Are Imperials getting more meh?

By banjobenito, in X-Wing

The V1 adv. is a great addition to the imperial army. there are now midrange options that open up a lot. The shuttle becomes easier to take with a midrange fighter like this. It is going to have awing stats and probably an awing dial and then should also have an awing cost. I HOPE. I don't think they could put out an awing stat ship with a pre refit cost. I'm guessing the inquisitor paid a premium for his ability and/or they can take either advanced title (free systems on an awing?).

Don't forget the X1 fix and the new tie pilots too. Oh. And that punisher thingy. Oh and the resurrection of the basic bomber since new ordnance fixes make them awesome (inquisitor with tracers and some scimitars? Sexy).

Do not waver brother. The empire will not fall!

For the glory of the empire!

Hm? Ah Yes! Amen brother! (don't report me for heretical thoughts!)

I may be looking at this wrong: we're not really a glass cannon faction - we do, after all, pack peashooters, not autocannons! I suppose agility and action economy is our thing, and the prototype fits perfectly into that niche.

It's just that ... well, it's a bit samey isn't it? Wave 7? whack some extra bomb pods on there, and Bob(a)'s your uncle. Wave 8? Bend the tie foils a bit and job's done. It doesn't really help that we're now a ship behind too I suppose. All my favourite ships are wave three and earlier - Firespray, Interceptor, Lambda, Bomber [for the lols] - with the exception of the Phantom in wave four.

FFG have a clear idea about where the rebels are heading - they always have, and always will. Scum are the new hotness, turning heads and soaking up all the new dev ideas. It just leaves us imperials in third I guess. Could be worse - Third out of three in X-wing is still a well supported and exciting place to be :)

Edited by banjobenito

The V1 adv. is a great addition to the imperial army. there are now midrange options that open up a lot. The shuttle becomes easier to take with a midrange fighter like this. It is going to have awing stats and probably an awing dial and then should also have an awing cost. I HOPE. I don't think they could put out an awing stat ship with a pre refit cost. I'm guessing the inquisitor paid a premium for his ability and/or they can take either advanced title (free systems on an awing?).

Don't forget the X1 fix and the new tie pilots too. Oh. And that punisher thingy. Oh and the resurrection of the basic bomber since new ordnance fixes make them awesome (inquisitor with tracers and some scimitars? Sexy).

Do not waver brother. The empire will not fall!

For the glory of the empire!

Hm? Ah Yes! Amen brother! (don't report me for heretical thoughts!)

I may be looking at this wrong: we're not really a glass cannon faction - we do, after all, pack peashooters, not autocannons! I suppose agility and action economy is our thing, and the prototype fits perfectly into that niche.

It's just that ... well, it's a bit samey isn't it? Wave 7? whack some extra bomb pods on there, and Bob's your uncle. Wave 8? Bend the tie foils a bit and job's done. It doesn't really help that we're now a ship behind too I suppose. All my favourite ships are wave three and earlier - Firespray, Interceptor, Lambda, Bomber [for the lols] - with the exception of the Phantom in wave four.

FFG have a clear idea about where the rebels are heading - they always have, and always will. Scum are the new hotness, turning heads and soaking up all the new dev ideas. It just leaves us imperials in third I guess. Could be worse - Third out of three in X-wing is still a well supported and exciting place to be :)

Edited by Squark

Actually I'm more disappointed with the rebels. Sure, the Ghost and Phantom are going to be pretty unique, but I was hoping for a more unique fighter.

Actually I'm more disappointed with the rebels. Sure, the Ghost and Phantom are going to be pretty unique, but I was hoping for a more unique fighter.

More unique than the K-Wing? Is that even possible?!

Seriously, the Rebels don't have a huge number of options left really. Plenty to choose from for Scum, and the Imperials have plenty of options as well, especially if FFG gewt away from the current everything-Imperial-must-have-a-Twin-Ion-Engine mentality.

It's holding them back, both aesthetically and in terms of design space.

Edited by FTS Gecko

the Imperials have plenty of options as well, especially if FFG gewt away from the current everything-Imperial-must-have-a-Twin-Ion-Engine mentality.

It's holding them back, both aesthetically and in terms of design space.

Couldn't agree more.

NOPE...

:D

Actually I'm more disappointed with the rebels. Sure, the Ghost and Phantom are going to be pretty unique, but I was hoping for a more unique fighter.

More unique than the K-Wing? Is that even possible?!

