Not sure if you guys have heard this but...

By cruiser2710, in Star Wars: Armada

Going by this, if it makes it's way to Armada, I have a feeling it'll be a small ship instead of getting squadron base

Going by this, if it makes it's way to Armada, I have a feeling it'll be a small ship instead of getting squadron base

It's just under half the length of the CR-90, so it'll probably win the prize for smallest small ship...

It might.

Going by this, if it makes it's way to Armada, I have a feeling it'll be a small ship instead of getting squadron base

It's just under half the length of the CR-90, so it'll probably win the prize for smallest small ship...

But Armada is not really to scale so they could make it the same size as the CR90. But if they did that the tie fighters attached to the bottom would look way out of proportion.

Most probably FFG might not even have those attached TIEs. Most likely FFG might make it slightly smaller than CR90?

Like the one Mel designed.

I doubt it would have the little bitty ties attached to it because it would most likely have some keyword that may allow it to "deploy" additional squadrons (TIEs of various variants) or otherwise allow the player to go beyond the usual squadron limit. I'd theorize that it would be a new type of upgrade card or otherwise limited to that particular type of ship (carrier?) so you just don't swarm with Gozanti's like you can with the CR90.

it could also be the first squadron command issuing squadron in the game :P

I'd rather see a purpose built carrier. Like the Ton Falk Escort Carriers; nearly no armament, a large squadron number, and slots for improving that function. No surprises, you know what you'll get when it's in a list. Plus it's the right size for a small ship base.

I'd think we'd get Escort Carriers before we get Gozantis, as they fit better in therms of size.

Also I want one called "Boolean" like the whale.

So let me get this straight, -_-

X-wing is going to get docking/launching mechanics and actions but Armada won't? :wacko:

FFG, we need to talk :angry:

Edited by Marinealver

So let me get this straight, -_-

X-wing is going to get docking/launching mechanics and actions but Armada won't? :wacko:

FFG, we need to talk :angry:

;)

So let me get this straight, -_-

X-wing is going to get docking/launching mechanics and actions but Armada won't? :wacko:

FFG, we need to talk :angry:

If your fighters were docked for one turn in Armada, they would sit out 1/6 of the game. If they were docked for two turns, they would be out for 1/3 of the game. And so on.

That's not a mechanic you want to implement, particularly when the game's focus is not on fighters.

So let me get this straight, -_-

X-wing is going to get docking/launching mechanics and actions but Armada won't? :wacko:

FFG, we need to talk :angry:

If your fighters were docked for one turn in Armada, they would sit out 1/6 of the game. If they were docked for two turns, they would be out for 1/3 of the game. And so on.

That's not a mechanic you want to implement, particularly when the game's focus is not on fighters.

Still by a thematic standard it doesn't make sense. Just because the focus is on the large ships aren't these large ships supposed to be squadron carriers as well? Will these squadron be able to get into action at turn 1 too? So the turn limit mechanic I know it curtails the game to keep it from going to time still that is with the overall design of the game which is separating itself from the theme of starwars.

I don't think carrying and deploying fighters is a particularly Star Warsy theme, though. We see that, what, during the first Death Star run and never again? TIEs are there when they need to be; it's not like Battlestar Galactica where launching fighters is a significant focus. It's just something that's assumed to happen off screen so we can get to the shooting faster.

docking in armada would be weird

would basically be a giant middle finger to interceptors and the like

"okay gang, there's a bunch of nasty 6 dice interceptors the opponent spent like 60-80 points on, so let's just hang tight in this here neb until we're in spitting distance of that star destroyer!" - Keyan Farlander

Edited by ficklegreendice

I say like ANY SMART PERSON IN HISTORY they simple deploy fighters BEFROE SHOOTING STARTS (A.K.A the game starts) makes perfect sense if you ask me...

And besides at least rebel fighters almost always hypersoaced in on their own power

I doubt it would have the little bitty ties attached to it because it would most likely have some keyword that may allow it to "deploy" additional squadrons (TIEs of various variants) or otherwise allow the player to go beyond the usual squadron limit. I'd theorize that it would be a new type of upgrade card or otherwise limited to that particular type of ship (carrier?) so you just don't swarm with Gozanti's like you can with the CR90.

