question is the Proton Rockets. Not because I think they're bad; on the contrary they will be really accurate with Rhymer's Push the Limit and extended range from his pilot ability. Maybe I'm just enamored with the new Plasma Torpedoes and Adv. Homing Missiles. Especially Plasma Torpedoes because B-wings give me a hard time.

Adv Homing missiles would be a good replacement for prockets.

If the MKII wasn't a mod you could put EU on him too. Arc dodging bomber. ;)

But really it's mostly the combo of PTL and MKII with whatever munitions you choose that's interesting to me. I wouldn't run him at 50 points in an actual list.

Or would I???

I'm not sold on the AHMs being awesome but I think that if you are paying the Rhymer tax anyways, you might as well bring some, especially if you are bringing Proton Bombs. You've got a reasonable chance of getting 2 dead B-Wings in two shots and a bomb.

ahm on rhymer just strike me as bleck

one crit through the shields is worthless ito pure damage unless you're oneshotting corran or the like, since you'll have to go through the shields to finish the job anyway. the rest is a gamble on actually drawing a useful crit or wasting a perfectly viable 3 points.

now, imo, Rhymer's not going to be anything other than a gimmick even with all these upgrades. Redline's basically replaced him, and is the go-to hope for making ordnance relevant until wave 8 (mod in inquisitor tie).

Rhymer's still got what he always got: an Advanced Proton Torps gimmick on a far too frail frame. Only now it's cheaper (from 42 to 38 points, thank you based munis) and less stiff with PTL (ion mk2, for a total of 39)

Rhymer's not worth the cost, simply due to his pointcost when loaded down with ordnance being too fragile and immobile to loose all of it.

Rhymer with Advanced Homers... that's worth considering.

Advanced Homers have a 7/33 chance of 1-shotting A-Wings, E-Wings, Z-95s, Phantoms, and SCYK interceptors, upon hitting.

When you get 2 Adv Homers on a target, you now have the ability to deal up to 4 damage directly to hull, with varying success. (Specifically, for a 3-hull ship, that's a 38.4% chance to kill in 2 shots, and for a 4-hull ship, about a 4% chance).
Irrespective of shields.

This is further bolstered by Proton Bombs, which are just the bees knees anyway.

These two types of ordnance are terrifying to anyone with a high shield-hull ratio, and to anyone with a high vulnerability to face-up damage.

See, even if they don't die, Face-up damage can absolutely neuter a ship. Every one of the cards that doesn't deal extra damage terrifies one ship or another.

one crit through the shields is worthless ito pure damage unless you're oneshotting corran or the like, since you'll have to go through the shields to finish the job anyway

......Hm.

Unless you're Maarek Stele. I wonder how he'd work with Advanced Homing Missiles?

one crit through the shields is worthless ito pure damage unless you're oneshotting corran or the like, since you'll have to go through the shields to finish the job anyway

......Hm.

Unless you're Maarek Stele. I wonder how he'd work with Advanced Homing Missiles?

No ambiguity here.

Advanced Homing Missiles deal a face-up damage card upon hitting.

Maarek Steele's ability goes off when he deals a face-up damage card.

one crit through the shields is worthless ito pure damage unless you're oneshotting corran or the like, since you'll have to go through the shields to finish the job anyway

......Hm.

Unless you're Maarek Stele. I wonder how he'd work with Advanced Homing Missiles?

No ambiguity here.

Advanced Homing Missiles deal a face-up damage card upon hitting.

Maarek Steele's ability goes off when he deals a face-up damage card.

I believe the question was more of a "how useful will Maarek be with AHM" than a "will his ability work with AHM." I can see him being very useful with them, but the question becomes do you take AHM or Prockets with him? Neither work with ATC though, so are they even worth taking? *Shrug. Mayhaps you go with SJ and AHM, and see if you can't get a good crit to prevent future damage coming through (DSA comes to mind). Oh the possibilities!

neither, you'll be taking ATC with mr steele unless you see corran's everywhere in which case you will use ADV homing

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I wouldn't put 50 pts into Rhymer but I do have a build which is very effective with him. It does incorporate a Draw Their Fire which keeps those nasty Crits off Rhymer and allows him to deliver his ordinance.

I think getting the most out of Rhymer is all about who you pair him with. That being said, a 50 point bomber is just crazy, and I would never go that big. I think 40 is a good ceiling. I like PtL with him, to get those double actions though!

Rhymer: PtL, Adv. Homing Missile, Proton Bomb, EM, Mk 2 Engine (40)

Then it just comes down to who you want to run him with. I like going all out on missiles and bombs, personally.

Cutlass: FCS, Concussion Missile, EM, AT (31)

Scimitar: Homing MIssile, Proton Bomb, EM (28)