[WAVE 8] What We Know (and how we know it)

By Tipperary, in X-Wing

Starting with the Ghost for now, main page is sort of down so I may be missing stuff from article text).

Ghost Expansion Pack:
3JNdG8X.png
Ships:
VCX-100:

  • 4 X/ 0 / 10 / 6
  • Focus, Target Lock, Evade
  • System, Turret, Torpedo, Torpedo, Crew, Crew
  •     _/   /R
        W/   /_
    R/W/W/W/R/_
    W/G/G/G/W/_
    R/W/G/W/R
    

Attack Shuttle:

  • 3 V/ 2 / 2 / 2
  • Focus, Barrel Roll, Evade
  • Turret, Crew
  •     _/   /_
        W/   /R
    R/W/W/W/R/_
    W/W/G/W/W/_
    R/G/G/G/R

Pilots:

  • PS3 Lothal... (VCX-100)
  • PS4 •"Chopper" (VCX-100, 37pts, "At the start of the Combat phase, each enemy ship you are touching receives 1 stress token.")
  • PS5 •Kanan Jarrus (VCX-100, 38pts, "When an enemy ship at Range 1 –2 is attacking, you may spend a focus token. If you do, the attacker rolls 1 fewer attack die .")
  • PS7 •Hera Syndulla (VCX-100, 40pts, "When you reveal a green or red maneuver, you may rotate your dial to another maneuver of the same difficulty.")
  • PS3 •"Zeb" Orrelios (Attack Shuttle, 18pts, "When defending, you may cancel <crit> results before <hit> results.")
  • PS4 •Ezra Bridger (Attack Shuttle, 20pts, EPT, "When defending, if you are stressed, you may change up to 2 of your <focus> results to <evade> results.")
  • PS5 •Sabine Wren (Attack Shuttle, 21pts, EPT, "Immediately before you reveal your maneuver, you may perform a free boost or barrel roll action.")
  • PS7 •Hera Syndulla (Attack Shuttle, 22pts, EPT, "When you reveal a green or red maneuver, you may rotate your dial to another maneuver of the same difficulty.")

Upgrades:
EPT:

  • Predator

System:

  • Reinforced Deflectors (3pts, " L ARGE SHIP ONLY . After you suffer 3 or more damage from an attack, recover 1 shield (up to your shield value).")

Crew:

  • •"Chopper" (0pts, " R EBEL ONLY . You may perform actions even while you are stressed. After you perform an action while you are stressed, suffer 1 damage.")
  • •Ezra Bridger (3pts, " R EBEL ONLY . When attacking, if you are stressed, you may change 1 of your <focus> results to a <crit> result.")
  • •"Zeb" Orrelios (1pt, " R EBEL ONLY . Enemy ships inside your firing arc that you are touching are not considered to be touching you when either you or they activate during the Combat phase.")
  • •Hera Syndulla (1pt, " R EBEL ONLY . You can reveal and execute red maneuvers even while you are stressed.")
  • •Kanan Jarrus (3pts, " R EBEL ONLY . Once per round, after a friendly ship at Range 1 –2 executes a white maneuver, you may remove 1 stress token from that ship .")
  • •Sabine Wren (2pts, " R EBEL ONLY . Your upgrade bar gains the <bomb> upgrade icon. Once per round, before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage.")

Torpedoes:

  • Adv. Proton Torpedos

Turrets:

  • 2x Dorsal Turret (3pts, 2 / <1 –2> , " A TTACK : Attack one ship (even a ship outside your firing arc). If the target of this attack is at Range 1, roll 1 additional attack die.")

Bombs:

  • Cluster Mines
  • Conner Net
  • Thermal Detonator(s?)

Titles:

  • •Ghost (0pts, V CX-100 ONLY. "Equip the Phantom title card to a friendly Attack Shuttle and dock it to this ship. After you execute a maneuver, you may deploy it from your rear guides.")
  • •Phantom (-pts, While you are docked, the Ghost can perform primary attacks from its special firing arc and, at the end of the Combat phase, it may perform an additional attack with an equipped <turret>. If it performs this attack, it cannot attack again this round.)

