Epic Scum build

By barriecritzer, in X-Wing Squad Lists

IG-88A — Aggressor 36
Push the Limit 3
Advanced Sensors 3
"Mangler" Cannon 4
Seismic Charges 2
Autothrusters 2
IG-2000 0
Ship Total: 50

IG-88B — Aggressor 36
Push the Limit 3
Advanced Sensors 3
"Mangler" Cannon 4
Seismic Charges 2
Autothrusters 2
IG-2000 0
Ship Total: 50

IG-88C — Aggressor 36
Push the Limit 3
Advanced Sensors 3
"Mangler" Cannon 4
Seismic Charges 2
Autothrusters 2
IG-2000 0
Ship Total: 50

IG-88D — Aggressor 36
Push the Limit 3
Advanced Sensors 3
"Mangler" Cannon 4
Seismic Charges 2
Autothrusters 2
IG-2000 0
Ship Total: 50

Syndicate Thug — Y-Wing 18
Ion Cannon Turret 5
R4 Agromech 2
BTL-A4 Y-Wing 0
Ship Total: 25

Syndicate Thug — Y-Wing 18
Ion Cannon Turret 5
R4 Agromech 2
BTL-A4 Y-Wing 0
Ship Total: 25

Syndicate Thug — Y-Wing 18
Ion Cannon Turret 5
R4 Agromech 2
BTL-A4 Y-Wing 0
Ship Total: 25

Syndicate Thug — Y-Wing 18
Ion Cannon Turret 5
R4 Agromech 2
BTL-A4 Y-Wing 0
Ship Total: 25

As an epic scum build

Thoughts? Recommendations?

I like the idea you are going for. I would make a few changes though.

For the most part you need to get in there and get fairly close to "ION" your opponents. so first I would replace all the R4's with "Unhinged Astromechs". I think this will help the Y's more once you get into the furball.

Next on all 4 IG's drop "Autothrusters" for "Anti Pursuit Lasers". Since you will be getting deep into the mix, you might as well attack then each time they bump you.Then drop the "Seismic Charges" for "Proximity Mines". Much better to leave those little nuggets floating along getting in everyone's way. Might even force them to bump you and set off your "APL".

Just my two cents.