[WAVE 8] What We Know (and how we know it)

By Tipperary, in X-Wing

Well, i was there at the reveal and was not as excited as i wanted to be tho...
What i find interesting is that the Rebels have a ship that was, maybe, engineered as a counter part to the Decimator.
Still we have a ship that can potentially dish out 7 Red Dice (4 main 3 Shuttle) and might have a Turret and as well can take a natural Evade action that ONLY cost 40 points.
WOW.... just wow...
Let me see... Decimator... okay got 1 more PS (8)... 3 Red Dice... no evade... well it is a turret... oh 48 points.
So one more PS and a turret make it worth 8 more points?

For whatever reason that makes no sense to me...

But that might just be me...

Nothing against the ship tho... well maybe a little since i did not want any of the Rebels Show ships... but well..

They know i will buy it anyway...

Maybe...

Hmmm... or maybe play more Armada.. :P

^anyone else having trouble with google translate on this post, or is it just me?

Dual probably needs you to put it on two ships and they get a joint ability or so. Someone proposed that the attani mindlink in the punishing one pack gives causes focuses to be taken on both ships instead of on only one.

Dual probably needs you to put it on two ships and they get a joint ability or so. Someone proposed that the attani mindlink in the punishing one pack gives causes focuses to be taken on both ships instead of on only one.

Attanni Mindlink's wording is such that no special rules would be needed, though, and it wouldn't have an effect anyway if only one ship equipped it.

Ugh... Not a fan. Just on a complexity level that's too much stuff for a plot device ship. Not that I dislike the thing in general, just this games interpretation of its capabilities. Maybe taken in all together it will be more reasonable. But honestly I'd rather have seen it have a two die primary with rear arc if it was that important to have it represented.

Are we absolutely sure the card has the upgrade slot? To beat a dead horse? And on that note, many are mentioning the phantom redocking in game but I haven't seen anything to suggest that. Or even hint at it. RAW and as currently revealed I think ship's can only start games docked if ever. Notably after they keyworded deploy in bold font, I saw a card somewhere that didn't have that formatting. Weird.

There's a line in the article text that confirms it.

You have to remember though, it only has a turret slot. You have to spend extra points for it to be there. If you truck out the shuttle too much it just becomes more and more of a target, it only has 4 hp after all.

Unless it is meant to be rebel version interceptor, like the PATie seems to be an imperial a-wing

Let me see... Decimator... okay got 1 more PS (8)... 3 Red Dice... no evade... well it is a turret... oh 48 points.

So one more PS and a turret make it worth 8 more points?

For whatever reason that makes no sense to me...

But that might just be me...

It's twelve points to get the third firepower on the Punishing One. Decimator spends four points for Expose and get's the turret upped to four which is insane. Dash spends twelve points to do this as well with a Critical Damage loss potential to deal with. And the Decimator can get an unstoppable Evade token every turn with Isard while the ghost will have to use an action...if it gets one. And if the Ghost wants that rear attack it has to buy a Attack Shuttle, with it's equipment if desired, at normal cost than uses that as the upgrade. This shouldn't be that surprising. Sorry star-brother, I think this one is just you. ;) ^_^

Put it this way. The gap that will exist in point for point value between Ghost and Decimator will be a hell of a lot closer than the gaps that exists between the Decimator and the YT-2400. Which really doesn't make sense when they were in the same wave. :wacko: :blink:

So I'm PRETTY sure no one has caught this yet, but the new rule card with the text "Dual" in the mist hunter expansion? I'm leaning pretty heavily towards it explaining the card there is 2 of in the pack, which has some italic text at the beginning, that seems to begin with a D.

...Much like the word Dual.

THERE we go. I was wondering why the limit text was so short, but that was a bit before we realised the reference card was new.

I still think it's a double-sided card. If it was simply double-icons, even if it was 2 different icons, it wouldn't really need a reference.

at a guess, the Dual Upgrades reference card is just there to tell us why "Misthunter" requiring a cannon upgrade on a ship with no cannons is legal

but hey, crazier ****'s already been spoiled

Edited by ficklegreendice

Well, i was there at the reveal and was not as excited as i wanted to be tho...

What i find interesting is that the Rebels have a ship that was, maybe, engineered as a counter part to the Decimator.

