Adv homing missiles, Is it the Best missile Ever or the Worst?

By Marinealver, in X-Wing

Pros

  • deals critical damage through shields (bye bye E-wing)
  • Does not spend target lock

Cons

  • Only Range 2
  • Low damage average from critical hit deck
  • discards to make attack

Neutral (neither good or bad)

  • 3 firepower at range 2
  • 3 point cost (the same as the cheapest missile)

So it shows it hitting a B-wing but if you want to kill a B-wing or something with more than 2 hull you will need at least 2. I say it may push that 3+ hull value a little bit more so that shield tanks (E-wing, A-wing) are not so tough. However I don't see it being able to take on a phantom or something like that.

The restricted Range 2 means I only see it in one of 2 builds.

  1. The first one is obviously a fully loaded Major Rhymer upping his firepower to 3 which really isn't a fire power upgrade but the crit through shields is something.
  2. Not so much but basically a six Z-95 missile swarm to get as many range 2 bands as possible.

it's shite unless spammed

hitting through shields is meaningless if you have to go through shields to finish the job

crit fishing is rng layered on top of dice rolls; not terribly reliable

this missile is "go hard or go home" taken to its extreme. 5 A-wings/5 Talas + Blount or bust, imo

sure with 1 (if you're really lucky) you could polish off corran. with 2, you could seal the deal.

With six you could actually reliably down an aggressor or dash with half the effort :P

Edited by ficklegreendice

We did get 2 more ships that will be scared of it. So, who knows.

Rhymer with two of these and extra munitions will definitely be a thing. Outside that the big advantage to these is to start hitting bulky shielded ships with crit debuffs early in the game to cripple big threats like the Falcon before you lose any of your own ships. Large base ships are much easier to get in the right range of and suffer much more from any sort from crit effects then other ships because of how much they rely on their actions and raw stats to justify their high cost.

I wonder how well it'd do as part of an AC Tempest mini-swarm. 24 points each, allowing for 4 of the things in a 100-point list. A few early crits on a key target would potentially make the steady 2-damage shots much more deadly in the late game, and/or make their inherent tankiness that much more effective.

Maarek is pleased. Most pleased...

Rhymer with two of these and extra munitions will definitely be a thing. Outside that the big advantage to these is to start hitting bulky shielded ships with crit debuffs early in the game to cripple big threats like the Falcon before you lose any of your own ships. Large base ships are much easier to get in the right range of and suffer much more from any sort from crit effects then other ships because of how much they rely on their actions and raw stats to justify their high cost.

directly hit/damage array/injured pilot etc. Soontir begs to freaking differ

so does Dash

and Aggressors

and Corran...

Edited by ficklegreendice

Rhymer with two of these and extra munitions will definitely be a thing. Outside that the big advantage to these is to start hitting bulky shielded ships with crit debuffs early in the game to cripple big threats like the Falcon before you lose any of your own ships. Large base ships are much easier to get in the right range of and suffer much more from any sort from crit effects then other ships because of how much they rely on their actions and raw stats to justify their high cost.

directly hit/damage array/injured pilot etc. Soontir begs to freaking differ

so does Dash

and Aggressors

and Corran...

....That only reinforces my point. Dash and the IGs are large shielded ships and are therefor included in what I said, Fel has no shields so while these will still be useful against him the ATS on the TIE advanced is much more reliable, Corran will just be straight up dead after one or two shots from these so the debuffs really don't matter lol

Again, many people seem to be missing the point of these. The important part of it isn't the damage, it is the critical effect. About half the damage deck is cards that can really ruin a fat turrets day if they get hit with them early. That's what it will primarily get used for. Yeah, you may occasionally get lucky and pop corran early, but mostly these will be degrading the efficiency of large, tough ships.

For only three points? I love em... especially on Rhymer or Maarek Stele. Especially Maarek Stele.

The beauty comes in the auto-crit, not the straight damage. Yeah, with bigger ships you'll need to still saw through shields to finish them (unless you hit them with enough AHMs!!!), but you could very easily make them job significantly easier depending on the crit. Super-Dash? Enjoy your new zero Pilot Skill. Corran Horn with R2-D2? Hey, direct hit! Fat Han? Uh oh, no 3-P0 with zero agility. IGB? injured pilot says hello to your obnoxious gunner ability.

Combine em' with Proton Bombs for additional crits-to-hull shenanigans!