Tokens:

  • Focus
  • Evade
  • 8x Shield
  • Stress
  • Cluster Mine (3 parts)
  • Conner Net
  • Thermal Detonator
  • Sabine (probably mission-related)
  • 2x unknown (probably mission-related)
  • 3x Thermal Detonator (probably mission-related

[COMPLETE!] T-70 X-Wing Expansion Pack:

wuqvhkzjry.png

Ship:
T-70 X-Wing:

  • 3 V/ 2 / 3 / 3
  • Focus, Target Lock, Boost
  • Torpedo, Astromech, Tech
  •       _/   /_
          W/   /R
    R/W/W/G/W/W/_
    _/W/W/G/W/W/_
    _/_/G/G/G/_
    

Pilots:

  • PS2 Blue Squadron Novice (24pts, " The T-70 model benefits from its redesigned thrusters with increased maneuverability in both space and atmospheric flight. ")
  • PS4 Red Squadron Veteran (26pts, " The modern incarnation of a classic design, the Incom T-70 X-wing fighter is the signature combat craft of the Resistance forces in their fight against the First Order." )
  • PS6 •"Red Ace" (29pts, "The first time you remove a shield token from your ship each round, assign 1 evade token to your ship.")
  • PS7 •Ello Asty (30pts, EPT, "While you are are not stressed, you may treat your <left t-roll> and <right t-roll> maneuvers as white maneuvers.")

Upgrades:
EPT:

  • Cool Hand (1pt, "When you receive a stress token, you may discard this card to add 1 focus or evade token to your ship.")

Torpedoes:

  • Advanced Proton Torpedoes

Astromechs:

Tech:

  • Weapons Guidance

Modifications:

  • Integrated Astromech (0pts, " X-W ING ONLY. M ODIFICATION. When you are dealt a Damage card, you may discard 1 of your <astromech> Upgrade cards to discard that damage card (without resolving its effect).")

Tokens:

  • 2x Focus
  • Target Lock { G / H }
  • 2x Evade
  • 3x Shield
  • 3x ID ( #7 )
  • 3x ID ( #8 )
  • 1x Stress
  • 1x Critical
Edited by Tipperary

Inquisitor's TIE Expansion Pack:

lGtibIW.png

Ship:
TIE Adv. Prototype:

  • 2 V/ 3 / 2 / 2
  • Focus, Target Lock, Barrel Roll, Boost
  • Missile
  • Dial: 4 straight green, rest unknown

Pilots:
PS2 Sienar T... (Sienar Test Pilot?
PS4 Baron Of... (Baron Officer?)
PS6 •Valen Rudor
PS8 •The Inquisitor (25pts, EPT, "When attacking with your primary weapon at Range 2-3, treat the range of the attack as Range 1.")

Upgrades:
EPT:

  • Deadeye

Missiles:

  • Homing Missiles
  • XX-23 S-Thread Tracers (1pt, ATK3, Range 1-3, " A TTACK (F OCUS ) : Discard this card to perform this attack. If this attack hits, each friendly ship at Range 1-2 of you may acquire a target lock on the defender. Then cancel all dice results.")

Modifications:

  • Guidance Chips (pts unknown, "When atta... <missile> secon... may chang... <hit> resul... your prim... "0"...")

Titles:

  • TIE/v1 (1pt, TIE A DV. P ROTOTYPE ONLY. "After you acquire a target lock, you may perform a free evade action.")