Seriously, the Rebels don't have a huge number of options left really. Plenty to choose from for Scum, and the Imperials have plenty of options as well, especially if FFG gewt away from the current everything-Imperial-must-have-a-Twin-Ion-Engine mentality.

It's holding them back, both aesthetically and in terms of design space.

Oh it's unique, to be sure. I wouldn't call it a fighter, though.

I was thinking something like an ARC-170 or maybe a Stealth-X. Something that's more than just a jouster or turret platform.

NOPE...

:D

So ... you await the bomber mk2 and tie advanced mk2 being released over the next year with baited breath then Joe?

... While crazy new awesome ships with brand new set ups (iffy-stealth, slam, ships within ships, four red dice on a tank, 180 degree cannons, etc.) are popping on the other two factions?

But wait wait - this bomber has 4 pods! and that adv. is a bit more agile and a bit less durable!

tim-and-eric-mind-blown.gif

TBH i think it might just have been a bit of an oversight on FFG's part - two quite boring designs released back to back, while other faction's ships are introducing some game-changing mechanics :)

The punisher is game changing because of its named pilots and system slots. Death rain is wtfmines that not even emon can do, and redline does the impossible ofaking ordnance viable on his own

They're heavily distinguished from bombers mechanic-wise, just not in looks :P

NOPE...

:D

So ... you await the bomber mk2 and tie advanced mk2 being released over the next year with baited breath then Joe?

... While crazy new awesome ships with brand new set ups (iffy-stealth, slam, ships within ships, four red dice on a tank, 180 degree cannons, etc.) are popping on the other two factions?

But wait wait - this bomber has 4 pods! and that adv. is a bit more agile and a bit less durable!

tim-and-eric-mind-blown.gif

TBH i think it might just have been a bit of an oversight on FFG's part - two quite boring designs released back to back, while other faction's ships are introducing some game-changing mechanics :)

Ahh shush dat cry-cry, and just buy three of these badass-babies like the rest of us VETERAN-WINGERS!

:lol:

ffgswx35.jpg

Ain't even $150... plus you get a six-pack of Black Squadron TIE!!!

;)

Muh muh... fu.. but ... I ...

GIVE ME

Alright alright, you win Joe! :D

Muh muh... fu.. but ... I ...

GIVE ME

Alright alright, you win Joe! :D

Wuz worried about you my fine young IMP... but we Vets are here to kick you kids right back into play...

Dats one of our jobs... it's kinda fun too!

;)

I am buying three of the MIGHTY GON-GON-ZILLAS the same day they come out. We have at least three months to save up $150... it gets no easier.

:lol:

The prototype is probably going to be akin to what the Advanced was originally envisioned as. It gives the empire another cheap missile platform as an alternate to the Scimitar, with Autothrusters access. However, it's probably not going to be as good in a dogfight as a Tempest with AC.

Folks are also overlooking what appears to be another munitions Modification. Guidance Control? The icon indicates it has something to do with missile attacks, but I can't make out the rest of the text.

Personally I wish they had released a S&V epic ship concurrent or before the gozanti, it's not fun being a faction without a big ship in epic. To the OP, a little bit in my opinion. The Tie Punisher was a let down for me while the Inquisitor model is ok, I was really hoping for the Gunboat instead.

The prototype is probably going to be akin to what the Advanced was originally envisioned as. It gives the empire another cheap missile platform as an alternate to the Scimitar, with Autothrusters access. However, it's probably not going to be as good in a dogfight as a Tempest with AC.

Folks are also overlooking what appears to be another munitions Modification. Guidance Control? The icon indicates it has something to do with missile attacks, but I can't make out the rest of the text.

we're going have to assume it's a mod, since there aren't any other upgrade slots for the v1 (and it's got a title to stack with it)

which means it can go on anyone, potentially making the v1 redundant with the bomber instead of the advance

not saying it will (we got a whole new dial + title to differentiate it) but the mod will more likely be a boon to many ships rather than care out a niche for the v1 on its own

TBH i think it might just have been a bit of an oversight on FFG's part - two quite boring designs released back to back, while other faction's ships are introducing some game-changing mechanics

As others have mentioned, it seems more like a case of executive meddling. Disney likely insisted that they do a round of Rebels ships.

Personally I wish they had released a S&V epic ship concurrent or before the gozanti, it's not fun being a faction without a big ship in epic.

There there. I'm sure your Star Jewel and your Wild Karrde are in the pipeline.

Edited by DarthEnderX

TBH i think it might just have been a bit of an oversight on FFG's part - two quite boring designs released back to back, while other faction's ships are introducing some game-changing mechanics

As others have mentioned, it seems more like a case of executive meddling. Disney likely insisted that they do a round of Rebels ships.