Still we have a ship that can potentially dish out 7 Red Dice (4 main 3 Shuttle) and might have a Turret and as well can take a natural Evade action that ONLY cost 40 points.

WOW.... just wow...

Let me see... Decimator... okay got 1 more PS (8)... 3 Red Dice... no evade... well it is a turret... oh 48 points.

So one more PS and a turret make it worth 8 more points?

For whatever reason that makes no sense to me...

But that might just be me...

Nothing against the ship tho... well maybe a little since i did not want any of the Rebels Show ships... but well..

They know i will buy it anyway...

Maybe...

Hmmm... or maybe play more Armada.. :P

Until we see the dial we can't really compare it to much. It could turn like a brick/shuttle and need Engine Upgrade just to be viable.

FFG, my life for yoooooou!

Bumpty-bump!

Until we see the dial we can't really compare it to much. It could turn like a brick/shuttle and need Engine Upgrade just to be viable.

Or the fact that you can't shoot out the rear arc (not 360!) without getting (and most likely paying for) the Phantom. So not 40 points. :rolleyes:

I have a good guess for one of the Punishing One upgrades. The two cards in the middle that say "overc...agr..." seem very likely to be "Overcharged Agromech". The picture seems like it could support that since it shows outside of ship. I would bet the pile of stress tokens probably related to this upgrade considering the name. This ship has the mech slot and it would make sense to provide 2 copies for a non-unique mech.

My hope is that the extra shield tokens are related to this also. Gain stress to boost shields.

I sincerely hope those extra shields don't point to regen

we already have Fat Han and imperial Fat Han; we don't need scum Fat Han

I sincerely hope those extra shields don't point to regen

we already have Fat Han and imperial Fat Han; we don't need scum Fat Han

Scum doesn't have any good mitigation aside from glitterstim. Some defensive upgrades would be helpful.

I dont think there is too much danger of insane defense with scum. Dengar only has 9 health. The YV666 is not a turret and has movement limitations. The auxiliary arcs are nice but I think Scum large ships will rely on offense & tricks to minimize damage rather than true Fat Han style defense.

If the mech offers regeneration (temporary or otherwise) for stress, it could make Drea really interesting. TLT and mech would be a fun ship. Obviously premature without reveal.

I sincerely hope those extra shields don't point to regen

we already have Fat Han and imperial Fat Han; we don't need scum Fat Han

Scum doesn't have any good mitigation aside from glitterstim. Some defensive upgrades would be helpful.

I dont think there is too much danger of insane defense with scum. Dengar only has 9 health. The YV666 is not a turret and has movement limitations. The auxiliary arcs are nice but I think Scum large ships will rely on offense & tricks to minimize damage rather than true Fat Han style defense.

If the mech offers regeneration (temporary or otherwise) for stress, it could make Drea really interesting. TLT and mech would be a fun ship. Obviously premature without reveal.

Yes, that is my hope as well

In my eyes, Dengar could launch exactly as spoiled (+dial obv, it's slightly difficult to play without the dial :P) and tango just fine with fatties. You'd need to use his arc, sure, but that's why he won't be a boring piece of **** to play with or against.

The pogostick pilot strikes me as very similar to Dash, in that he can survive the PWT dice-fest under specific conditions. For Dash, it's HLC + range 3. For Dengar, it's hitting back with two attacks to the fattie's one.

Punishing One, Dengar (45) might as well lump them together; you're not flying one without the other

In case of "eh" dial:

*Lone Wolf (2)

*Recon (3)

*Glitterstim (2) (for when you can't recon)

*EU? (4)

[+7 to 11, Total: 52 to 56]

57 for Unhinged, because why not?

58 for Salvaged, which could really save your bacon

56 for "Genius," just to troll

In case of decent dial:

*PTL (3)

*Recon (3)

*R4 Aggromech (2)

*EU? (4)

[+8 to 12, Total: 53 to 57]

dash-like ship for dash-like prices. EU is probably going to be huge (Arc-dependent ability and all).

Recon (or glitterstim) gives you the focus to help out on the defense or to fully modify both attacks in conjunction with either LW or R4 aggromech.

The PTL variant is more offensively reliable (R4 TL instead of LW blank re-roll) and mobile, letting you roll (or boost) and then push out focus at the obvious cost of stress. The LW variant can approximate this with Stim (for one turn).

