Tie Advanced Prototype V1 Discussion (no X1 talk)

By heychadwick, in X-Wing

I have a feeling this will quickly become the least flown ship in the game. The Inquisitor isn't bad, but every other pilot is likely going to stay as a standard 2-attack ship. people don't like rolling 2 dice.

2 dice are fine if the ships cheap enough if this ends up around 18 then people take an alpha instead.

2 dice is only a problem when the ship doesn't offer anything else.

But even if only the named pilots are good and worth taking that's not the worse thing to happen.

I have a feeling this will quickly become the least flown ship in the game. The Inquisitor isn't bad, but every other pilot is likely going to stay as a standard 2-attack ship. people don't like rolling 2 dice.

Agreed. I will love them if they end up the way I think they will. I LOVE Starvipers. That 1 white turn is amazing on that ship.

Being the TA does not have a 1 turn, I don't think the TAP will either. If this is true, then finding a home for the base TAP could be difficult for many players. There are some nasty missiles out there being used to great effect by A-wing pilots. The V1 title makes the TAP an amazing missile platform.

I have a feeling this will quickly become the least flown ship in the game. The Inquisitor isn't bad, but every other pilot is likely going to stay as a standard 2-attack ship. people don't like rolling 2 dice.

Agreed. I will love them if they end up the way I think they will. I LOVE Starvipers. That 1 white turn is amazing on that ship.

Being the TA does not have a 1 turn, I don't think the TAP will either. If this is true, then finding a home for the base TAP could be difficult for many players. There are some nasty missiles out there being used to great effect by A-wing pilots. The V1 title makes the TAP an amazing missile platform.

I'm coming off so negative of late but here we go:

AHM you use the TL to fire you have no way to modify dice

IPM you keep the TL but it's only one dice.

Prokets you need a focus so you don't get the evade and as i've said elsewhere green dice when you cant spend the focus to modify them will see the ship dead quickly.

Cluster you spend the TL no way to modify attack.

Conc you spend the TL.

Assault you (say it with me now) spend the TL.

The only way to make them effective missile ships is to have two actions which again brings us back to the dial question.

Hi,

I wanted to talk about the new ship for Wave 8 here, but the other thread was bogged down with stupid discussion about the X1 title and whether you can take it or not. PLEASE DO NOT BRING THAT UP HERE . Go to the other thread. I want to go with the assumption that you can't. If it comes out that you can and that I'm wrong, then fine. We can talk about it then, but until then, please don't bring it up.

swx40_spread.png

Anyone else notice that the PS6 Pilot appears to have a straight up blank pilot ability? I don't think I've seen that in a preview before.

Anyone else notice that the PS6 Pilot appears to have a straight up blank pilot ability? I don't think I've seen that in a preview before.

It might be missing from the graphic, or it might be really, really short.

Being the TA does not have a 1 turn, I don't think the TAP will either.

Why not? The x1 is a big, heavy thing. The v1 is much more in the vein of the TIE fighter. This thing looks like a cross between an Imperial A-wing and an Imperial Z-95: a very agile missile platform with all the arc-dodging shenanigans. And with a green 4 straight, I can't see it being less maneuverable than the TIE fighter. If the Kirahxz can pull a 1 turn, I doubt the TAP can't.

The only way to make them effective missile ships is to have two actions which again brings us back to the dial question.

Or give one an S-thread tracer. At A-wing region prices they'll make great spotters for an alpha strike even with a dud dial.

Edited by Blue Five

Anyone else notice that the PS6 Pilot appears to have a straight up blank pilot ability? I don't think I've seen that in a preview before.

It might be missing from the graphic, or it might be really, really short.

Being the TA does not have a 1 turn, I don't think the TAP will either.

Why not? The x1 is a big, heavy thing. The v1 is much more in the vein of the TIE fighter. This thing looks like a cross between an Imperial A-wing and an Imperial Z-95: a very agile missile platform with all the arc-dodging shenanigans. And with a green 4 straight, I can't see it being less maneuverable than the TIE fighter. If the Kirahxz can pull a 1 turn, I doubt the TAP can't.

The only way to make them effective missile ships is to have two actions which again brings us back to the dial question.

Or give one an S-thread tracer. At A-wing region prices they'll make great spotters for an alpha strike even with a dud dial.

