Tie Advanced Prototype V1 Discussion (no X1 talk)

By heychadwick, in X-Wing

I'm going to not assume A-wing parity until I see the dial. I kind of think it won't have a great dial, but that's just a hunch. It might be fast, but I don't think it will turn all that well. For the same reasons, PTL might be optimistic. If it's only got one set of banks green, PTL won't be great. You can always give it Mk2 engines, but then no autothrusters.

If that pans out it may be an intentional design to avoid a second Fel.

That's kind of what I'm thinking. Scum has a notable lack of hard green moves after 2 waves.

I think if you buff him up to 32 points you really should be using AT Fel instead unless you're just worried about Vader crew. But then a title Advanced has more punch for the same price. 26-28 points is probably his sweet spot.

titled advance has more punch at 33 (ATC & 3 point ept, such as predator), less boost and less thrusters (always less thrusters :( ) for 1 more hull

fel is just straight up less durable without SD; less punchy without TL

basically, you'd get them for the PS 9

Edited by ficklegreendice

At 25 points, The Inquisitor is exciting indeed! My bet is the base generic is going to cost 18 points. I'm also going to bet on a similar dial as the TIE Advanced. The V1 title will make these guys dangerous and a pain to actually hit.

If I'm right about the dial, this is no Awing. It's an offensive minded TIE Fighter. It won't be a flanker like the Interceptor or a jouster like the Defender.

I'm going to not assume A-wing parity until I see the dial. I kind of think it won't have a great dial, but that's just a hunch. It might be fast, but I don't think it will turn all that well. For the same reasons, PTL might be optimistic. If it's only got one set of banks green, PTL won't be great. You can always give it Mk2 engines, but then no autothrusters.

If that pans out it may be an intentional design to avoid a second Fel.

That's kind of what I'm thinking. Scum has a notable lack of hard green moves after 2 waves.

It's more extreme than that. We haven't seen a single green turn since Wave 2. The A-wing and TIE interceptor are the only ships that have them. It's to prevent autoinclusion of PTL.

Edited by Blue Five

I am guessing it will at have a dial at least as good as a Tie fighter.

Oh, and HoboJesus....you say it's not very durable? It's more durable than a Tie Interceptor.

I'm guessing that it will have an excellent dial if you take the MkII upgrade and a serviceable dial if you don't. I expect that there will be a hard choice on whether to take MkII or Autothrusters.

Edited by WWHSD

My guess is the 2 banks and all the straights will be green. Same dial as the Advanced, maybe a different K turn.

(Basically, I'm expecting the TAP to get the same treatment the Z-wing did. The TAP will be the Z-wing equivalent for the TA.)

Edited by Stone37

I'm guessing that it will have an excellent dial if you take the MkII upgrade and a serviceable dial if you don't. I expect that there will be a hard choice on whether to take MkII or Autothrusters.

as long as PWTs exist, that's no choice at all <_<

we'll live in the hypothetical case of short range green banks (4 straight's on our side thankfully :) ), thanks to his ability negating the need to get close for primaries. Would have to reevaluate prockets, sadly :(

Edited by ficklegreendice

My guess is the 2 banks and all the straights will be green. Same dial as the Advanced, maybe a different K turn.

Hmm. Would they give it S-Loops???

My guess is the 2 banks and all the straights will be green. Same dial as the Advanced, maybe a different K turn.

Hmm. Would they give it S-Loops???

I personally don't think so. I think that will be kept a S&V only trick for a bit longer (if not indefinitely).

I am guessing it will at have a dial at least as good as a Tie fighter.

Oh, and HoboJesus....you say it's not very durable? It's more durable than a Tie Interceptor.

If your aiming to use prokets on generics your not getting the free evade from TL and you can't spend that focus on defence so in that circumstance I consider it very fragile.

Context is everything.

Squints can turtle using evade and focus the TAP can't as to get the evade they must TL, squints have one less hit point but have better defensive options.

We have no clue about TAP's dial but I'd guess it'll be between an advanced and a defender and I'm not sure how well it'll synchronize with PTL that's pure guess work.

