Starter Mandalorian Armor

By Charade, in Star Wars: Edge of the Empire RPG

and the fact that she took a blaster bolt to the helmet and still walked away.

Well seeing as how the blaster bolt was her own after being reflected back by Darth Fraggin' Vader, mechanically it's probably safe to say that she only got one or two successes against the multiple ranks of Adversary that the Sith Lord has (at least three, probably many more since he's one of the two main antagonists for do-gooders of the era), and even with just three difficulty upgrades plus probable ranged defense (figure Vader's in heavy battle armor), shooting at medium range gives her a pool of 2 red, 1 purple, and 1 setback for the difficulty at least. I wouldn't put her past Ranged (LIght) and Agility 3 personally. Don't recall if she was dual-wielding, but that'd be another difficulty increase for 3 red dice, which is quite sufficient to allow her to hit with minimal success and have either 3 Threat or more likely a Despair crop up so that Vader could use his Improved Reflect talent (because he can), so she probably only took a small handful of wound points, assuming she's using heavy blaster pistols as her main sidearms.

In short, I wouldn't go reading too much into Sabine's armor from that one scene.

Edited by Donovan Morningfire

I was really just going on the flexibility we see from Sabine in the series as a whole, with the redirected shot scene being more of a kicker than anything (I can't actually recall any other time that she was directly hit in the series...are there any instances where she took an actual blow?). Her armor obviously allows for high mobility, being light on the plates and high on the flexible mesh type covering, and doesn't really scream "padded armor" more than "light plates here and there." I just dislike Padded Armor in general for her. Armored Clothing almost fits, but her armor actually looks like armor, so the mechanics of Armored Clothing make it not a good fit.

Hence, the PMA from Suns of Fortune seems to offer the best flavor while also being in line with the modifiable nature of what one might expect from "Mandalorian armor."

Not trying to analyze a cartoon all to pieces with game mechanics, but rather offer my impressions based on what I see and how I see it fitting into game terms.

So anyway, I agree with you, Dono, on the Defense 1, Soak 1, and encumbrance 3...I just think the PMA is a better fit for what Sabine's wearing, all things considered, and it's already an established piece of equipment instead of creating a whole new one. Plus 3 Hard Points instead of 1 or 2. YMMV.

Edited by awayputurwpn

I know I'm pretty late to the party here but now we have 2 source books to help us with mando armor its easier now to seperate different types. Two source books that have different mando armors is Friends Like these, and No Disintegrations. With Heavy beskar'gam armor being the most rare at +2 soak, cortosis, +2 defense (example what baskar armor will be) The others are just like their conterparts like battle armor, lamanite or padded without beskar but still good. On page 49 of the Friends like these source book we see Chieftain Vera Beroya have a set of Beskar'gam armor. a Set that is very rare.

Honestly I think mando armor with Beskar'gam should be so rare that it should take a long time in the game to get one and should be very expensive to get a hold of. So expensive and rare that getting a battle armor with cortosis will be much easier, but thats up to the gm. Baskar'gam is mined and horded by the empire and very restricted. So not only is it really hard to get a hold of but then finding someone who can make armor out of it would be even more rare that might only be found on mandalor. Even then they wont make it for anyone but only for certain mandolorians. Thats what I think.

My tanky character thats an armorer, Soresu Defender, Hermit is a mandolorian from clan wren and learned how to be an armorer from his father who died when he was a teanager. His quest at the moment is to eventually learn how to make mandolorian armor, and after playing for 1 1/2 years he hasnt been able too. Finally our campaign is sending us to mandalor and my character finally has an opertunity to possibly learn it. Don't know if the gm will let me learn how to make one out of Beskar'gam but I'm hoping so cause I want a unique armor. I can easily craft a segmented armor with cortosis that will have the same qualities and already have two different armor sets with cortosis but they are not mando armor. So having beskar'gam mando armor is more about status for my character since he's a mandolorian.

Edited by Metalghost

There's no reason you can't let him start with a suit of Mandalorian armour. If you want him to buy it off, you could put him in "XP debt" for a short while: set an XP value you think is fair for the armour (25, 40, 50xp), and he can pay towards that with session XP. He won't be able to add attachments to the armour til the XP debt is paid, but he'll get to use it and be a cool Mandalorian in the meantime.

Sabine’s armor is soak 2, defense 1, vacuum sealed, some other stuff. It likely is beskar, she says it’s 500 years old and she reforged it with her family. Her Dad at one point says a Mandalorians armor is what makes them Mandolorian it’s part of their identity. The super weapon she created attacked the alloy in Mando armor and not the Imperial armor.

I don’t see the problem with a player starting with real mando armor if they are playing a mandolorian from the warrior culture, it ads a nice Star Wars touch to the game.