Why should a ship that can hold 2 fighters do that and carrier battleships not?

I don't think carrying and deploying fighters is a particularly Star Warsy theme, though. We see that, what, during the first Death Star run and never again? TIEs are there when they need to be; it's not like Battlestar Galactica where launching fighters is a significant focus. It's just something that's assumed to happen off screen so we can get to the shooting faster.

Many people do. And we hardly see anything of anything in the movies.

Edited by DScipio

docking in armada would be weird

would basically be a giant middle finger to interceptors and the like

"okay gang, there's a bunch of nasty 6 dice interceptors the opponent spent like 60-80 points on, so let's just hang tight in this here neb until we're in spitting distance of that star destroyer!" - Keyan Farlander

They can still be intercepted launching doesn't mean attack. Oh the B-wing bombers launched, that's cute, launch the TIE Interceptors right into them.

I say like ANY SMART PERSON IN HISTORY they simple deploy fighters BEFROE SHOOTING STARTS (A.K.A the game starts) makes perfect sense if you ask me...

And besides at least rebel fighters almost always hypersoaced in on their own power

Yes, because reserves and flanking attacks never happend: "Oh this might be the battle, better scramble everything we have, I am sure nothing can surprise us leavin us with tired pilots that are engaged elsewhere."

So let me get this straight, -_-

X-wing is going to get docking/launching mechanics and actions but Armada won't? :wacko:

FFG, we need to talk :angry:

I'm not sure that the Gozanti carrier has that much of a place in Armada. It seems to exist in order to carry a flight (= 1/4 of a squadron) into and out of hyperspace to a location that doesn't have a larger carrier or an Imperial garrison. Aside from the Raider, all of the Imperial ships have carrying capacity much greater than a Gozanti carrier.

BUT, that doesn't mean that I don't want it in Armada. I just think it's better suited for X-Wing epic.

Edited by Mikael Hasselstein

I say like ANY SMART PERSON IN HISTORY they simple deploy fighters BEFROE SHOOTING STARTS (A.K.A the game starts) makes perfect sense if you ask me...

And besides at least rebel fighters almost always hypersoaced in on their own power

Yes, because reserves and flanking attacks never happend: "Oh this might be the battle, better scramble everything we have, I am sure nothing can surprise us leavin us with tired pilots that are engaged elsewhere."

Well that kind of thing affects aircraft carriers that are way out of the battle in reality something that is "in a battle" will have all of its fighters scrambled because it is way to dangerous to launch and recover fightercraft during a battle except in extreme circumstances

I say like ANY SMART PERSON IN HISTORY they simple deploy fighters BEFROE SHOOTING STARTS (A.K.A the game starts) makes perfect sense if you ask me...

And besides at least rebel fighters almost always hypersoaced in on their own power

Yes, because reserves and flanking attacks never happend: "Oh this might be the battle, better scramble everything we have, I am sure nothing can surprise us leavin us with tired pilots that are engaged elsewhere."

Well that kind of thing affects aircraft carriers that are way out of the battle in reality something that is "in a battle" will have all of its fighters scrambled because it is way to dangerous to launch and recover fightercraft during a battle except in extreme circumstances

A big difference between RW carriers and carrier combat in Star Wars is that in the SWU there's hyperspace and the prospect that an enemy can be on top of you at any moment's notice.

So I do believe that the rapid scrambling of fighters would be a very definite thing in the SWU. That's why TIE fighters are kept in racks aboard a star destroyer, so that many of them can deploy very rapidly.

So let me get this straight, -_-

X-wing is going to get docking/launching mechanics and actions but Armada won't? :wacko:

FFG, we need to talk :angry:

If your fighters were docked for one turn in Armada, they would sit out 1/6 of the game. If they were docked for two turns, they would be out for 1/3 of the game. And so on.

That's not a mechanic you want to implement, particularly when the game's focus is not on fighters.

You may not want that implemented, but based on how much people talk about it I thinks some of us would like it.