Ten Numb Ability Question

By whiskeytango, in X-Wing Rules Questions

So I was playing a game last night with Ten Numb, and a quandary came up. For attack I rolled a hit and two crits. For defense he rolled two evades and a blank. Given Ten Numbs ability of the target not being able to cancel one crit with dice rolls, that with those results, he would have been hit by 2 crits, since one crit he DIDN'T cancel, and then the second he COULDN'T. He thought that he would only get hit by one, arguing that the wording is "1 of your crit results cannot be canceled by defense dice".

We ended up going with his just because I didn't want to argue with him, but it irked me and really seems like that was not how it should have gone. What do you guys think?

You're reading into it a little too much.

So in your example,

Ten Numb: Hit CritA CritB

Defender: Evade Evade Blank

Regular hits have to be canceled first, so the first evade goes towards the Hit. Then the defender is allowed to cancel a crit. There are 2 crits that would be eligible to be canceled, but Ten Numb prevents one from being canceled. It doesn't really matter which one, either CritA or CritB, because the defender will just cancel the other one.

So if for some reason he rolled 3 evades, then he would have been unable to cancel the second crit.

And just while we're at it, evade tokens technically add an evade result to the dice results. So Ten Numb's single uncancelable crit cannot be removed via tokens either.

If you rolled "Hit,Crit,Crit" and he rolled "Blank, Evade, Evade" and had an evade token he would end up taking a single crit and not spending his evade token.

The easiest way that I've found to handle both Ten Numb and Autoblasters is to take the red dice that are affected by their abilities and push them off to the side. The defender than uses their green dice and tokens to cancel everything that is left just like normal. Once they've canceled everything they can add back in the dice you set aside.

Edited by WWHSD

I was just reading the other Ten Numb thread (on this same page, **** my laziness). I guess if thats the consensus, than thats the consensus, but I can't say i agree with it.

If there are two crit results, and only one evade to cancel them with, then I honestly do not see how it could be evaded given Numbs ability. The reading that it can be seems more convoluted to me than the reading that it can't.

Like i said though, if thats the consensus, than i guess thats how I'll play it.

I was just reading the other Ten Numb thread (on this same page, **** my laziness). I guess if thats the consensus, than thats the consensus, but I can't say i agree with it.

If there are two crit results, and only one evade to cancel them with, then I honestly do not see how it could be evaded given Numbs ability. The reading that it can be seems more convoluted to me than the reading that it can't.

Like i said though, if thats the consensus, than i guess thats how I'll play it.

I'm not sure how you would come to the conclusion you are coming to from the card text:

"When attacking, 1 of your [Crit] results cannot be canceled by defense dice."
That uncaleable crit result doesn't burn one of the Defender's evade results and still get through. It can't be canceled so the Defender never applies an evade result to it. Any evade results that the Defender has are applied to cancel everything except for your uncanceleable crit.
When you get to the compare results step, for all intents and purposes that crit does not exist until after the Defender has finished canceling everything that they can.
Edited by WWHSD

Sounds like...I have two coins that add up to 30 cents and one isnt a nickle ;)

I was just reading the other Ten Numb thread (on this same page, **** my laziness). I guess if thats the consensus, than thats the consensus, but I can't say i agree with it.

...

It is not the consensus, it is the Rule.