But if you're piling on mkII engine the title and PTL that's five points before you've added ordnance which makes that ship cost ineffective, headhunters pop easily one extra green won't make that much difference so making TAP's expensive is ill advised.

Hit points alone do not dictate how durable a ship is.

Hit points alone do not dictate how durable a ship is.

I agree.

The TAP does not have an Evade action. Only the V1 title gives it that wonderful TL/Evade combo. 4 hit points can go boom quick. It's a little tougher than a TIE Fighter... but not by much.

His PS doesn't quite sit in the right spot to challenge Soontir and Vader, and at Range 1 those pilots are nastier than The Inquisitor. but yeah, he's going to be a lot of fun.And those S-thread Trackers...!

ah, but he has prockets! (and is only 34 points with them, ptl, title, & thrusters; doesn't have anti-synergy with ATC and is more action efficient than vader due to title) only problem now is I gotta paint him red and give him a big wide-rimmed hat, for unexpected reasons

Maarek Stele (27) Predator (3) Proton Rockets (3) Advanced Targeting Computer (1) TIE/x1 (0) Juno Eclipse (28) Push the Limit (3) Proton Rockets (3) Advanced Targeting Computer (1) TIE/x1 (0) Darth Vader (29) Predator (3) Proton Rockets (3) Advanced Targeting Computer (1) TIE/x1 (0) Given what i can get for a similar price point i'm really not seeing the appeal of the inquisitor myself.

That's 105 points.. gonna need to change up some of that..

TIE/v1 feels ground-breaking. Unlike for example Outrider, which is the name of one specific ship, TIE/v1 is a model dsignation. Title cards labeled via model designations are often fixes of existing ships (BTL-A4, TIE/x1, Royal Guard TIE). The exception is Heavy "Syck" Interceptor, which came packaged with the M-3A. But that one is totally straight forward in that it simply adds a secondary weapons slot (and so might have made more sense as a modification like B-Wing/E2). But the TIE/v1 title adds something closer to a cool pilot ability at a very low cost, which makes it feel more like a fix. Of course fix cards usually cost 0.

I'm not sure I've seen this mentioned yet, but...

The title gives a free evade _action_. So you don't get to take the evade if you're stressed. However:

If a TAP is with range 2 of a ship that hits with a the Tracer round, it can "acquire" a target lock. If that ship is unstressed, it can then take a free evade action. Taking an action can then trigger an equipped PTL, allowing that ship to take any action on it's action bar that it has not already taken that round.

It then gets a stress token.

I _really_ hope there's a mid PS TAP with an EPT so we can pull this off.

A similar trick can be done with Jendon, to get 2 actions at the start of the Combat phase, after you've had 1 action in the maneuver phase. You have to be in range 1 of Jendon, though.

Hm. And if a neighboring ship at range 1 has Wingman, both tricks could be pulled off in the same round. Hm...

(Edit: I would certainly never make a mistake like forgetting that PTL starts "once per round". Nope. Not me)

Edited by Punning Pundit

I'm not sure I've seen this mentioned yet, but...

The title gives a free evade _action_. So you don't get to take the evade if you're stressed. However:

If a TAP is with range 2 of a ship that hits with a the Tracer round, it can "acquire" a target lock. If that ship is unstressed, it can then take a free evade action. Taking an action can then trigger an equipped PTL, allowing that ship to take any action on it's action bar that it has not already taken that round.

It then gets a stress token.

I _really_ hope there's a mid PS TAP with an EPT so we can pull this off.

A similar trick can be done with Jendon, to get 2 actions at the start of the Combat phase, after you've had 1 action in the maneuver phase. You have to be in range 1 of Jendon, though.

Hm. And if a neighboring ship at range 1 has Wingman, both tricks could be pulled off in the same round. Hm...

Edited by WWHSD

His PS doesn't quite sit in the right spot to challenge Soontir and Vader, and at Range 1 those pilots are nastier than The Inquisitor. but yeah, he's going to be a lot of fun.

And those S-thread Trackers...!

ah, but he has prockets!

(and is only 34 points with them, ptl, title, & thrusters; doesn't have anti-synergy with ATC and is more action efficient than vader due to title)

only problem now is I gotta paint him red and give him a big wide-rimmed hat, for unexpected reasons

I see what you did there.. wasn't expecting that..

