Thought on Tie launch from Gozanti...

By Plainsman, in X-Wing

Since TWO Ties can launch from the carrier at one time, I am thinking they wont just use maneuver templates off the front or rear posts! I am willing to bet they will BARREL ROLL off the corresponding side similar to how they launch in Rebels!!!

What do you think?

Edited by Plainsman

it's very plausible. That would certainly make more sense than off the aft (back) end of the ship.

Actually a pretty interesting solution that offers the ship something distinct compared to the ghost/phantom and Hound's Tooth/Pup.

It'd be cool if they could use either the 1 straight or the 1 bank forward/backward. A little more control over where the ship ends up the next turn.

Jacob

I also hope they'll be able to attack at their PS in the round they deploy. The Nashtah pup pilot is clearly stressed out for just losing his ship, but these pilots should be ready to go!

I like your barrel roll hypothesis. When I first heard about it, I was thinking of deploying anywhere within range 1 of the ship, then performing a maneuver on its dial.

Bonus points if deployment can occur during the Activation phase of the Epic ships. Gives Ties a super cool edge.

I also hope they'll be able to attack at their PS in the round they deploy. The Nashtah pup pilot is clearly stressed out for just losing his ship, but these pilots should be ready to go!

I like your barrel roll hypothesis. When I first heard about it, I was thinking of deploying anywhere within range 1 of the ship, then performing a maneuver on its dial.

Bonus points if deployment can occur during the Activation phase of the Epic ships. Gives Ties a super cool edge.

It can:

swx35-gozanti-class-cruiser.png

I also hope they'll be able to attack at their PS in the round they deploy. The Nashtah pup pilot is clearly stressed out for just losing his ship, but these pilots should be ready to go!

I like your barrel roll hypothesis. When I first heard about it, I was thinking of deploying anywhere within range 1 of the ship, then performing a maneuver on its dial.

Bonus points if deployment can occur during the Activation phase of the Epic ships. Gives Ties a super cool edge.

It can:

swx35-gozanti-class-cruiser.png

Whoa! How did I miss this? Awesome find, thanks!

It seems like a really interesting way to have a close fighter escort without needing to worry about getting run over by your own epic ship. And since epic ships move after small and large based ships, it could help for some really cool post phase maneuvering with the TIEs (assuming that the deployment rules work in a similar fashion to the Pup's deployment rules.)

For example, the Gonzati still has two additional Academy Pilots docked (Pilot Skill 1). The Imperial player can move their Gonzati, deploy their TIEs, and maneuver them outside of higher PS arcs.

Since TWO Ties can launch from the carrier at one time,

That we know of...

Since TWO Ties can launch from the carrier at one time,

That we know of...

Are you suggesting a title or modification or something that would allow it to launch more than 2 ships at once may be a thing?

Maybe. Depending on the rules for how it carries and deploys.

Since TWO Ties can launch from the carrier at one time,

That we know of...

Are you suggesting a title or modification or something that would allow it to launch more than 2 ships at once may be a thing?

Maybe. Depending on the rules for how it carries and deploys.

I'm sure we can theory craft plenty of deploy upgrades. I'm sure they'll do at least one thing to improve on deployment mechanics that you can take for more points.

"Magnetic-assisted catapults: After you deploy a ship, it may perform a boost action"

"Crew-chief: Once per turn when you deploy a ship, you may deploy another ship."

"Flight controllers: Ships may use one of your bases when measuring for target locks."

Since TWO Ties can launch from the carrier at one time,

That we know of...

Are you suggesting a title or modification or something that would allow it to launch more than 2 ships at once may be a thing?

Maybe. Depending on the rules for how it carries and deploys.

I'm sure we can theory craft plenty of deploy upgrades. I'm sure they'll do at least one thing to improve on deployment mechanics that you can take for more points.

"Magnetic-assisted catapults: After you deploy a ship, it may perform a boost action"

"Crew-chief: Once per turn when you deploy a ship, you may deploy another ship."

"Flight controllers: Ships may use one of your bases when measuring for target locks."