Reference:

  • Modifications and Titles
  • Boost Action

Tokens:

  • Focus
  • Target Lock { U U / V V }
  • Evade
  • 2x Shield
  • 3x ID ( #48 )
  • 3x ID ( #49 )
  • Stress
  • Critical

[COMPLETE!] TIE/fo Fighter Expansion Pack:

gqeksvdpls.png

Ship:
TIE/fo Fighter:

  • 2 V/ 3 / 3 / 1
  • Focus, Target Lock, Barrel Roll, Evade
  • Tech
  •       W/   /_
          W/   /R
    _/W/W/G/W/W/_
    R/G/G/G/G/G/_
    _/W/_/_/_/W
    

Pilots:
PS1 Epsilon Squadron Pilot (15pts, " Following the tradition of the Galactic Empire, the First Order has kept the TIE fighter design in service, but has updated the craft to modern combat standards. ")

PS3 Zeta Squadron Pilot (16pts, " The fragility of TIE fighters during the Galactic Civil War led engineers to improve survivability, resulting in a more durable starfighter. ")

PS4 Omega Squadron Pilot (17pts, EPT, " To attain a coveted position in the skilled Omega squadron, pilots had to demonstrate both their exceptional skill and their unwavering dedication to the First Order. ")

PS4 •"Epsilon Ace" (17pts, "While you do not have any Damage cards, treat your pilot skill value as "12."")

PS7 •"Zeta Leader" (20pts, EPT, "When attacking, if you are not stressed, you may receive 1 stress token to roll 1 additional attack die.")

PS8 •"Omega Leader" (21pts, EPT, "Enemy ships that you have locked cannot modify any dice when attacking you or defending against your attacks.")

Upgrades:
EPT:

  • Juke (2pts, " S MALL SHIP ONLY. When attacking, if you have an evade token, you may change 1 of the defender's <evade> results to a <focus> result.")

Tech:

  • Comm Relay (3pts, "You cannot have more than one evade token. During the End phase, do not remove an unused evade token from your ship.")

Tokens:

  • Focus
  • Target Lock { I / J }
  • Evade
  • Shield
  • 3x ID ( #9 )
  • 3x ID ( #10 )
  • 2x Stress
  • Critical
Edited by Tipperary

Mist Hunter Expansion Pack:

3IpmTe3.png

Ship:
G-1A Starfighter:

  • 3 V/ 1 / 4 / 4
  • Focus, Target Lock, Evade
  • Crew, System, Illicit (it seems like the title bypasses the need to have a cannon slot on the upgrade bar, which is a neat way of keeping it from taking other cannons)
  • Dial: 3 right bank red, rest unknown

Pilots:

  • PS3 Ruthless...
  • PS5 Gand... (almost 100% sure it's Gand Findsman) (EPT(you can JUST barely see the edge of an icon under the next card, this is a standard PS5 Scum pilot))
  • PS6 •4-LOM (EPT, "At... may...")
  • PS7 •Zuckuss (28pts, EPT, "When attacking, you may roll 1 additional attack die. If you do, the defender rolls 1 additional defense die.")

Upgrades:
Crew:

  • •4-LOM (Scum only)
  • •Zuckuss (1pt, Scum only, "...may ... ... ... ...")

Cannons:

  • 2x Tractor Beam (1pt, ATK3, Range 1-3, " A TTACK : Attack 1 ship. If this attack hits, the defender receives 1 tractor beam token. Then cancel all dice results.")

Illicit:

  • •Cloaking Device (2pts, S MALL SHIP ONLY. " A CTION : Perform a free cloak action. At the end of each round, if you are cloaked, roll 1 attack die. On a <focus> result, discard this card, then decloak or discard your cloak token.")

Title:

  • Mist Hunter (0pts, G-1A S TARFIGHTER ONLY. "Your action bar gains the <barrelroll> action icon. You must equip 1 "Tractor Beam" upgrade (paying the squad point cost as normal).")

Unknown:

  • 2x Adapt... (it's restricted somehow, restriction seems to start with D...?)
  • Electronic Baffle ("When you are... an ion token, you may suffer 1 damage...")

Reference:

  • Modifications and Titles
  • Decloak reference card
  • Cloak Action
  • Dual... ("Dual Upgrade...")(WHAT IS THIS?)
  • Unknown reference card ("This card...")
  • Tractor Beam Token ("A ship with at least one tractor beam token assigned to it follows special rules during ... ... Combat Phase: The agility value of the ship is reduced by 1 for each tractor beam token, to a minimum of 0. End Phase: Remove all tractor beam tokens from the ship. ...")

