Is anyone here still interested in Wave 7?

By gundamv, in X-Wing

Shoulders and pouches are EXTREME!

Is that you, Rob Liefeld?

No I can draw feet :)

I'm still very interested in Wave 7, bombs, missles and torpedoes will be relevant.

I don't even understand the question.... Who ISN'T excited about new X-wing stuff... EVER!?!?

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4-lom's ability will have you guessing red dice or something <_<

What's up with the crap EU that said 4-LOM was a protocol droid? Not all humanoid droids are servant bots. IG-88 was always portrayed as some kind of war droid or assassin, but ol bug head is an ugly 3PO? If anything 4-LOM should have been an assassin droid posing as a protocol droid. Now that's an interesting story.

That's actually how he started; he actually got arrested for stealing jewels on a passenger liner and he told them he did for the money lol!

Yes, I'm excited for Wave 7 more than 8. 8 brings a Scum turret which will further ruin the game.

I can't wait to slap an Intel Agent in a K Wing and use SLAM to block. You can fit a Cheap K Wing, Intel Agent, and a Conner Net with 6 Bandit Squadrons. ******* pumped.

Very interested. Deathrain alone could shift the meta with the new bombs. I've been slinging with Emmon lately and the ability to use front or back nubs is going to be very powerful.

Oh. And there are these scum ships that look awesome too. I've had a kwing for months myself. Ow I just have official stats for it.

I haven't read through this thread yet, but does anyone know the K-Wing dial?

EDIT: Nevermind, I see it on the first page. lol Unique dial; doesn't have many manevuers as others do. No red.

Edited by MegaSilver

Yup, somebody took a photo, it's already on http://geordanr.github.io/xwing/

3 forward SLAM forward = 5 forward + Boost forward.

Any combination with a non-forward maneuver = Brand Spankin' New.

Drive by: the plural of Hound's Tooth is Hound's Tooths.

I was never very interested in Wave 7. I'm even less interested in Wave 8. I am very much looking forward to the TIE Advanced bits from the Raider though, and the new TIE Fighter pilots in the Gozanti. Annoying that they're bundled with huge ships I have no interest in though.

Wave 7 is great, and it is always exciting when new things come into the game and players get deep into squad building as they look to shift the meta, no matter what wave it is.

But I'm already having a fear that wave 7 will ever be known as the "Twin Laser Turret Wave", because, well... It's really, really powerful.

And a turret.

And people don't like turrets.

And it doesn't even give range bonuses at range 3.

And it gets multiple shots, and strips tokens for other ships to just tear through your unmodified dice.

TLT users are like mini super Dash. Except, there is possibly more then one of them. Yes, it's waay too early to say things like this, but, I just have a feeling...

So, I guess what I'm trying to say is this- If you are overlooking Wave 7, you're gonna get a nasty surprise when you wake up and find that it brought some nasty, nasty tools to the table.

Then there is Talonbane Cobra and Bossk... WOW!

:lol:

Wave 7 is great!

:D

I was never very interested in Wave 7. I'm even less interested in Wave 8. I am very much looking forward to the TIE Advanced bits from the Raider though, and the new TIE Fighter pilots in the Gozanti. Annoying that they're bundled with huge ships I have no interest in though.

WHY ARE YOU EVEN HERE...

:mellow:

I don't even understand the question.... Who ISN'T excited about new X-wing stuff... EVER!?!?

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YUPS...

:)

Yes, I'm excited for Wave 7 more than 8. 8 brings a Scum turret which will further ruin the game.

I can't wait to slap an Intel Agent in a K Wing and use SLAM to block. You can fit a Cheap K Wing, Intel Agent, and a Conner Net with 6 Bandit Squadrons. ******* pumped.

Sooooo....a 2 die scum turret (upgradable to 3 with an expensive title) will break the game. But a 2 die turret that can be upgraded to a 3 die attack with one pilot is totally fun and acceptable? Especially when that rebel turret has the same health as the scum ship, one less agility, costs a lot less, and has SLAM?