I "like" this one too! Ive run out of likes for today tho!

Glad to see I got ppl thinking on this one! Makes the Gozanti even more exciting!

I also hope they'll be able to attack at their PS in the round they deploy. The Nashtah pup pilot is clearly stressed out for just losing his ship, but these pilots should be ready to go!

I like your barrel roll hypothesis. When I first heard about it, I was thinking of deploying anywhere within range 1 of the ship, then performing a maneuver on its dial.

Bonus points if deployment can occur during the Activation phase of the Epic ships. Gives Ties a super cool edge.

It can:

swx35-gozanti-class-cruiser.png

I really hope you can put any type of TIE on this thing. Can you imagine strolling up on someone and then dropping a Phantom (or two!) giving it a R1 attack!

Edited by Stone37

My question: Do docked TIEs still have pilot abilities?
'Cause I'll happily park Howlrunner for the duration if so.

My question: Do docked TIEs still have pilot abilities?

'Cause I'll happily park Howlrunner for the duration if so.

My guess would be no. The trade off is they are protected by the ship while docked.

I wonder if the Cruiser can assign damage to a docked ship instead of itself?

I'm curious to the benefit of having deployable craft.

Something interesting is that, these deployable fighters might be considered part of the ship until deployed. Perhaps the fighters can soak damage meant for the larger craft? Sacrificing a tie to stave off a roll of 2-3 crits might be worth it. Perhaps if the epic ship does a target lock, the fighters gain it as well? There are lots of neat options.

I'm curious to the benefit of having deployable craft.

Something interesting is that, these deployable fighters might be considered part of the ship until deployed. Perhaps the fighters can soak damage meant for the larger craft? Sacrificing a tie to stave off a roll of 2-3 crits might be worth it. Perhaps if the epic ship does a target lock, the fighters gain it as well? There are lots of neat options.

I wonder what happens to docked ships if the carrier is destroyed. Presumably destroyed, since I haven't seen anything to contrary yet.

I'm curious to the benefit of having deployable craft.

Something interesting is that, these deployable fighters might be considered part of the ship until deployed. Perhaps the fighters can soak damage meant for the larger craft? Sacrificing a tie to stave off a roll of 2-3 crits might be worth it. Perhaps if the epic ship does a target lock, the fighters gain it as well? There are lots of neat options.

I was thinking this might be crit-related. Perhaps a face up damage could be "Destroy a docked ship, then flip this card face down" or "Deal a damage card to a docked ship and flip this card face down."

What benefit is there to having a docked ship over having that ship in the starting force?

I recently posted this idea in a different thread but I wonder if the Gozanti will eventually introduce a new element to the game: Reinforcements.

What are the chances we will see a new rule regarding reinforcements come into play soon? The Emperor might be a valuable crew member if reinforcements require a specific dice roll to activate. Additionally, TIEs might not be the only thing which the Gozanti can bring to the battlefield.

Picture this scenario game: There is a target which can only be destroyed by a torpedo. Empire player brings a TIE Bomber to carry some torps. If TIE Bomber is in starting force it can be targeted and destroyed giving the defender an easy victory. Alternatively, if docked it is 'immune' until it undocks or the Gozanti is destroyed. The Gozanti and escort can thin the defenders prior to the Bomber's introduction to the battlefield.

Edited by Conandoodle

I'm curious to the benefit of having deployable craft

That has been the question ever since huge ships were first announced and people started speculating about a carrier mechanic. The most popular response is that the carried fighters are protected during initial engagement.

I'm curious to the benefit of having deployable craft

That has been the question ever since huge ships were first announced and people started speculating about a carrier mechanic. The most popular response is that the carried fighters are protected during initial engagement.

With the Gozanti's mechanic, you can also decide to have your TIEs enter the battlefield at the absolute last moment before combat begins, giving you the most Surprise in the game thus far.

It can lead to interesting formations and locations as well. For instance, try keeping 4 ties in formation while you fly an Epic Ship. That's tough, perhaps impossible with banks and such.

Jacob

BTTT!