Tie Advanced Prototype V1 Discussion (no X1 talk)

By heychadwick, in X-Wing

Hi,

I wanted to talk about the new ship for Wave 8 here, but the other thread was bogged down with stupid discussion about the X1 title and whether you can take it or not. PLEASE DO NOT BRING THAT UP HERE . Go to the other thread. I want to go with the assumption that you can't. If it comes out that you can and that I'm wrong, then fine. We can talk about it then, but until then, please don't bring it up.

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Now, I'll cherry pick some posts I made in the other thread that were drowned out that show the unique position that this ship is in.

This ship is in-between the Tie Fighter, Tie Advanced, and Tie Interceptor. It is not going to replace any of them. It is a mix of them. I will assume it has a dial that is between a Tie Fighter and an Interceptor. It might even have the same dial as the Interceptor (or close to it). That's OK as it's not the same ship. The huge difference is the attack dice of only 2 vs. 3. The Tie Interceptor is superior in attack in that way. If you want a high attack ship, you go for the Tie Interceptor. The Interceptor costs more points and is a nastier ship. The V1 will get TL and able to fire missiles, though. Not always used, but there will be times when you will find this worth it in some lists.

The Tie Advanced has the systems upgrade and will cost more points. Overall, the Tie Advanced will be superior in about every way, except movement. The named pilots will be nasty and have ATC to make them deadly. The Generics will be able to get Accuracy Corrector and use their actions for defense or movement. The Tie Advanced will have a whole hull and shield point over the Prototype. The V1 will have better movement, though, and be cheaper. It will still get TL and fire missiles, but not as durable or deadly as the tank that is the X1.

I feel sorry for those people that missed out on Waves 1-2. You didn't have to fly a ton of Tie Fighters and learn how good they are. So many people don't see beyond the Academy or Obsidian. They think you have to fly Tie Fighters in formation to make them worthwhile. These players never found the love of a bunch of mid-PS pilots zipping and barrel rolling all over the place and causing trouble. I LOVE Tie Fighters. Their movement is great and they can get all over the battlefield. They are good arc dodgers. OK...not GREAT like the Interceptors, but good. A good player can really flummox an opponent and get their Tie Fighters surrounding their ships and out of firing arcs. Yes, the humble Tie Fighter can be one shot, but they are cheap enough that it doesn't cripple your list. The V1 enters at this point. It's more survivable than a Tie Fighter as it's got the extra hit. Two Shield and two Hull will be better than 3 Hull and 1 Shield most of the time (yes, Proton Bombs and Adv Homing Missiles are there, but not all the time), especially with all the crit dealing going on. We already know the dial is better with the 4 green forward, but it will probably have better stuff all around. It will also have Boost to make it even more maneuverable. This will be one nimble ship! The two attack dice will be the same, but those used to Tie Fighters know that a good player can get within R1 often enough to boost that fire. Also, the ability to TL will help. Yes, there are times when you would rather do some maneuver or Focus and not take the TL, but there are times when you won't have anything better and will be happy to have that TL! Lastly, the V1 title means if you grab that TL, you will get a free Evade! This means you are fantastic at being offensive and defensive at the same time! You are almost like a super Tie Fighter! The V1 does cost more and you can't get as many as a standard Tie Fighter. You will miss them more when they die.

Overall, I see the V1 as being a very nimble knife fighter. It won't be the tank that the X1 is. It won't be as deadly as the Interceptor. It will be nastier and more maneuverable than the standard Tie Fighter. It's a great ship that will fill a nice role. Maybe not a whole list of them, but maybe so. You can use it as a better blocker, but I think you would be missing out on what this ship can do. I think it will be best used as the higher PS generics instead of the PS 2 as it will actually be useful to move around and cause damage. I think this is a great ship that can fill a slot as a beefed up Tie Fighter that isn't quite as expensive as the other versions. I think it's a perfect niche for a good pilot to exploit.

I think this ship fits into a great niche that is better than a Tie Fighter, but not quite as good as the other ships. With the V1 title, you can be offensive and defensive at the same time by getting the TL and Evade. It will be very hard to one shot kill it (with exceptions of Direct Hit and HLC combined with bad dice). I think the generics will be good ships to have in a list.

The Inquisitor will be nasty for not that many points! He will always get 3 dice when firing and you won't get an extra evade die for range. He will be best when hovering at range, but I think he will also be good for arc dodging. I think Tie Fighters are the original arc dodgers and good at it, but admit Interceptors are better with Boost. This guy will have both! So, he's good at range and he's good at arc dodging. What's not to love?