I don't understand...

Joking aside, I'm maybe slightly more excited for Wave 8, but I'm still super excited for Wave 7. I think my excitement was almost as much to do with cost. I'm buying multiple K's, a single Hounds Tooth and possibly up to 5 Khiraxis (however you spell it, I'm gonna start calling it the gesundheit). Wave 8 is the first in a while that I don't immediately want to buy serious multiples of each ship. 1 ghost, 1 punishing one, and 1 mist hunter. I may buy multiple mist hunters if their cost and dial is conducive to running 4.

I'm very much interested in Wave 7. But this happens with nearly every wave.

There comes a point where we know pretty much everything there is to know and there just isn't much to discuss. Then they announce the next wave so that's what everyone talks about.

But once wave 7 gets here and people actually start to play with it, that's what we'll talk about again.

Like FatherTurin Wave 8 will be a fairly cheap one for me, but sill will 7. I don't have much interest in S&V, so I'm not going to get any of those ships from either wave. Which is good, because it makes it easier to spend money on Armada and Imperial Assault...

Yes, I'm excited for Wave 7 more than 8. 8 brings a Scum turret which will further ruin the game.

I can't wait to slap an Intel Agent in a K Wing and use SLAM to block. You can fit a Cheap K Wing, Intel Agent, and a Conner Net with 6 Bandit Squadrons. ******* pumped.

Sooooo....a 2 die scum turret (upgradable to 3 with an expensive title) will break the game. But a 2 die turret that can be upgraded to a 3 die attack with one pilot is totally fun and acceptable? Especially when that rebel turret has the same health as the scum ship, one less agility, costs a lot less, and has SLAM?

so I know this is tongue in cheek, but I really have to say that Miranda's ability does not upgrade her turret to 3 dice

poor girl hurts herself every time she dips into respectable dice, bless her heart :( (provided she has shields, of course, otherwise she's not doing a **** thing apart from regen)

that's all anyone can ask for, really, a PWT with drawbacks and counterplay options. Miranda is very much one of these (can't SLAM and shoot, no stacking action-indepenent offensive modifiers, her ability can be shut off by shooting her, near useless 2-die PWT otherwise) and is therefore a fine addition to the game :D

the pogostick also has the potential to be a-okay, as long as they avoid the idiocy of han/cheri like the bubonic ******* plague (including action-independent upgrades such as c3po) and stick to design such as Dengar, or the torpedo boat they're really trying to turn it into (slots for deadeye, torp, extra munis, R4 aggro, and recon if necessary)

Edited by ficklegreendice

But once wave 7 gets here and people actually start to play with it, that's what we'll talk about again.

Theory and practice are two different things, well said. I can't wait to start playing with these new ships!!

Wave 7 is overshadowed by the impending Raider and the piles of new stuff FFG announced over the weekend, X-Wing related and otherwise. The Wave 7 ships are somewhat less interesting to me than the upgrade cards they come with... Extra Munitions, FTW! That said, I am kinda looking forward to some bomb launching with Deathrain.

I do believe the sheer potentially game changing prowess of conner nets is being underestimated

remember, with mines:

*you can overlap the template on a ship to detonate them immediately (if overlapping more than 1, you get to choose)

**this means, if you're in drop range of an enemy, he's getting mined before he can activate. Arc-doging is worthless, defensive tech is worthless. (note, this gets you far more returns when used on a higher PS enemy. IF you overlap a enemy that already activated, you ionize it but it already got its action step)

**this method can be supplemented by just leaving mines lying around, waiting to be overlapped. If you have int agent, you know exactly whether or not to drop a mine so some hapless enemy flies right into it.

Now, with conner:

*going by the ion reference rules:

A ship hit before moving: would still have its dial down, but would qualify for Activation Phase: the owner moves...1 white forward maneuver...remove all ion tokens. (conner skips its action step). Basically, full effectiveness for just waltzing up and farting mines before the enemy gets to move

A ship hit after moving: would have ion tokens for the next turn (but sadly forfeit the benefit of action step negation).