Personally I wish they had released a S&V epic ship concurrent or before the gozanti, it's not fun being a faction without a big ship in epic.

There there. I'm sure your Star Jewel and your Wild Karrde are in the pipeline.

... I Hope NOT!

:mellow:

TBH i think it might just have been a bit of an oversight on FFG's part - two quite boring designs released back to back, while other faction's ships are introducing some game-changing mechanics

As others have mentioned, it seems more like a case of executive meddling. Disney likely insisted that they do a round of Rebels ships.

Personally I wish they had released a S&V epic ship concurrent or before the gozanti, it's not fun being a faction without a big ship in epic.

There there. I'm sure your Star Jewel and your Wild Karrde are in the pipeline.

I don't even play S&V, I just don't want them to have to go through what we have with the Raider.

Scums only been out since February it's a tad early to moan about their epic ship when they haven't yet got an equal number of small ships.

Am I bummed we still don't have the gunboat and avenger sure but I understand Punning Pundit wants Rebels in and ffg wants to keep him happy.

Fixed that for you.

I don't actually know anything about Star Wars; do/did the Imperials have any small based style fighter that did not follow the Tie model? I too am growing weary of tie-this and tie-that, but I do not know if there is anything else.

Sienar has the Imperial starfighter contract and they see no reason to reinvent the wheel. Or the ball at least.

As others have mentioned, it seems more like a case of executive meddling. Disney likely insisted that they do a round of Rebels ships.

Or they liked the ships and figured they could do fun things with them?

The Ghost and the v1 are good looking ships. The alternative is EU barrel scraping which gives us designs like the K-wing and the Mist Hunter, where it takes all of FFG's modelling wizardry to make them playable. The Ghost and TIE/v1 are preferable to the alternative of EU FrankenTIEs like the Galaxies ones and the TIE hunter.

Edited by Blue Five

Hi everyobe,long time listener first time caller.

I am have been a Star Wars fan for years, loved EU, but now I love Rebels just as much.

I have been playing x wing since just before wave 3 was released.

I don't think Imps are getting more meh at all!! Inquisitor's Tie is awesome, and the Gozanti is the ship I have been waiting for the most. I love EU, but I was getting pretty sick of all their tie rip offs (was never too big a fan of many of the random adaptations anyway)

Personally I wish they had released a S&V epic ship concurrent or before the gozanti, it's not fun being a faction without a big ship in epic. To the OP, a little bit in my opinion. The Tie Punisher was a let down for me while the Inquisitor model is ok, I was really hoping for the Gunboat instead.

Oh dear, did you forget about IGABCD? That's your Epic right there, son, and it'll burn a CR-90 to scrap by turn three. ;)

More seriously: It always felt weird that the Imperials would resort to non-hyperdrive-capable, small craft only to engage hostile warships. It felt exactly the opposite of what the OT was all about. But it is very, very scummy to do so, and I wouldn't have it any other way.

TBH i think it might just have been a bit of an oversight on FFG's part - two quite boring designs released back to back, while other faction's ships are introducing some game-changing mechanics

As others have mentioned, it seems more like a case of executive meddling. Disney likely insisted that they do a round of Rebels ships.

Eh. I think maybe FFG finally got around to watching Rebels and- because they are Star wars fans- fell hard for it.

I also think the Imperal identity is somewhat interesting. They are both the cheap swarm of TIES, and huge can't-fit-in-the-game Star Destroyers.

So to me, it makes a lot of sense to have a whole lot of mostly mid-point ships. Slight differences between them can add up to a huge headache for an opponent who needs to be prepared for _all_ of them.

Right now, someone who knows they're going to run into an Imperial has to think about:

PWT + Flanker builds

8 Tie swarms

3 mid power ships

Shuttle + Escorts

Each of those general archetypes has different ways to build (save the 8 Swarm, obvs), and different synergies to bring. The TAP will add yet another layer of distraction to this.

The TAP can be built as both a flanker and a tank. That's a huge degree of flexibility. Pair that with a Bomber and a 2 ship list is upset. Pair it with Vader and watch even Han get worried. Pair it with Soontir and everyone is tearing their hair out. And no matter what small ship you pair it with- there's room for another.

Also: I heart that a great way to fly the Gozanti will be to put a couple together, and bring 8 TIEs. There's nothing more Imperal than that!

... that'll make the standard Tie flyable again.

You've. Got. To be. Kidding me.

Edited by z0m4d