Edited by Eoen
3 hours ago, Eoen said:

Sabine’s armor is soak 2, defense 1, vacuum sealed, some other stuff. It likely is beskar, she says it’s 500 years old and she reforged it with her family. Her Dad at one point says a Mandalorians armor is what makes them Mandolorian it’s part of their identity. The super weapon she created attacked the alloy in Mando armor and not the Imperial armor.

I don’t see the problem with a player starting with real mando armor if they are playing a mandolorian from the warrior culture, it ads a nice Star Wars touch to the game.

If you're referring to Sabine's stats in Dawn of Rebellion, that's likely her kit as of Season 3, where she'd noticeably upgraded her armor.

Also, Mando armor is pretty potent (especially with the amount of hard points it has), so just handing out something like that to a starting XP character is giving them one heck of a leg up compared to the other PCs. It's akin to handing a starting XP character a light repeating blaster for free "just because."

For starting Mando armor, the PC can simply just purchase a Padded Vest and say "yeah, this is a set of Mando armor, but it's not a full set just yet." And at a later point, the PC can employ the armor crafting rules to reforge the armor into something better, truly making the armor "theirs."

10 hours ago, Donovan Morningfire said:

If you're referring to Sabine's stats in Dawn of Rebellion, that's likely her kit as of Season 3, where she'd noticeably upgraded her armor.

Also, Mando armor is pretty potent (especially with the amount of hard points it has), so just handing out something like that to a starting XP character is giving them one heck of a leg up compared to the other PCs. It's akin to handing a starting XP character a light repeating blaster for free "just because."

For starting Mando armor, the PC can simply just purchase a Padded Vest and say "yeah, this is a set of Mando armor, but it's not a full set just yet." And at a later point, the PC can employ the armor crafting rules to reforge the armor into something better, truly making the armor "theirs."

Her kit in season three was the addition of Mando vambraces, a jet pack and the darksaber, other than her hair not much else changes.

Sorry, I wasn’t suggesting not giving the other players an equal kit, 9000 cr goes a ways. Her armor stats don’t have cortosis quality, or anything.

Edited by Eoen
13 hours ago, Eoen said:

Sabine’s armor is soak 2, defense 1, vacuum sealed, some other stuff. It likely is beskar, she says it’s 500 years old and she reforged it with her family. Her Dad at one point says a Mandalorians armor is what makes them Mandolorian it’s part of their identity. The super weapon she created attacked the alloy in Mando armor and not the Imperial armor.

I don’t see the problem with a player starting with real mando armor if they are playing a mandolorian from the warrior culture, it ads a nice Star Wars touch to the game.

10 hours ago, Donovan Morningfire said:

If you're referring to Sabine's stats in Dawn of Rebellion, that's likely her kit as of Season 3, where she'd noticeably upgraded her armor.

Also, Mando armor is pretty potent (especially with the amount of hard points it has), so just handing out something like that to a starting XP character is giving them one heck of a leg up compared to the other PCs. It's akin to handing a starting XP character a light repeating blaster for free "just because."

For starting Mando armor, the PC can simply just purchase a Padded Vest and say "yeah, this is a set of Mando armor, but it's not a full set just yet." And at a later point, the PC can employ the armor crafting rules to reforge the armor into something better, truly making the armor "theirs."

Another option, is to have the player buy the materials for the Customizable Armor template (Keeping the Peace Armor crafting rules), and, if he or she is mechanically inclined (or someone else in the party is), have him roll a crafting check to make a suit. That's what I did for my Mandalorian. It won't create a suit of heavy battle armor, but, it will create a suit of light armor with plenty of HP for customization.

The way I see it; whatever armour a mandolorian is wearing, is Mandalorian armour. Did they make it themselves? Mandolroain armour. Buy it from a mandolorian factory? Mando armour. Take a stock model and modified it up? Mandolorian. XD

On 8/2/2015 at 9:04 PM, Charade said:

One of my players in my upcoming game is strongly considering playing a Mandalorian Hired Gun. Now, I'm using a rough-and-ready hybrid of the Mandalorian's history, but am drawing heavily from the Clone Wars animated series for the most recent history, which means that the Mandalorians have been moving towards peace for a while. Now, my player has no problem with this, but wants to start out with some sort of Mandalorian armor. Now, the one listed in the core is way too expensive and rare, and at first we discussed subbing in a suit of Laminate to stand in for old and damaged Mando armor. But even that would wipe out his starting credits even if he took extra obligation. Now, I don't want to turn him down completely, so I'm thinking of giving him an antique of a suit that has seen better days and functions as armor...but barely. Fixing it up to its former glory or finding a true suit can be one of his in-game goals. But I'm bogged down a little on the stats for such an armor. There are plenty of ways to upgrade protection, but not as many to downgrade them...