**note: for lower PS enemies, it is far more effective to leave the mine laying and hope they run into it. That way, they miss their action step and are ionized next turn.

So now, consider what happens when you net the 2-ship meta:

*PWTs are sadly the least affected, since you're getting just the one turn ionization and removing boost basically. Hopefully, they end up on a rock or off the table.

*Aggressors can dodge the action-step penalty with sensors; not the fact that their poor arcs really hate being ionized.

*Vader is ******. His double actions? gone. His ass? Hanging in the wind. His health? 1/5 gone just like that. You have him now!

*Dash is ******. He gets no PTL (finally! he can't roll off that asteroid :D) which means no repositioning and his ionization means easy pickings for the doughnut-hole. He doesn't even get Kyle Katarn! (white 1 forward)

*Corran is ******. He gets no PTL, no r2-d2 regen, and is a sitting duck after losing 1/5 of his health.

*Soonts is extra ******. He gets no PTL and turns into a stealth device alpha squadron after losing 1/3rd of his health.

Hell, drop it on the turn after someone's PTLed and they're carrying the stress with them.

the undisputed kings of the net are Deathrain (fly up to some bastard, or boost then E.I it, fart mines out the front; stay and bump if you want--if you have sensors, next turn do it again before you move) and Warden (well, all Ks can take A-SLAM and intelligence agent; Warden is the cheapest and the named pilots don't synergize with A-SLAM + mines at all)

Edited by ficklegreendice

Deathrain's death walk will be a thing.

I kind of wish Wave 7 was coming with the Raider. There is a squad with the X1s that I want to make that uses the TIE engine.

Deathrain's death walk will be a thing.

I kind of wish Wave 7 was coming with the Raider. There is a squad with the X1s that I want to make that uses the TIE engine.

Soon...Never soon enough but I'm looking forward to wave seven and raider both, then we have the episode seven stuff that's "on the water" gonna be a good Q3.

...Miranda's ability does not upgrade her turret to 3 dice

poor girl hurts herself every time she dips into respectable dice, bless her heart :( (provided she has shields, of course, otherwise she's not doing a **** thing apart from regen)

that's all anyone can ask for, really, a PWT with drawbacks and counterplay options. Miranda is very much one of these (can't SLAM and shoot, no stacking action-indepenent offensive modifiers, her ability can be shut off by shooting her, near useless 2-die PWT otherwise) and is therefore a fine addition to the game :D

I agree with in sum and substance, and actually the more I think about it, the more I would like to try Miranda with some ordinance. Plasma Torpedoes become a 5 die attack, the only problem is the setup will be a pain. To get both Focus and target lock, you need something like Kyle, but she quickly outpaces him with slam. Otherwise you have to use advanced slam to get a target lock on the fly by, then circle around for a focused torpedo shot. MAYBE this could work:

Move, SLAM, drop ion bomb before second move, target lock after slam. Next turn circle around, if you have a shot focus and shoot, if not slam again to get a shot, firing next turn.

Problem is, that's 2-3 turns to get off a single attack. By that time whatever you want to launch the torpedo at is dead or certainly has no shields left. Or you are likely dead. This role is probably better suited to the generics, and maybe Miranda will be better built like Paul Heaver did, TLT and chewie crew for a regenerating machine. Might be worth shield upgrade instead of advanced slam?

I do think Miranda will be more effective "fat" (38 for tlt and 3po; don't feel the need to put more points due to action inefficiency) ...until that mod coming in the inquitor tie gets spoiled :)

If that thing is really an ordnance mini-focus, then you're looking at five dice, fully modified, evade-ignoring homing missles :D

Apart from Miri though , the ks don't really lend themselves to ordnance at all. Our ESE doesn't like using his focus, and SLAM pretty much stands for Stupid, Let's Arm Mines! With aSlam and into agent, I can't fathom a better use.

Or even adding something as simple as Blount with Thread Tracers...