Hi, lurker here. I find there is a disconnect with how the squadrons activate. If I were doing some game design with this game I would have some upgrade cards for squadrons with flight leaders that would give the ability Squadron 3 to a model. I would then release new cards for some named characters that gave them the squadron ability too. That way ships could command lacal squadrons or a squadron commander could control them. I would not change the basic rule about activation phases so that the downside to squadron commanders would be that ships using squadron dials or tokens could activate faster. This would let squadrons persue ships effectively which would make many unescorted capital ships at risk to fighter attacks.
That's my $0.05.
Cheers,
Critical
PS FFG, I would be happy to contribute! Where do I sign up?