His PS doesn't quite sit in the right spot to challenge Soontir and Vader, and at Range 1 those pilots are nastier than The Inquisitor. but yeah, he's going to be a lot of fun.

And those S-thread Trackers...!

I think A-Wing will be the closet analog we have in the game currently. If the other pilots reflect the cost of Inky then I think the dial will have to be as good as or better than the A. If it is then ptl and title are no-brainers. I think the real question here is what will we end up doing with the mod slot?

I don't like the model. It's white. It doesn't have the solar panels on the outside. It's not going to match all my other TIEs.

His PS doesn't quite sit in the right spot to challenge Soontir and Vader, and at Range 1 those pilots are nastier than The Inquisitor. but yeah, he's going to be a lot of fun.

And those S-thread Trackers...!

ah, but he has prockets!

(and is only 34 points with them, ptl, title, & thrusters; doesn't have anti-synergy with ATC and is more action efficient than vader due to title)

only problem now is I gotta paint him red and give him a big wide-rimmed hat, for unexpected reasons

Edited by ficklegreendice

I think the Inquisitor is going to be an outlier points wise kinda like how Rhymer is for the bombers with his full 11 point increase over the basic version. His ability is /reeeeally/ good and he has the options available to use it very effectively.

His PS doesn't quite sit in the right spot to challenge Soontir and Vader, and at Range 1 those pilots are nastier than The Inquisitor. but yeah, he's going to be a lot of fun.

And those S-thread Trackers...!

ah, but he has prockets!

(and is only 34 points with them, ptl, title, & thrusters; doesn't have anti-synergy with ATC and is more action efficient than vader due to title)

only problem now is I gotta paint him red and give him a big wide-rimmed hat, for unexpected reasons

Maarek Stele (27)
Predator (3)
Proton Rockets (3)
Advanced Targeting Computer (1)
TIE/x1 (0)
Juno Eclipse (28)
Push the Limit (3)
Proton Rockets (3)
Advanced Targeting Computer (1)
TIE/x1 (0)
Darth Vader (29)
Predator (3)
Proton Rockets (3)
Advanced Targeting Computer (1)
TIE/x1 (0)
Given what i can get for a similar price point i'm really not seeing the appeal of the inquisitor myself.

I think The Inquisitor will be great. I'm not so sure about the generics, since they are basically the same as awings which don't see play. The title is very good for only 1 point but I'm not sure it's enough.

I think A-Wing will be the closet analog we have in the game currently. If the other pilots reflect the cost of Inky then I think the dial will have to be as good as or better than the A. If it is then ptl and title are no-brainers. I think the real question here is what will we end up doing with the mod slot?

The Prototype maybe, but the fact that the title grants action economy leans me to think that much like the StarViper this isn't a ship you PTL: it'll probably lack the green turns. I'm expecting a very TIE fighterlike dial.

Given what i can get for a similar price point i'm really not seeing the appeal of the inquisitor myself.

Thing is, the things you listed aren't similar price points because of the upgrades. That Maarek is 34, that Juno is 34 and that Vader (who's bizarrely missing his Engine Upgrade which nerfs him significantly) is 36.

The Inquisitor looks to be playable as a base model at 25 points, and his best upgrades (TIE/v1 and Veteran Instincts) are a mere 1pt each.

The Inquisitor's strength is price. He's an ace for the price of a generic. Soontir or Vader lite, and if you run him with minimal upgrades he remains cheap like that.

He's 25 points for a PS7 3 attack (because ability) arc dodging interceptor, 26 to make him PS9 or to add that action economy title. Give him both and a thread tracker and he's still cheaper than the basic PTL Soontir.

That's the same price as Biggs, a Warthog Y-wing, the basic StarViper, a PTL Royal Guard, the works.

Load him up with goodies (Veteran Instincts, TIE/v1 and Autothrusters) and he's 29 points. If PTL works on him well, that's 31.

The comparable Soontir (PTL, Autothrusters) is 32, 35 with Stealth Device. Vader (TIE/x1, ATC, VI, Engine Upgrade) weighs in at 35, or 37 with a 3 cost EPT like Predator. Those ships are better, but they're also about 10 points pricier.

Edited by Blue Five

I have been playing around with this build, it is pretty dependent on the dial having enough greens to support it however.

Inquisitor 25

Title 1

PTL 3

Hull Upgrade 3

Total = 32

I like the hull upgrade on him more than auto thrusters or even stealth device, I would like him as tanky as possible and I would also like to remove the possibility for him to be one shotted by 'direct hit.'

Personally I think the inquisitor is exactly what I have been missing in my elite imperial lists, a ship that I can rely on as more of a distance fighter. With his ability, and hopefully, that translating to denying an extra defensive die at range 3 I would want to run him out behind my heavier hitters like Fel and a titled up Vader.

