Hi,
I wanted to talk about the new ship for Wave 8 here, but the other thread was bogged down with stupid discussion about the X1 title and whether you can take it or not. PLEASE DO NOT BRING THAT UP HERE . Go to the other thread. I want to go with the assumption that you can't. If it comes out that you can and that I'm wrong, then fine. We can talk about it then, but until then, please don't bring it up.
Now, I'll cherry pick some posts I made in the other thread that were drowned out that show the unique position that this ship is in.
This ship is in-between the Tie Fighter, Tie Advanced, and Tie Interceptor. It is not going to replace any of them. It is a mix of them. I will assume it has a dial that is between a Tie Fighter and an Interceptor. It might even have the same dial as the Interceptor (or close to it). That's OK as it's not the same ship. The huge difference is the attack dice of only 2 vs. 3. The Tie Interceptor is superior in attack in that way. If you want a high attack ship, you go for the Tie Interceptor. The Interceptor costs more points and is a nastier ship. The V1 will get TL and able to fire missiles, though. Not always used, but there will be times when you will find this worth it in some lists.
The Tie Advanced has the systems upgrade and will cost more points. Overall, the Tie Advanced will be superior in about every way, except movement. The named pilots will be nasty and have ATC to make them deadly. The Generics will be able to get Accuracy Corrector and use their actions for defense or movement. The Tie Advanced will have a whole hull and shield point over the Prototype. The V1 will have better movement, though, and be cheaper. It will still get TL and fire missiles, but not as durable or deadly as the tank that is the X1.
I feel sorry for those people that missed out on Waves 1-2. You didn't have to fly a ton of Tie Fighters and learn how good they are. So many people don't see beyond the Academy or Obsidian. They think you have to fly Tie Fighters in formation to make them worthwhile. These players never found the love of a bunch of mid-PS pilots zipping and barrel rolling all over the place and causing trouble. I LOVE Tie Fighters. Their movement is great and they can get all over the battlefield. They are good arc dodgers. OK...not GREAT like the Interceptors, but good. A good player can really flummox an opponent and get their Tie Fighters surrounding their ships and out of firing arcs. Yes, the humble Tie Fighter can be one shot, but they are cheap enough that it doesn't cripple your list. The V1 enters at this point. It's more survivable than a Tie Fighter as it's got the extra hit. Two Shield and two Hull will be better than 3 Hull and 1 Shield most of the time (yes, Proton Bombs and Adv Homing Missiles are there, but not all the time), especially with all the crit dealing going on. We already know the dial is better with the 4 green forward, but it will probably have better stuff all around. It will also have Boost to make it even more maneuverable. This will be one nimble ship! The two attack dice will be the same, but those used to Tie Fighters know that a good player can get within R1 often enough to boost that fire. Also, the ability to TL will help. Yes, there are times when you would rather do some maneuver or Focus and not take the TL, but there are times when you won't have anything better and will be happy to have that TL! Lastly, the V1 title means if you grab that TL, you will get a free Evade! This means you are fantastic at being offensive and defensive at the same time! You are almost like a super Tie Fighter! The V1 does cost more and you can't get as many as a standard Tie Fighter. You will miss them more when they die.
Overall, I see the V1 as being a very nimble knife fighter. It won't be the tank that the X1 is. It won't be as deadly as the Interceptor. It will be nastier and more maneuverable than the standard Tie Fighter. It's a great ship that will fill a nice role. Maybe not a whole list of them, but maybe so. You can use it as a better blocker, but I think you would be missing out on what this ship can do. I think it will be best used as the higher PS generics instead of the PS 2 as it will actually be useful to move around and cause damage. I think this is a great ship that can fill a slot as a beefed up Tie Fighter that isn't quite as expensive as the other versions. I think it's a perfect niche for a good pilot to exploit.
I think this ship fits into a great niche that is better than a Tie Fighter, but not quite as good as the other ships. With the V1 title, you can be offensive and defensive at the same time by getting the TL and Evade. It will be very hard to one shot kill it (with exceptions of Direct Hit and HLC combined with bad dice). I think the generics will be good ships to have in a list.
The Inquisitor will be nasty for not that many points! He will always get 3 dice when firing and you won't get an extra evade die for range. He will be best when hovering at range, but I think he will also be good for arc dodging. I think Tie Fighters are the original arc dodgers and good at it, but admit Interceptors are better with Boost. This guy will have both! So, he's good at range and he's good at arc dodging. What's not to love?