Pros
- deals critical damage through shields (bye bye E-wing)
- Does not spend target lock
Cons
- Only Range 2
- Low damage average from critical hit deck
- discards to make attack
Neutral (neither good or bad)
- 3 firepower at range 2
- 3 point cost (the same as the cheapest missile)
So it shows it hitting a B-wing but if you want to kill a B-wing or something with more than 2 hull you will need at least 2. I say it may push that 3+ hull value a little bit more so that shield tanks (E-wing, A-wing) are not so tough. However I don't see it being able to take on a phantom or something like that.
The restricted Range 2 means I only see it in one of 2 builds.
- The first one is obviously a fully loaded Major Rhymer upping his firepower to 3 which really isn't a fire power upgrade but the crit through shields is something.
- Not so much but basically a six Z-95 missile swarm to get as many range 2 bands as possible.