So, we all know that the Defender, despite its fluff as probably the most dangerous starfighter in the galaxy, is a little underwhelming in X-Wing. Part of the reason for that, I think, is that X-Wing just doesn't properly simuate the Defenders full capabilities. The Defender is better than a normal TIE for a bunch of reasons, but primarily because it just has so mnay more features than most other variants; in the books, a TIE Defender has:
- Strong shields
- Heavy Damage output
- Great manoeuvrability
- Missiles
- An Ion Cannon
- A Tractor beam
Now, finally, we have all of those as in-game, but, at present, they can;t all be loaded onto one ship. Hence, I propse the following title:

Why would this be good? Several reasons:
Firstly, it buffs the Defender in a potent but subtle way, and in a way that hasn't, so far, been used to tweak any other ships. It's similar to IG-88 B's ability, but made different by the inability to deal damage with the cannon, which will encourage the use of ion cannons and tractor beams. The ability to do a traditional 3 or 4 dice atack (at range 1), and then potentially deal an ion token or a tractor beam token (or even a stress token I suppose) as well makes the Defender potentially more powerful than any of the other heavy hitters out there - among small based ships (assuming no EPTs and excluding the HLC/prockets, which the Defender could carry anyway), only Corran, the TIE Phantom, Advanced Proton Torpedoes and theoretically a TLT Y-Wing with the BTL-A4 title could do more damage in a single turn, and none could do that damage and add a control element. That seems appropriate for what is supposed to be an incredibly dangerous starfighter.
Secondly, by encouraging the use of control cannons (as opposed to HLCs, Manglers or Autoblasters) it promotes the use of fluffy Defender armament, and helping the game (and the metagame) adhere closer to the SW universe rather than just MinMaxing everything is, IMO, a good thing.
Thirdly, and somewhat similarly, it allows the true Defender from the books to show up ingame for people who enjoy flying thematic ships and lists. Consider my list of points from above:
- Strong shields and heavy damage output
- Already provided by the base ships 3s in these categories.
- Great manoeuvrability
- Add the Twin Ion Engine Mk 2 card for 1 point
- Missiles
- Add a concussion missile for 4 points
- An Ion Cannon and a Tractor beam
- Add the one point title, three point ion cannon and the one point tractor beam, and then actually use the two cannons thanks to the extra firing opportunity.
All together, that's 10 points of upgrades, (i.e. a 40 point Delta Squadron pilot). You could only fly two of them in any given list and sure, they might not be meta-defining in any way. They might not even be super competetive. But they would be fluffy, potent little ships that I think fans of the Defender would like to put on the board purely as fans, if not as serious tournament players.