Fett *should* be able to be ps 9. Actually it is a little known fact but the slave 1 should have been able to get an agility 3, but both the ship and Fett's pilot skill are too weighed down by the baggage of his tragic backstory.
Dengar is pilot skill 9? Really FFG considers Dengar a better pilot than Boba Fet?
You may have meant this, but using Gunner on his own early attack prevents him from using the attack granted by his pilot ability at all.Gunner will probably be less ideal for him. He shoots at PS9, so using Gunner early on his initial attack will prevent you from having it available during your defense.
I actually think running him with Gunner is still a good idea. You use it on the primary when he doesn't have arc, and on the defensive shot when that situation comes up.
If PS was meant to be an accurate measure of piloting prowess, that would mean that this game considers Tarn Mison (a unique character with rather useful special ability) to be less skilled than a bunch of nameless Red Squadron Pilots who have no such special ability.
Some named characters are basically very minor in importance - Tarn Mison is one. Just because a character is unique - doesn't mean they're exceptionally talented.
Yes but Tarn Mison is only pilot skill 3. So using that pilot might have been a poor example. ![]()
Oh and to note, Wedge would have destroyed the first death star if he didn't get hit by Vader's wingman. He saved Luke and took down an AT-AT where Luke failed, Wedge is a better pilot than Luke. ![]()
I actually think running him with Gunner is still a good idea. You use it on the primary when he doesn't have arc, and on the defensive shot when that situation comes up.You may have meant this, but using Gunner on his own early attack prevents him from using the attack granted by his pilot ability at all.Gunner will probably be less ideal for him. He shoots at PS9, so using Gunner early on his initial attack will prevent you from having it available during your defense.
That's 5 points for a "sometimes" upgrade. IMO you're better off relying on just arcing soonts and the like
Especially since he backs no evade and 2 agi (recon?)
Lemme' put my thoughts out there on PS9 Dengar this way.
Just because I'm a great pilot doesn't mean I'm a great driver.
I actually think running him with Gunner is still a good idea. You use it on the primary when he doesn't have arc, and on the defensive shot when that situation comes up.
You may have meant this, but using Gunner on his own early attack prevents him from using the attack granted by his pilot ability at all.Gunner will probably be less ideal for him. He shoots at PS9, so using Gunner early on his initial attack will prevent you from having it available during your defense.
That's 5 points for a "sometimes" upgrade. IMO you're better off relying on just arcing soonts and the like
Especially since he backs no evade and 2 agi (recon?)
I'm swinging back and forth on it.
If you miss the first primary attack, then Gunner is still Gunner and you'll usually want to use it right away. You're trading that second, later attack for a second attack roll right now. It could be useful, especially if it kills something before it can shoot you, but you're basically giving up your pilot ability for that round.
On the other hand, saving Gunner to use on the reactive attack can have more of a deterrent effect. If you can put Soontir Fel in arc at R1-2 (doable with barrel roll and a large base), you can force him to decide if it's really worth shooting you and risking two return shots. The best way to keep your 50+ point ship alive is to keep your opponent afraid to shoot at it.
The way I see it is you want to get three attacks if at all possible, because you stand more of a chance to burn through the defensive tokens.
This is an interesting opportunity.
Yes, yes, Dengar is a better pilot than Boba Fett. The terror of Slave-1 is that Fett's coming for you, not that he's going to net you out of the sky.
Anyway, the Jumpmaster is many many firsts.
- First ship with an asymetric dial
- First ship with Crew and Salvaged Astromech
- First ship with Illicit and Salvaged Astromech
Way I see it, the R4 Aggromech and R4-B11 are great options on the ship.
R4 Aggro + Recon Specialist looks quite appetizing, moreso than any gunner shenangians, on Dengar.
First, you attack. Spend a Focus Token here.
Second, you defend. You may spend a Focus Token to avoid damage with your 2 agility
Third, you attack again. Spend a Target Lock here. If you did not spend your focus to defend, you may add it as well.
That's nasty.
Agree, no one will want to have Dengar in his sights. That´s means you have a soft evasion on him upping his survival odds. Quite tricky and interesting.
Is it just me or does Dengar have the potential to be the best 1v1 ship in the game?
Sure we don't know about all the unreleased crew,new astromechs and dial yet, but at ps9/11 with a large base boost he should be able to get most ships in arc and then he's on a constant Corran horn double tap, for example with recon spec and r4 as mentioned above. That's way better than gunner, you actually get two full attacks than can both do damage.
