Starting with the Ghost for now, main page is sort of down so I may be missing stuff from article text).
Ghost
Expansion Pack:
Ships:
VCX-100:
- 4 X/ 0 / 10 / 6
- Focus, Target Lock, Evade
- System, Turret, Torpedo, Torpedo, Crew, Crew
-
_/ /R W/ /_ R/W/W/W/R/_ W/G/G/G/W/_ R/W/G/W/R
Attack Shuttle:
- 3 V/ 2 / 2 / 2
- Focus, Barrel Roll, Evade
- Turret, Crew
-
_/ /_ W/ /R R/W/W/W/R/_ W/W/G/W/W/_ R/G/G/G/R
Pilots:
- PS3 Lothal... (VCX-100)
- PS4 •"Chopper" (VCX-100, 37pts, "At the start of the Combat phase, each enemy ship you are touching receives 1 stress token.")
- PS5 •Kanan Jarrus (VCX-100, 38pts, "When an enemy ship at Range 1 –2 is attacking, you may spend a focus token. If you do, the attacker rolls 1 fewer attack die .")
- PS7 •Hera Syndulla (VCX-100, 40pts, "When you reveal a green or red maneuver, you may rotate your dial to another maneuver of the same difficulty.")
- PS3 •"Zeb" Orrelios (Attack Shuttle, 18pts, "When defending, you may cancel <crit> results before <hit> results.")
- PS4 •Ezra Bridger (Attack Shuttle, 20pts, EPT, "When defending, if you are stressed, you may change up to 2 of your <focus> results to <evade> results.")
- PS5 •Sabine Wren (Attack Shuttle, 21pts, EPT, "Immediately before you reveal your maneuver, you may perform a free boost or barrel roll action.")
- PS7 •Hera Syndulla (Attack Shuttle, 22pts, EPT, "When you reveal a green or red maneuver, you may rotate your dial to another maneuver of the same difficulty.")
Upgrades:
EPT:
- Predator
System:
- Reinforced Deflectors (3pts, " L ARGE SHIP ONLY . After you suffer 3 or more damage from an attack, recover 1 shield (up to your shield value).")
Crew:
- •"Chopper" (0pts, " R EBEL ONLY . You may perform actions even while you are stressed. After you perform an action while you are stressed, suffer 1 damage.")
- •Ezra Bridger (3pts, " R EBEL ONLY . When attacking, if you are stressed, you may change 1 of your <focus> results to a <crit> result.")
- •"Zeb" Orrelios (1pt, " R EBEL ONLY . Enemy ships inside your firing arc that you are touching are not considered to be touching you when either you or they activate during the Combat phase.")
- •Hera Syndulla (1pt, " R EBEL ONLY . You can reveal and execute red maneuvers even while you are stressed.")
- •Kanan Jarrus (3pts, " R EBEL ONLY . Once per round, after a friendly ship at Range 1 –2 executes a white maneuver, you may remove 1 stress token from that ship .")
- •Sabine Wren (2pts, " R EBEL ONLY . Your upgrade bar gains the <bomb> upgrade icon. Once per round, before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage.")
Torpedoes:
- Adv. Proton Torpedos
Turrets:
- 2x Dorsal Turret (3pts, 2 / <1 –2> , " A TTACK : Attack one ship (even a ship outside your firing arc). If the target of this attack is at Range 1, roll 1 additional attack die.")
Bombs:
- Cluster Mines
- Conner Net
- Thermal Detonator(s?)
Titles:
- •Ghost (0pts, V CX-100 ONLY. "Equip the Phantom title card to a friendly Attack Shuttle and dock it to this ship. After you execute a maneuver, you may deploy it from your rear guides.")
- •Phantom (-pts, While you are docked, the Ghost can perform primary attacks from its special firing arc and, at the end of the Combat phase, it may perform an additional attack with an equipped <turret>. If it performs this attack, it cannot attack again this round.)
Tokens:
- Focus
- Evade
- 8x Shield
- Stress
- Cluster Mine (3 parts)
- Conner Net
- Thermal Detonator
- Sabine (probably mission-related)
- 2x unknown (probably mission-related)
- 3x Thermal Detonator (probably mission-related
[COMPLETE!] T-70 X-Wing Expansion Pack:
Ship:
T-70 X-Wing:
- 3 V/ 2 / 3 / 3
- Focus, Target Lock, Boost
- Torpedo, Astromech, Tech
-
_/ /_ W/ /R R/W/W/G/W/W/_ _/W/W/G/W/W/_ _/_/G/G/G/_
Pilots:
- PS2 Blue Squadron Novice (24pts, " The T-70 model benefits from its redesigned thrusters with increased maneuverability in both space and atmospheric flight. ")
- PS4 Red Squadron Veteran (26pts, " The modern incarnation of a classic design, the Incom T-70 X-wing fighter is the signature combat craft of the Resistance forces in their fight against the First Order." )
- PS6 •"Red Ace" (29pts, "The first time you remove a shield token from your ship each round, assign 1 evade token to your ship.")
- PS7 •Ello Asty (30pts, EPT, "While you are are not stressed, you may treat your <left t-roll> and <right t-roll> maneuvers as white maneuvers.")
Upgrades:
EPT:
- Cool Hand (1pt, "When you receive a stress token, you may discard this card to add 1 focus or evade token to your ship.")
Torpedoes:
- Advanced Proton Torpedoes
Astromechs:
- Targeting Astromech (2pts, "After you execute a red maneuver, you may acquire a target lock.")
Tech:
- Weapons Guidance
Modifications:
- Integrated Astromech (0pts, " X-W ING ONLY. M ODIFICATION. When you are dealt a Damage card, you may discard 1 of your <astromech> Upgrade cards to discard that damage card (without resolving its effect).")
Tokens:
- 2x Focus
- Target Lock { G / H }
- 2x Evade
- 3x Shield
- 3x ID ( #7 )
- 3x ID ( #8 )
- 1x Stress
- 1x Critical