Yes, against a lot of ships they're gonna be "meh"... but against a lot of high shield ships? You could really mess with em' early. Heck, you could potentially kill B-Wings and IGs considerably faster if you just focus on hitting em' with AHMs and Proton Bombs, never bothering to touch the shields. TIE Bomber? You're probably not gonna get more than a hit through at R2 anyways with your primary, might as well make it a crit.

The R2 only is a nasty restriction, though. Still, Rhymer slinging out crits at all the ranges and Maarek Stele getting to pick which of those crits your ship auto-takes... that I really like. Maarek Stele is now a **** near guarantee to either cripple a critical target OR pop a 2-hull ship right off the board. He shall now henceforth be known as "the Corranbane".

For only three points? I love em... especially on Rhymer or Maarek Stele. Especially Maarek Stele.

The beauty comes in the auto-crit, not the straight damage. Yeah, with bigger ships you'll need to still saw through shields to finish them (unless you hit them with enough AHMs!!!), but you could very easily make them job significantly easier depending on the crit. Super-Dash? Enjoy your new zero Pilot Skill. Corran Horn with R2-D2? Hey, direct hit! Fat Han? Uh oh, no 3-P0 with zero agility. IGB? injured pilot says hello to your obnoxious gunner ability.

Combine em' with Proton Bombs for additional crits-to-hull shenanigans!

Yes, against a lot of ships they're gonna be "meh"... but against a lot of high shield ships? You could really mess with em' early. Heck, you could potentially kill B-Wings and IGs considerably faster if you just focus on hitting em' with AHMs and Proton Bombs, never bothering to touch the shields. TIE Bomber? You're probably not gonna get more than a hit through at R2 anyways with your primary, might as well make it a crit.

The R2 only is a nasty restriction, though. Still, Rhymer slinging out crits at all the ranges and Maarek Stele getting to pick which of those crits your ship auto-takes... that I really like. Maarek Stele is now a **** near guarantee to either cripple a critical target OR pop a 2-hull ship right off the board. He shall now henceforth be known as "the Corranbane".

Yes. All of this. And if you do get one that gets flipped down after its effect you can use Colzet to trigger it again every single turn of the game.

For only three points? I love em... especially on Rhymer or Maarek Stele. Especially Maarek Stele.

The beauty comes in the auto-crit, not the straight damage. Yeah, with bigger ships you'll need to still saw through shields to finish them (unless you hit them with enough AHMs!!!), but you could very easily make them job significantly easier depending on the crit. Super-Dash? Enjoy your new zero Pilot Skill. Corran Horn with R2-D2? Hey, direct hit! Fat Han? Uh oh, no 3-P0 with zero agility. IGB? injured pilot says hello to your obnoxious gunner ability.

Combine em' with Proton Bombs for additional crits-to-hull shenanigans!

Yes, against a lot of ships they're gonna be "meh"... but against a lot of high shield ships? You could really mess with em' early. Heck, you could potentially kill B-Wings and IGs considerably faster if you just focus on hitting em' with AHMs and Proton Bombs, never bothering to touch the shields. TIE Bomber? You're probably not gonna get more than a hit through at R2 anyways with your primary, might as well make it a crit.

The R2 only is a nasty restriction, though. Still, Rhymer slinging out crits at all the ranges and Maarek Stele getting to pick which of those crits your ship auto-takes... that I really like. Maarek Stele is now a **** near guarantee to either cripple a critical target OR pop a 2-hull ship right off the board. He shall now henceforth be known as "the Corranbane".

Yes. All of this. And if you do get one that gets flipped down after its effect you can use Colzet to trigger it again every single turn of the game.

I just realized that Colzet is going to be freaking obnoxious with some of those. Holy crap, finally I'll be happy to see minor explosion!

For only three points? I love em... especially on Rhymer or Maarek Stele. Especially Maarek Stele.

The beauty comes in the auto-crit, not the straight damage. Yeah, with bigger ships you'll need to still saw through shields to finish them (unless you hit them with enough AHMs!!!), but you could very easily make them job significantly easier depending on the crit. Super-Dash? Enjoy your new zero Pilot Skill. Corran Horn with R2-D2? Hey, direct hit! Fat Han? Uh oh, no 3-P0 with zero agility. IGB? injured pilot says hello to your obnoxious gunner ability.

Combine em' with Proton Bombs for additional crits-to-hull shenanigans!

Yes, against a lot of ships they're gonna be "meh"... but against a lot of high shield ships? You could really mess with em' early. Heck, you could potentially kill B-Wings and IGs considerably faster if you just focus on hitting em' with AHMs and Proton Bombs, never bothering to touch the shields. TIE Bomber? You're probably not gonna get more than a hit through at R2 anyways with your primary, might as well make it a crit.