No the prototype in lore is heavier that the advanced due to the wings.

And that tracer ship has to take a focus=no evade=no modifying greens=dead.

Hi,

I wanted to talk about the new ship for Wave 8 here, but the other thread was bogged down with stupid discussion about the X1 title and whether you can take it or not. PLEASE DO NOT BRING THAT UP HERE . Go to the other thread. I want to go with the assumption that you can't. If it comes out that you can and that I'm wrong, then fine. We can talk about it then, but until then, please don't bring it up.

swx40_spread.png

Anyone else notice that the PS6 Pilot appears to have a straight up blank pilot ability? I don't think I've seen that in a preview before.

Probably not close to being finalized yet. I imagine all the unique pilots will have abilities.

Alternative is they might get an upgrade or action on their bar that others don't in lieu of an ability.

The Homing Missile (and Advanced Homing) does not require you to spend the TL to use it. These two missiles will be excellent fits on the TAP.

I also see this ship giving a serious boost to TIE swarms. Imagine a cluster of TIEs all with TLs!

As for the turns. I hope they give the TAP a white 1 turn. It is what makes the Starviper the superstar that it is. I believe the TAP could be a great in-fighter if it has a dial closer to a TIE Fighter. Time will tell.

And that tracer ship has to take a focus=no evade=no modifying greens=dead.

Doesn't have to spend it.

No the prototype in lore is heavier that the advanced due to the wings.

Than the TIE/x1? The x1 is also armoured. The v1 adds shields and hyperdrive and cruder armour on the outer panels, but I can't see it being heavier than the x1. The TIE phantom, minus the wings, is collosal, and that can pull off a 1 turn. I'm fairly sure the only reason the x1 can't is because it was made in Wave 1 and it was done to make it feel heavier than the TIE fighter. A lot of Wave 1 design decisions were based around the small ship pool: the X-wing lacks barrel roll because the TIE fighter has it, boost doesn't exist, the original TIE advanced was just passable against just X-wings and Y-wings.

Fully expecting the v1 to have hard 1s. The only reason I'd see it lacking them is to make it feel more like the x1's predecessor (why would the x1 be less maneuverable?), but they've already made it more maneverable by giving it boost. The TIE advanced x1 has that much more tech packed into it: good hyperdrive, good shields, upgunned cannons, advanced targeting systems, that it gets weighed down a bit. The v1 is pretty much a TIE fighter toughened up just enough to make someone with any sense of self preservation fly it.

The TIE/v1 strikes me as the middle ground between the TIE interceptor and the TIE advanced x1, the two future progressions of the TIE fighter. It's not as tough as the x1, and not as maneuverable as the interceptor. Toughen it up and sacrifice some agility and you get the x1, sacrifice the toughness and you get the lightning fast interceptor. It's a flat out improvement on the TIE fighter, but development from there branches to the two extremes of the TIE advanced x1 and the TIE interceptor.

The question then is where the TIE defender fits in. :P

Than the TIE/x1? The x1 is also armoured. The v1 adds shields and hyperdrive and cruder armour on the outer panels, but I can't see it being heavier than the x1.

The x1 isn't any more armored than any other TIE Fighter.

In the lore, the v1 does NOT have shields. It has extra armor plating instead of external solar panels on its wings. Which is why it requires a secondary internal reactor to power all of it's systems.

The v1 should have had 4 hull and 0 shields if they wanted it to fit the lore.

How important do you guys rate the TIE/v1 title card to the TAP's success?

Doesn't have to spend it.

Nooooo but you need to have it to fire the missile which means a low PS pilot will get shot BEFORE he shoots the missiles and that means you can use it for DEFENCE which is an issue because the green dice are bad.

SO a four hit point ship with naked green dice for defence wont live long.

I think it's actually impossible for me to explain that any simpler.

How important do you guys rate the TIE/v1 title card to the TAP's success?

VERY! At 2 shields/2 hull, it could easily be one-shoot fodder. The V1 title gives the PAT offense and defense. Without the V1 title, it only has focus to help out with those awful green dice. Any Defender pilot can tell you how that works out. The V1 title also helps it become a great missile platform for missiles that don't require you to spend your TL.

How important do you guys rate the TIE/v1 title card to the TAP's success?

