Ships, Base and stems

By iPanterra, in X-Wing Rules Questions

Hi guys

Just want everyone's opinion, now we all know that one of the reason we play x wing is the badass models and its fun ... but as we all know some ships are massively bulky and hard to place next to other ships,

however the last tourney I was at there was a guy that was pulled up by the TO for having his decimator off the stem because it caused a ship collision with

A: his own ship

B: his opponents ships

the base was fine there was no overlaps or collisions with the base.

however the TO said that nope you need to have your ship on at all times and you need to add additional stems as necessary.

I don't know about you guys but I do not carry extra stems to tourneys I only take what im using and need,

personally I though it was ridiculous and I wanted to tell the TO where to go however I didn't want to get kicked out off the tourney.

I don't see a problem with having the ship off the stem/base for 1 turn and placed back on after the next manoeuvre.

What are your thoughts and opinions?

I think this kind of falls under the category of "whatever works for both your and your opponent." Obviously, keep your ship on there at all times where it is feasible, but the only important part of that piece is the base-- the ship is just ornamentation.

On that note though, I have seen a number of our local players using those monsters stems (the ones that come with Rebel Transport, Tantive, etc....) Is that something other people have seen?

On that note though, I have seen a number of our local players using those monsters stems (the ones that come with Rebel Transport, Tantive, etc....) Is that something other people have seen?

Do it all the time. Huge ship bases are awesome for large ships. If FFG would only sell them separately I would immediately pick up a dozen of them.

I always thought that rule sounded a little goofy and I believe if you watch the final at Worlds last year, Paul Heaver's Falcon spent a bit of time off its base.

At the regional we were told before it started that if anyone was caught with their ships off the stems you would be DQ.

If you had to increase / decrease a peg so be it.

I thought that was a little much.

Wasn't a huge crowd and everyone was pretty friendly.

I don't see what the issue is if your opponent is fine with it.

Don't see how it'll effect the game much.

At least till it is no longer required,but Meh, no sense in arguing it, and just make sure you don't forget lol

I thought that the rule book stated you could remove the ship. I was 94.3% sure. However, upon a quick check I see that the TO was correct.

Page 17: Some ship figures extend beyond the edge of their base. If this part of the figure would touch another figure or obstruct its movement, simply add or remove one peg from the base to prevent this situation and continue moving as normal.

I would argue that it would be easier to simply remove the ship. By adding/removing pegs you increase the chance of bumping/dropping your ship and creating further disruption to the game. My group removes the ship .. it is faster and easier.

I've never heard anyone complain about it in the New York scene. We take ships off the pegs for one round regularly.

Our regionals the TO went by the book, which I'm fine with, but I still think dq someone for that a little much

Since we all do it and doesn't effects anything. Actually it is faster than someone digging through their stuff looking for a peg, or trying to remove a peg and possibly accidentally readjusting the base position

At the regional we were told before it started that if anyone was caught with their ships off the stems you would be DQ.

If you had to increase / decrease a peg so be it.

I thought that was a little much.

Wasn't a huge crowd and everyone was pretty friendly.

I don't see what the issue is if your opponent is fine with it.

Don't see how it'll effect the game much.

At least till it is no longer required,but Meh, no sense in arguing it, and just make sure you don't forget lol

That's the thing it does not effect the game any shape or form.

I happened to run my decimator on a Huge ship stem however even then sometimes its still bumps other bulky shaped ships.

I would accept the ruling as RAW he's technically correct.

However I would feel strongly enough that this was overboard and not in line with fly casual that I would choose not to attend another event run by that TO.

I should look it up but I believe the rules do allow you to remove the ship for brief periods when checking things that may involve the ship's base. Then they go on to say the ship needs to be on the base at all other times. If models will touch then you just have add pegs even if you happen to need more than you have or feel very uncomfortable with a big model hanging several inches over that table being held up by a line of pegs and standard base.

As for my opinion I say the models are of minor importance and if removing them aids play then go for it. As far as actual play goes the bases are all that matter.

I'd begin to wonder about a TO like the OP describes. I mean how is my Decimator supposed to get over the B-Wing in just ran over when I don't have enough pegs to clear it? To make things really interesting why not try a B-Wing sandwiched between two large ships such that you'd need to have them a three different levels to keep them out of context.

I should look it up but I believe the rules do allow you to remove the ship for brief periods when checking things that may involve the ship's base. Then they go on to say the ship needs to be on the base at all other times. If models will touch then you just have add pegs even if you happen to need more than you have or feel very uncomfortable with a big model hanging several inches over that table being held up by a line of pegs and standard base.

As for my opinion I say the models are of minor importance and if removing them aids play then go for it. As far as actual play goes the bases are all that matter.

I'd begin to wonder about a TO like the OP describes. I mean how is my Decimator supposed to get over the B-Wing in just ran over when I don't have enough pegs to clear it? To make things really interesting why not try a B-Wing sandwiched between two large ships such that you'd need to have them a three different levels to keep them out of context.