Edited by ficklegreendice

I sincerely hope those extra shields don't point to regen

we already have Fat Han and imperial Fat Han; we don't need scum Fat Han

Scum doesn't have any good mitigation aside from glitterstim. Some defensive upgrades would be helpful.

I dont think there is too much danger of insane defense with scum. Dengar only has 9 health. The YV666 is not a turret and has movement limitations. The auxiliary arcs are nice but I think Scum large ships will rely on offense & tricks to minimize damage rather than true Fat Han style defense.

If the mech offers regeneration (temporary or otherwise) for stress, it could make Drea really interesting. TLT and mech would be a fun ship. Obviously premature without reveal.

Yes, that is my hope as well

In my eyes, Dengar could launch exactly as spoiled (+dial obv, it's slightly difficult to play without the dial :P) and tango just fine with fatties. You'd need to use his arc, sure, but that's why he won't be a boring piece of **** to play with or against.

The pogostick pilot strikes me as very similar to Dash, in that he can survive the PWT dice-fest under specific conditions. For Dash, it's HLC + range 3. For Dengar, it's hitting back with two attacks to the fattie's one.

Punishing One, Dengar (45) might as well lump them together; you're not flying one without the other

In case of "eh" dial:

*Lone Wolf (2)

*Recon (3)

*Glitterstim (2) (for when you can't recon)

*EU? (4)

[+7 to 11, Total: 52 to 56]

57 for Unhinged, because why not?

58 for Salvaged, which could really save your bacon

56 for "Genius," just to troll

In case of decent dial:

*PTL (3)

*Recon (3)

*R4 Aggromech (2)

*EU? (4)

[+8 to 12, Total: 53 to 57]

dash-like ship for dash-like prices. EU is probably going to be huge (Arc-dependent ability and all).

Recon (or glitterstim) gives you the focus to help out on the defense or to fully modify both attacks in conjunction with either LW or R4 aggromech.

The PTL variant is more offensively reliable (R4 TL instead of LW blank re-roll) and mobile, letting you roll (or boost) and then push out focus at the obvious cost of stress. The LW variant can approximate this with Stim (for one turn).

Interesting builds. You get the action economy and lethality of Han with only focus + 2 green dice (we know how you feel about them) for defense. The LW version has a little extra help but this is a pretty easy nut to crack. Easier than Firespray that can at least turtle up.

hey, we can't have everything. The pogostick's (supposedly; built-in barrel-roll and white segnor's after all) superior maneuverability and PWT (infinite more coverage than firespray's arc; no blindspot) have to have some sort of trade-off. Toss on PS 9 and Dengar's pretty ridiculous ability, and you're good to go.

He's not much easier to kill than Super Dash, but I'm assuming the guy can move. If anything, large base + boost/roll w/Ps 9 give you quite a lease on life, nevermind the shenanigans you can pull with that segnor's. Having no doughnut hole to exploit while still being able to go up to four dice is also pretty nifty. Obstacles suck for him, though :(

a ship with actual weaknesses to exploit is a much better experience than just throwing dice at Han <_<

besides, could you imagine Dengar at fat han status? He'd be unstoppable. I shouldn't have to remind anyone about how powerful Corran can get, and Dengar approximates that firepower very convincingly.

of course, you could always not shoot him but, as anyone who's played Xizor would know, if the ability never triggers because you're never shot, then you've just got a better ability (immortality until you're the only ship left). If anything, you can abuse Dengar far more than Xizor with that 360 fire; snuggling up to range 1 to piss the **** out of your opponent and just daring him to shoot you with any ships you have in arc.

Key difference, though: Dengar's ability does not go away when he's the last man standing.

Edited by ficklegreendice

hey, we can't have everything. The pogostick's (supposedly; built-in barrel-roll and white segnor's after all) superior maneuverability and PWT (infinite more coverage than firespray's arc; no blindspot) have to have some sort of trade-off. Toss on PS 9 and Dengar's pretty ridiculous ability, and you're good to go.