The R2 only is a nasty restriction, though. Still, Rhymer slinging out crits at all the ranges and Maarek Stele getting to pick which of those crits your ship auto-takes... that I really like. Maarek Stele is now a **** near guarantee to either cripple a critical target OR pop a 2-hull ship right off the board. He shall now henceforth be known as "the Corranbane".

Yes. All of this. And if you do get one that gets flipped down after its effect you can use Colzet to trigger it again every single turn of the game.

I just realized that Colzet is going to be freaking obnoxious with some of those. Holy crap, finally I'll be happy to see minor explosion!

Imagine Blinded Pilot.

It's not about killing the target, though I have insta-killed whisper once with a proton bomb. It's about giving them a crippling effect.

Direct Hit: 21%

good cards: console fire, blinded pilot, injured pilot, damaged cockpit, damaged sensor array, structural damage, weapon malfunction, damaged engine - 48%

decent cards: minor explosion, stunned pilot, minor hull breach - 18%

situational cards: munitions failure, thrust control fire - 12%

So the way I see it, you have about a 70% chance to deal a really good impairment on your opponent, with a 21% chance to insta-gib an ewing

So the way I see it, you have about a 70% chance to deal a really good impairment on your opponent, with a 21% chance to insta-gib an ewing

I don't see it as THAT good. If your shot doesn't kill your opponent then getting direct hit or minor explosion are sub-optimal with this because you are (probably) giving up damage to do it. If we assume that you would have hit for 2 points of damage without the missile, then direct hit is an even wash and minor explosion is worse because it might not trigger.

The way I figure it, you've got around a 55% chance of getting a good crit on a big ship with this, with another 15-20% that it will be a neutral effect.

The new advanced will also come with only 2 hull so the list of insta-kills is longer than corran.

Range 2 is a really harsh restriction. I think Wave 7 + Episode 7 stuff will land really hard in the meta, but I don't know what will be left. It's hard to predict how valuable a missile like this is without knowing which ships will even be available to shoot.

But I think it is likely that this missile will target a select subset of ships and that this subset can only get less common as the mets diversifies.

Range 2 is a really harsh restriction. I think Wave 7 + Episode 7 stuff will land really hard in the meta, but I don't know what will be left. It's hard to predict how valuable a missile like this is without knowing which ships will even be available to shoot.

But I think it is likely that this missile will target a select subset of ships and that this subset can only get less common as the mets diversifies.

Yes but that is the point. To force the meta to diversify.

You can 1 shot horn with it therefore it is awesome in my book, it is a 2 pt cheaper proton bomb

So it shows it hitting a B-wing

I personally believe just after this picture was taken the B-wing successfully evaded.

"the Corranbane".

I prefer 'Corranbane Tobra'.

Lieutenant Blount (17)

XX-23 S-Thread Tracers (1)

Bandit Squadron Pilot (12)

Advanced Homing Missiles (3)

Bandit Squadron Pilot (12)

Advanced Homing Missiles (3)

Bandit Squadron Pilot (12)

Advanced Homing Missiles (3)

Bandit Squadron Pilot (12)

Advanced Homing Missiles (3)

Prototype Pilot (17)

Proton Rockets (3)

Autothrusters (2)

Total: 100

View in Yet Another Squad Builder

Screw PWTs, this is going to be the new OP.

Lieutenant Blount (17)

XX-23 S-Thread Tracers (1)

Bandit Squadron Pilot (12)

Advanced Homing Missiles (3)

Bandit Squadron Pilot (12)

Advanced Homing Missiles (3)

Bandit Squadron Pilot (12)

Advanced Homing Missiles (3)

Bandit Squadron Pilot (12)

Advanced Homing Missiles (3)

Prototype Pilot (17)

Proton Rockets (3)

Autothrusters (2)

Total: 100

View in Yet Another Squad Builder

Screw PWTs, this is going to be the new OP.

I'd probably still want Concussion Missiles with this build.

CHIRANEAU: "Fel, I saw some dart hit you. Are you okay?"

SOONTIR: "I'm fine. It clipped my stealth device, but no damage."

CHIRANEAU: "Alright, proceed to att-"

SOONTIR: "WHAT ON EARTH THEY JUST LAUNCHED SIX MISSILES AT MY FACE"

which he then proceeds to effortlessly dodge :P

now homing missiles though...

Best part of that build is the way the rest of that game unfolds should that tracer missile miss. :P