Or Lowrider the decimator so it flies under everything

I must admit that threatening to DQ someone over it is well over the top. Especially when PH did it during the World Championship match. It would appear that the TO/ref was okay with it there.

I have seen people use magnets so they can easily remove their ships if needed (I think this is great) but at times the ships are not facing the right way due to the top being bumped or the Ship not being placed back correctly. Is this a similar situation? And what happens if you base your move based on your opponents ship facing a certain direction but the base is facing a different direction?

I have concerns over how a couple of issues about this:

1) Lost Pegs. I have plenty of small ship pegs, but for Large ships, you only get 2 in the pack and FFG doesn't sell replacement pieces. Sometimes you don't have extra pegs - especially if you have a limited number of Large ships.

2) Peg fit on the ships and base. I and others have experienced on plenty of occasions the ship easily coming off of the peg/base when trying to pick it up. Sometimes you have to position the base and reattach the ship.

3) Ships extend past the base. Sometimes these ships simply make it hard to make a good judgement and you need it cleared off to see arcs check movements, etc...

Ships should be on the bases most of the time, when practical, but if a TO were to get super strict, it would bother me.

I'll have to agree I don't get this rule.

I suppose it goes to the 'best looking game' practice. The game looks better with models on the table, rather then just bases. I could see a TO having an issue if someone didn't have the model, or left it off for the whole game.

But there is a point in which more pegs isn't practical, and I don't quite get FFG's ruling.

FFG's ruling is 100% reasonable. They're in the business of selling little plastic models for huge profit. The game can be played with just the bases... But there's no profit in that. However, in order to keep selling models, they have to keep the aesthetics of the game front and center.

Sure, they didn't enforce it (they really should have imo). Sure, it's steep to DQ someone for not doing it. But the game is not about moving plastic bases. The game is about flying space ships. Also, for those complaining about lack of extra pegs, you can always just remove a peg, or remove one from one ship and add it to the other one bumping. Several options for how to do it.

....

I'd begin to wonder about a TO like the OP describes. I mean how is my Decimator supposed to get over the B-Wing in just ran over when I don't have enough pegs to clear it? To make things really interesting why not try a B-Wing sandwiched between two large ships such that you'd need to have them a three different levels to keep them out of context.

Or Lowrider the decimator so it flies under everything

Although that may not always work either when the overhanging part of the ship will still make contact with another ship that hangs down a lot or even the center peg. There's a reason I choose the B-Wing for my example as it needs two pegs just to get above its own base.

FFG's ruling is 100% reasonable. They're in the business of selling little plastic models for huge profit. The game can be played with just the bases... But there's no profit in that. However, in order to keep selling models, they have to keep the aesthetics of the game front and center.

Sure, they didn't enforce it (they really should have imo). Sure, it's steep to DQ someone for not doing it. But the game is not about moving plastic bases. The game is about flying space ships. Also, for those complaining about lack of extra pegs, you can always just remove a peg, or remove one from one ship and add it to the other one bumping. Several options for how to do it.

Would this not disrupt your current game more.

Ill be like uh, im going to bump I currently don't have an extra peg can u take 1 off yours so I can make my decimator stand above your ship so it does not collide...

This brings more disruption to games than quite easily taking the model off for 1 turn.

I also think if this rule is to be enforced, FFG should

A: supply and sell extra pegs

B: make smaller scale ships that "DOES NOT" extend over the square base.

I am all for these models because they look awesome and I just love Star wars but if you are going to make a rule like that you need to support it

There was, in the last FAQ or tournament info, a rule that said that unless you were adding or subtracting pegs to eliminate ship bumps, you were to be DQ'd if you had the ship off its base.

The huge ship pegs and bases work really well on the Decimator. Probably a good fit for the YT-1300 too, since that's the other ship I see most commonly causing problems by bumping into stuff.

Most TOs have been pretty lax about the rule. But it's totally within their rights to enforce it, especially at an event with the profile of Nationals.

That's a rule I've never quite gotten either. If it was just "Have models on bases at all times where feasible" then I might see the argument for it (looking nice and all at high-profile events).

However, slowing the game down to fish for pegs, or remove pegs, trying to re-position models and place them on bases (potentially leading to more inadvertent ship movement, actually affecting the game), and I don't see why it should be something worthy of a DQ, especially in a tournament where rounds are timed.

Still haven't really used my Decimator with the Huge ship base though, then again I don't run Oicunn much so it's rarely a problem.

Well there are 2 solutions for this problem.

1: Re design the models and scale them down to be within the square base.

2: Supply/Sell huge ship bases/stands.

Well FFG aren't likely to redesign and rescale the models. They have been quite good at making sure every small and large ship are at 1/270 scale so they all look in proportion with each other. It's only the huge ships where the scale slides a bit. Redesigning the stands and making them available as spares would be an easier idea, and I'm sure the community would welcome the chance to be able to buy spares or a more stable or robust stand.