It's huge. For the most part any upgrade that results in an extra action costs 3 points and it's rare that generics without EPT slots can take them.

I also think it's important, which is why I posted earlier that it packaging it with the TAP is ground breaking. It's almost like they are releasing two versions of the same ship simultaneously.

Without the V1 title, it only has focus to help out with those awful green dice. Any Defender pilot can tell you how that works out.

I don't particularly miss having the evade action on Defenders. I usually fly Deltas when I fly them so taking the focus gives me an offensive action if I didn't need to use it on Defense . I rarely even take evades on ships that have the action unless I've got a way to take multiple actions. I find that Evade ends up being a wasted action for me much of the time whereas a Focus almost always gets some use.

I also think it's important, which is why I posted earlier that it packaging it with the TAP is ground breaking. It's almost like they are releasing two versions of the same ship simultaneously.

I don't see anyone deciding to save the point by not taking the v1 title, so I don't really see the "two versions of the same ship" thing. That might be the case if it were unique like the Mist Hunter or Virago title but as it stands without the title you might as well be bringing a TIE Fighter with a Shield Upgrade and maybe save some more points than take a naked TAP.

Edited by WWHSD

What I meant is, TIE/v1 feels like a fix card to me but it is packaged with the ship it fixes. It's almost like the designers could not come to a consensus and so just gave the players both options out of the gate.

Edited by Manchu

Than the TIE/x1? The x1 is also armoured. The v1 adds shields and hyperdrive and cruder armour on the outer panels, but I can't see it being heavier than the x1.

The x1 isn't any more armored than any other TIE Fighter.

In the lore, the v1 does NOT have shields. It has extra armor plating instead of external solar panels on its wings. Which is why it requires a secondary internal reactor to power all of it's systems.

The v1 should have had 4 hull and 0 shields if they wanted it to fit the lore.

LFL checks everything so I think it probably does have shields and that the Wookiee is wrong as it so often is. That being said, if we assume the Wookiee is right it also says it lacks a hyperdrive, so there's a chunk of weight gone.

As for the x1's reinforced armour, I figured you'd have known this one given your long running support of the TIE avenger! The TIE/x1 has a reinforced hull relative to the TIE fighter, and part of the TIE/x1 to TIE avenger transition is made by stripping most of the armour off to speed it up.

What I meant is, TIE/v1 feels like a fix card to me but it is packaged with the ship it fixes.

I can see it as a way give the ship a native ability without having to write more rules text on the card. It also gives you the ability to leave off its evasive targeting system to save a point, or to save a lot of points if you're swarming them.

Edited by Blue Five

What I meant is, TIE/v1 feels like a fix card to me but it is packaged with the ship it fixes. It's almost like the designers could not come to a consensus and so just gave the players both options out of the gate.

My guess is that they went with a title because there really aren't any ships that have that sort ability natively. Putting it on a title means that you don't need to find room to put it on every pilot card. Some of the pilot abilities take up enough space as it is. Also, having it as a title gives them an additional dial to tweak for balance. They can release something else that fills a title slot (maybe something squad related instead of ship related) and not have to worry about the abilities stacking to be too powerful.

I think we'll see this more frequently in coming waves since it creates some additional design space that straight stat lines, upgrade, and action bars can't.

Without the V1 title, it only has focus to help out with those awful green dice. Any Defender pilot can tell you how that works out.

I don't particularly miss having the evade action on Defenders. I usually fly Deltas when I fly them so taking the focus gives me an offensive action if I didn't need to use it on Defense . I rarely even take evades on ships that have the action unless I've got a way to take multiple actions. I find that Evade ends up being a wasted action for me much of the time whereas a Focus almost always gets some use.

I love Delta's with Cannons myself. They can afford to fly in with just a focus (and be offense first) because they have 3 shields and 3 hull. That White K makes them great jousters as well. The TAP is only a 2/2 (and probably no white K). It will live and die by that evade token. The V1 title gives it teeth and defense. (I too am having trouble picturing a time when the PAT will not be equipped with the V1 title.)

The least they could have done was put some Autothrusters in with it. Make it so I could get some without having to buy some other faction's ships...

Have you ever considered splitting a Viper with someone who wants the ship but isn't in particular need of thruster surplus? Vipers come with surplus Autothrusters.