If scum gets 1-2 defensive crew or astromechs (which seems like given ffgs effort to bring scum up to par) I can see him become king of the hill, better than Han (who will really fear TLT btw).
Edited by Celes
If PS was meant to be an accurate measure of piloting prowess, that would mean that this game considers Tarn Mison (a unique character with rather useful special ability) to be less skilled than a bunch of nameless Red Squadron Pilots who have no such special ability.
Some named characters are basically very minor in importance - Tarn Mison is one. Just because a character is unique - doesn't mean they're exceptionally talented.
Yes but Tarn Mison is only pilot skill 3. So using that pilot might have been a poor example.
Actually, he's a perfect example of what I'm trying to show you. Read my example again and note that I have more than 10 people agreeing with me about it.
If PS was meant to be an accurate measure of piloting prowess, that would mean that this game considers Tarn Mison (a unique character with rather useful special ability) to be less skilled than a bunch of nameless Red Squadron Pilots who have no such special ability.
Some named characters are basically very minor in importance - Tarn Mison is one. Just because a character is unique - doesn't mean they're exceptionally talented.
Yes but Tarn Mison is only pilot skill 3. So using that pilot might have been a poor example.
Actually, he's a perfect example of what I'm trying to show you. Read my example again and note that I have more than 10 people agreeing with me about it.
So why is Dengar a minor character that had no name much like Tarn is 9 while Boba Fet a main character is 8?
Dengar's been a bounty hunter for 20-odd years or more (he's one in TCW and in TESB) - he was an experienced adult when Boba Fett was still a child) If we treat the X-wing-verse as drawing heavily on the EU, Dengar also has a short story all to himself. Tarn Mison has none of that.
Boba Fett is a main character?
Is it just me or does Dengar have the potential to be the best 1v1 ship in the game?
Sure we don't know about all the unreleased crew,new astromechs and dial yet, but at ps9/11 with a large base boost he should be able to get most ships in arc and then he's on a constant Corran horn double tap, for example with recon spec and r4 as mentioned above. That's way better than gunner, you actually get two full attacks than can both do damage.
If scum gets 1-2 defensive crew or astromechs (which seems like given ffgs effort to bring scum up to par) I can see him become king of the hill, better than Han (who will really fear TLT btw).
Boba Fett is a main character?
Yeah I was going to say... He had a short scene in ESB, and a bit more screen time in RotJ. But he was far from being a main character.
I mean if you consider movie lore only, Fett is at best competent at his job. He follows Han from the asteroid field to Bespin, where he does nothing more then pick up a Hansicle, and fly it to Tatooine and gives it to Jaba. He then latter on is knocked off a skiff car by a blind Han solo who hits him on accident and is eaten by the Sarlack.
That's not exactly an impressive showing. The only reason anyone was at all interested in Boba Fett, was because he had cool looking armor and was a mystery. So once again the clothes make the man.
Edited by VanorDM
I couldn't agree more. He might well become a new power house, pulling the reins on turrets. All other things being equal he brings 6 red dice to the joust at minimum. Then add in cards. He doesn't want to arc dodge, he wants to pursue turreted ships or jousting smaller fighters one on one. The S-Loop will be a neat tool there. I imagine a counter strategy will develop to fight him on his "blind" side, so he can't jump into sights at will. "Always engage Dengar from the x side".Is it just me or does Dengar have the potential to be the best 1v1 ship in the game?
Sure we don't know about all the unreleased crew,new astromechs and dial yet, but at ps9/11 with a large base boost he should be able to get most ships in arc and then he's on a constant Corran horn double tap, for example with recon spec and r4 as mentioned above. That's way better than gunner, you actually get two full attacks than can both do damage.
If scum gets 1-2 defensive crew or astromechs (which seems like given ffgs effort to bring scum up to par) I can see him become king of the hill, better than Han (who will really fear TLT btw).

in all seriousness, his mechanic is exciting and the pogostick is such an intriguing oddity that even PWT status can't dampen its appeal. As long as FFG don't start wearing their pants on their heads and release defensive crew (seriously, Dengar's ability is how he'll win the dice-fest he does not need 4-lom3po) he'll be a welcome addition to the game. Might even get 2 pogos (1 Dengar, 1 torp boat)
Edited by ficklegreendice