I really hope the dial keeps this thing mobile however, I want it so desperately to be another reliable arc dodger and I can't help but salivate over both being able to boost and barrel roll without spending extra points on mobility upgrades.

Also the Inquisitor is PS8 not PS7.

Edited by Resv

Depending upon the price of the generic pilots, it seems like this ship will serve as an inexpensive, arc-dodging missile carrier. That could get very interesting - especially with thread trackers to equip on a heavier, higher PS ship. Use your alpha strike to drop the nastiest targets, then dodge away for the rest of the game with a shielded mini swarm.

Four hit points is fragile and you may lose those ships before they fire so they'll have to be cheap to be effective.

I like where this ship ends up.

I particularly like the idea of running the Inquisitor in a list with Soontir and Vader, or guarding the Emperor's shuttle, or with the tracker missiles in a group with three Tempest TIE Advanced armed with missiles.

Looks fun!

Four hit points is fragile and you may lose those ships before they fire so they'll have to be cheap to be effective.

Welcome to the world of Imperial fighters, the best we have is the Defender which doesn't see that much play anymore.

I think the Adv Prototype could act as great low cost "interceptor-like" option for bomber or punisher squads. XX-23 missiles plus 'crack shot' lighting up targets for heavier platforms to deliver ordnance onto?

I like it as a sturdier TIE Fighter. Sort of fits into the same role as the A-wing has for a filler ship if you have more points, rather than go for a TIE or Z-95. And when you add in Autothrusters and the Title, you have a nice sturdy filler/secondary attacker ship. Heck, Howlruner w/4 could be very fun.

Four hit points is fragile and you may lose those ships before they fire so they'll have to be cheap to be effective.

I don't see them as being that fragile. 2 shields, AT, and the free evade title is pretty good...... but they still only shoot for 2. But you're right, it all depends on how much the PS2 is.

To be amazing, I think they'd have to be 17 points. 17 + 2 (AT) + 1 (title) + 3 (missile) = 23. 23 * 3 = 69, which leave 31 points for the inquisitor.

The title gives them excellent action economy. TL + Evade + AutoThrusters is nice, but the 2 attack is difficult. And the nice thing about the tracers is it will also trigger the title. So in the opening joust, the generics would get Focus + TL + evade assuming they have someone with high PS land their tracers. After launching their missiles though, you're still only rolling 2.

I don't like the model. It's white. It doesn't have the solar panels on the outside. It's not going to match all my other TIEs.

Easier to spot on the table. You don't want to spend money on an expansion that nobody recognizes do you?

Four hit points is fragile and you may lose those ships before they fire so they'll have to be cheap to be effective.

Welcome to the world of Imperial fighters, the best we have is the Defender which doesn't see that much play anymore.

I use it every week as do loads of people it's not rare to see defenders in casual games.

All you have to do to shut the TAP down is shoot at it you'll then have a choice spend the focus on defence or save it to fire prokets and hope the green dice favour you(they won't and never do)

If it's 16 points it might work if it's closer to 20 the basic advanced with AC wins out because you can evade every turn and still score two hits.

His offensive efficiency is actually better than an ATC advanced, as he gets 3 dice without needing a TL, so that's what he brings in hobo'a list. You bring him instead of Juno for some targeting flexibility and extra points to trick out the other aces.

On the fluff side I was wondering if the V1 had any relation to the v-38 or the v-19 from the clone wars? A lineage to the phantom is more likely, maybe an advanced tie series separate from the x-1/avenger/defender line.

You know, if the EU wasn't currently in limbo that is.

I'm going to not assume A-wing parity until I see the dial. I kind of think it won't have a great dial, but that's just a hunch. It might be fast, but I don't think it will turn all that well. For the same reasons, PTL might be optimistic. If it's only got one set of banks green, PTL won't be great. You can always give it Mk2 engines, but then no autothrusters.

It's not a 100 point list I was just showing what he was up against for the same points value :)

I'm not saying he's not good but that at 30+ points he's got real competition for a spot in a list.

Cost of generics and dial will really make or break it as an option.

I'm going to not assume A-wing parity until I see the dial. I kind of think it won't have a great dial, but that's just a hunch. It might be fast, but I don't think it will turn all that well. For the same reasons, PTL might be optimistic. If it's only got one set of banks green, PTL won't be great. You can always give it Mk2 engines, but then no autothrusters.

If that pans out it may be an intentional design to avoid a second Fel.

If the other pilots reflect the cost of Inky

Ok, now I want 4 of them painted up in Pac Man ghost colors.

Edited by Forgottenlore