To be honest, I'd probably let him start with the Mandalorian Armour, regardless of cost and rarety. Soak 2 and Def. 1 is not gamebreaking IMO, even at starting point. Make a deal with him that the suit's damaged and requires X number of credits to fix. What's being fixed, is it's HP. So until the character has actually spent some in-game time to acquire the money he would have needed to buy the armour to begin with, he's stuck with the basic armour and no HP. The components he'll need to fix the armour will have the same Rarity as the armour would have had to begin with. The amount of money he'll have to spend to fix the armour, is the amount he hasn't spent buying the armour to begin with.

You can argue that it's unfair to the other players, but you can fix that by throwing them a bone too at character creation.

The reason I'd do it like this, is because A) I don't find it mechanically problematic, and B) it fits his character concept better than padded armour or some random vest or something. And it's not like he'll have full use of the armour, before getting it repaired. It just moves the cost of the armour from the creation point and into the game at some point. And worst case scenario, you can reduce the Defense or Soak too, if you find it problematic.

18 hours ago, LordBritish said:

The way I see it; whatever armour a mandolorian is wearing, is Mandalorian armour. Did they make it themselves? Mandolroain armour. Buy it from a mandolorian factory? Mando armour. Take a stock model and modified it up? Mandolorian. XD

That's not entirely true. Mandalorian Armor, aside from what it's typically made of, has a very particular "signature" look, particularly with the helmet and it's characteristic "T"-shaped visor.

On 3/20/2019 at 2:54 AM, LordBritish said:

The way I see it; whatever armour a mandolorian is wearing, is Mandalorian armour. Did they make it themselves? Mandolroain armour. Buy it from a mandolorian factory? Mando armour. Take a stock model and modified it up? Mandolorian. XD

On 3/20/2019 at 9:47 PM, Tramp Graphics said:

That's not entirely true. Mandalorian Armor, aside from what it's typically made of, has a very particular "signature" look, particularly with the helmet and it's characteristic "T"-shaped visor.

Personally, I like the idea of mandalorian heavy clothing.

boba-fett-hoodie-20100108-103257.jpg

Hey.

I am not sure about FFG but if this were Saga Edition, I would rule that the hero goes through a process similar to what a Jedi would for constructing a lightsaber.

It basically doesn't allow you to build one until 7th level, keeping in spirit with the system and relevant game lore. It paces well with advancement from padawan, ties in with prestige levels and encompasses a process, collecting components and learning to combine the elements to craft their own unique weapon.

Who says a Super Commando can't use the same method to craft his armor? Starting with the Combat Jumpsuit, have them collect the components as they advance to the prestige level option for soldier, Elite Trooper and upon reaching it, allow them combine the components to make their own Beskargem. Include the acquisition of the unique Mandalorian weapon systems to compliment their own custom battle suit. Finding someone to craft Beskar alloy might be a mission all on it's own.

This way, they earn the armor and have a wonderful character arc endemic to the Star Wars setting. It might even be their destiny....

Chisis Thaman.jpg

Each regular mission has a moment (mini-quest) where they acquire a new component or two.

Example:

Hero already has a combat jumpsuit and inherits fallen father's helmet and perhaps a starter weapon like a family Vibroblade. (Already a revenge hook)

Hero uncovers his Unknown Mandalorian history and discovers more as the restore the helmet. (Step One sees them find a Republic-Made sensor boom for the helmet from an old Clone Wars-Era Phase II ARC Trooper helmet)

Hero meets a contact who tells tales of some Mandalorian salvage. They would have taken it but the area seems too rough for them but maybe not for a determined hero. (Step Two sees the addition of Beskar Alloy and some required components to build weapon gauntlets or an ancient Lanvarok...)

Hero gets rewarded for mission with a Jetpack and leads to more lost technology. (Not everything need be a mission. Sometimes you are just in the right place at the right time....)

Hero has dealt with minor information brokers who tell tales of the (insert enemy here) who killed their father/mother. Heavy firepower is needed to take them out. (Step Four completes the weapon suite for the suit and the basic "Super Commando" loadout for the hero.)

Hero ready to combine the elements but lack a facility or craftsman/droid to complete it. (Step Five obtains that which is missing and prepares to set all in motion.)

Hero finally gets solid intel on the (insert enemy here) who killed their parent(s) and they must work their way up the food chain to confront this nemesis. (Step Six has the armor ready for deployment and only lacks a target to bring the climax to the forefront.)

Hero faces the villain with full suit of armor and Elite Trooper status to face them down with, completing their story arc/destiny and rewarding them with a unique and well-earned suit of armor and a set of skills/feats to maximize its potential. Equal to any Jedi.

Cheers.

Edited by Khalessa Vayne