He's not much easier to kill than Super Dash, but I'm assuming the guy can move. If anything, large base + boost/roll w/Ps 9 give you quite a lease on life, nevermind the shenanigans you can pull with that segnor's. Having no doughnut hole to exploit while still being able to go up to four dice is also pretty nifty. Obstacles suck for him, though :(

a ship with actual weaknesses to exploit is a much better experience than just throwing dice at Han <_<

besides, could you imagine Dengar at fat han status? He'd be unstoppable. I shouldn't have to remind anyone about how powerful Corran can get, and Dengar approximates that firepower very convincingly.

of course, you could always not shoot him but, as anyone who's played Xizor would know, if the ability never triggers because you're never shot, then you've just got a better ability (immortality until you're the only ship left). If anything, you can abuse Dengar far more than Xizor with that 360 fire; snuggling up to range 1 to piss the **** out of your opponent and just daring him to shoot you with any ships you have in arc.

Key difference, though: Dengar's ability does not go away when he's the last man standing.

Many good points. Dengar will be a great new addition to the faction.

Anyway, I also agree that this is a very cool wave, with all the Rebels stuff, but to be honest, unlike previous waves... I'm just not seeing anything I want more than one of... Anyone see anything where multiples would be worth getting yet?

I can see myself getting multiple TIE Advanced V1's...

An I can also see myself getting multiple Gozanti's for the blue TIE models...

I can see myself getting multiple Gozantis and Tie Prototypes so that I can chase Hera and Kannan off Lothal.

Pew Pew Pew!

Slight necro, but I believe the ps 4 pilot for the punishing one is not Manaroo but instead a pilot named Mako, and my reason is that he was integral in leading boba and Dengar to solo after Manaroo and Dengar pulled boba out of the sarlaac, and that's why it's pictured on the card art

Edited by ZoraTheHutt
Slight necro, but I believe the ps 4 pilot for the punishing one is not Manaroo but instead a pilot named Mako, and my reason is that he was integral in leading boba and Dengar to solo after Manaroo and Dengar pulled boba out of the sarlaac, and that's why it's pictured on the card art

Hmm. I can't find a Wookieepedia reference for that, but the name does start really close to the center of the card, so you may be right.

I'll be sad if that's the case, though.

e: took a closer look, it's most likely not Mako. "Dengar" starts just after the A in JumpmAster 5000, the M on the PS4 pilot starts halfway between the M and the A, so it's 1 letter longer than "Dengar". "Manaroo" is 7 letters to 6.

e2: also, not a necro, I'll update this thread with every spoiler we get, just for decent collation.

Edited by Tipperary

4lom does not appear to have a ept

4lom does not appear to have a ept

I think I went through my process for this earlier in the thread, but here's what I can see:

PS5 Gand Findsman has a noticeable shadow on PS3 Ruthless...

4-LOM does NOT have that shadow on Gand Findsman, rather there's a tiny light area that looks like the edge of an upgrade icon. Given that the spacing matches the visible spacing on Zuckuss' card, it's an EPT.

You can see the same light bit on the 4-LOM's card, same spacing. Ergo, EPT.

Interesting that Hera's PS7 and Dengar is PS9. I'd have put them the other way around.

its easy to tell why dengar is ps 9 and why hera isnt. first of dengar and Han have kinda an interesting back story.

Han and Dengar were doing one of these Swoop bike races what pretty much ends 99% deadly if collisions happen.

Dengar raced against Han and he almost beat him until Han decided to push Dengar away what ended in a crash that Dengar somehow survived. hes like Darth vader more droid than human thats why Dengar is robed so much to cover that fact. his sheer hatred against Han keeps him alive ive read. and hey if u can challange Han in a f.Ing Swoop Bike Race then u better do have PS 9

Interesting that Hera's PS7 and Dengar is PS9. I'd have put them the other way around.

its easy to tell why dengar is ps 9 and why hera isnt. first of dengar and Han have kinda an interesting back story.

Han and Dengar were doing one of these Swoop bike races what pretty much ends 99% deadly if collisions happen.

Dengar raced against Han and he almost beat him until Han decided to push Dengar away what ended in a crash that Dengar somehow survived. hes like Darth vader more droid than human thats why Dengar is robed so much to cover that fact. his sheer hatred against Han keeps him alive ive read. and hey if u can challange Han in a f.Ing Swoop Bike Race then u better do have PS 9

So how does that explain Dengar wearing the same thing during the clone wars?