His PS doesn't quite sit in the right spot to challenge Soontir and Vader, and at Range 1 those pilots are nastier than The Inquisitor. but yeah, he's going to be a lot of fun.And those S-thread Trackers...!

ah, but he has prockets! (and is only 34 points with them, ptl, title, & thrusters; doesn't have anti-synergy with ATC and is more action efficient than vader due to title) only problem now is I gotta paint him red and give him a big wide-rimmed hat, for unexpected reasons
Maarek Stele (27) Predator (3) Proton Rockets (3) Advanced Targeting Computer (1) TIE/x1 (0) Juno Eclipse (28) Push the Limit (3) Proton Rockets (3) Advanced Targeting Computer (1) TIE/x1 (0) Darth Vader (29) Predator (3) Proton Rockets (3) Advanced Targeting Computer (1) TIE/x1 (0) Given what i can get for a similar price point i'm really not seeing the appeal of the inquisitor myself.

That's 105 points.. gonna need to change up some of that..

I already said it's not a 100 point list I was just showing what other options you have around 35 point range, you may want to read the entire thread before posting to avoid such embarrassing mistakes.

On the fluff side I was wondering if the V1 had any relation to the v-38 or the v-19 from the clone wars? A lineage to the phantom is more likely, maybe an advanced tie series separate from the x-1/avenger/defender line.

You know, if the EU wasn't currently in limbo that is.

The old EU went TIE advanced x1, x2, x3, x4, x5, x6, x7

The new TIE advanced series looks to go v1, x1. That means that, were others to exist, the predecessor to the v1 would the TIE advanced u1, and the successor to the x1 would be the TIE advanced w1.

This would imply TIE advanced x2 - x7 are no longer canonical.

Edited by Blue Five

On the fluff side I was wondering if the V1 had any relation to the v-38 or the v-19 from the clone wars? A lineage to the phantom is more likely, maybe an advanced tie series separate from the x-1/avenger/defender line.

You know, if the EU wasn't currently in limbo that is.

The old EU went TIE advanced x1, x2, x3, x4, x5, x6, x7

The new TIE advanced series looks to go v1, x1. That means that, were others to exist, the predecessor to the v1 would the TIE advanced u1, and the successor to the x1 would be the TIE advanced w1.

This would imply TIE advanced x2 - x7 are no longer canonical.

Or, we might see v2, v3, etc. titles/miniatures in the future.

Miniatures are irrelevant, although yes, it's possible LFL might introduce a TIE advanced v2. Given that SWR goes from the v1 to the x1 though, it strikes me as unlikely.

Four hit points is fragile and you may lose those ships before they fire so they'll have to be cheap to be effective.

That is true but unlike ships like the Z-95 and M3A is that it has 3 agility dice and has the possiblity to generate evades. That in itself probably makes it a more inherently stable platform to deliver it then most 4hp ships.

Four hit points is fragile and you may lose those ships before they fire so they'll have to be cheap to be effective.

That is true but unlike ships like the Z-95 and M3A is that it has 3 agility dice and has the possiblity to generate evades. That in itself probably makes it a more inherently stable platform to deliver it then most 4hp ships.

Again it was in relation to a specific situation where someone was talking about using prokets in which case you'd need to focus and not get the evade.

And that means you can't spend the focus on defence and that in turn means your reliant on naked green dice that hate your guts and will roll all focus results to mock you.

CONTEXT! it's a thing that matters alot.

Four hit points is fragile and you may lose those ships before they fire so they'll have to be cheap to be effective.

That is true but unlike ships like the Z-95 and M3A is that it has 3 agility dice and has the possiblity to generate evades. That in itself probably makes it a more inherently stable platform to deliver it then most 4hp ships.

If one take the V1 title and Autothruster (and keeps the ship at range 3 and/or out of arc of opponents) this ship will be more durable than a TIE, Z-95, or M3A.... that's just a lot of "ands".

Again, it feels like an offensive minded TIE Fighter thus far. I'm guessing a base model will weigh in at 18 points.