Tokens:

  • Focus
  • Target Lock { W W / X X }
  • Evade
  • Cloak
  • 4x Shield
  • 3x ID ( #50 )
  • 3x ID ( #51 )
  • 3x Stress
  • Critical
  • 2x Tractor Beam
Edited by Tipperary

Punishing One Expansion Pack:
kId1tit.png

Ship:
JumpMaster 5000:

  • 2 O/ 2 / 5 / 4
  • Focus, Target Lock, Barrel Roll
  • Torpedo, Torpedo, Crew, Salvaged Astromech, Illicit
  • Dial: 2 segnor white, rest unknown but asymmetrical

Pilots:

  • PS3 Contrac... (Contract Killer?) (EPT)
  • PS4 •Manaroo (EPT, "At the... you m... target...")
  • PS7 •Tel Trevura (EPT, "The fir... by... ... can...")
  • PS9 •Dengar (33pts, EPT, "Once per round after defending, if the attacker is inside your firing arc, you may perform an attack against that ship.")

Upgrades:
EPT:

  • R... (Rage?)
  • 2x Attanni Min... ("Each time... a focus... each other... Attanni M... be assign... of tok... alre...")

Torpedos:

  • Plasma Torpedos

Salvaged Astromechs:

  • •R... (probably R5-P8)
  • •"G..." ("Gonk"? There's no named GNK droids on Wookieepedia that start with G)

Crew:

  • •Boba Fett ( S *** ONLY. )
  • •Dengar ( S *** ONLY. )

Illicit:

  • Feedback Array

Modifications:

  • Guidance Chips (pts unknown, "When atta... <missile> secon... may chang... <hit> resul... your prim... "0"...")

Title:

  • •Punishing One (12pts, J UMP M ASTER 5000 ONLY . "Increase your primary weapon value by 1."

Unknown:

  • 2x Overc... Agr...

Tokens:

  • Focus
  • Target Lock { Y Y / Z Z }
  • 7x Shield
  • 3x ID ( #52 )
  • 3x ID ( #53 )
  • 5x Stress
  • Critical
  • 3x Unknown (probably mission-related, some sort of hyperspace token?)
Edited by Tipperary

Imperial Assault Carrier Expansion Pack:

UgjLWWH.png

Ships:
Gozanti -class Cruiser :

  • 2 / 4 / 0 / 9 / 5 (40pts, "After you execute a maneuver, you may deploy up to 2 docked ships.")
  • Recover, Reinforce, Coordinate, Target Lock
  • Crew, Crew, Hardpoint, Team, Cargo, Cargo
  • Dial: unknown

2x TIE Fighter

  • 2 V/ 3 / 3 / 0
  • Focus, Evade, Barrel Roll
  •     W/   /_
        W/   /R
    W/W/G/W/W/R
    W/G/G/G/W/_
    W/_/_/_/W
    

Pilots:

  • 2x PS1 Academy Pilot
  • 2x PS3 Obsidian Squadron Pilot
  • 2x PS4 Black Squadron Pilot (EPT)
  • PS3 "Chaser" (14pts, "When another friendly ship at Range 1 spends a focus token, assign a focus token to your ship.")
  • PS4 "Wampa" (14pts, "When attacking, you may cancel all dice results. If you cancel a <crit> result, deal 1 facedown Damage card to the defender.")
  • PS6 "Youngster" (15pts, EPT, "Friendly TIE fighters at Range 1 3 may perform the action on your equipped <ept> Upgrade card.")
  • PS7 "Scourge" (17pts, EPT, "When attacking a defender that has 1 or more Damage cards, roll 1 additional attack die.")

Upgrades:
EPT:

  • Expert Handling
  • Expose
  • Marksmanship

Crew:

  • •Agent Kallus (2pts, I MPERIAL ONLY. "At the start of the first round, choose 1 enemy small or large ship. When attacking or defending against that ship, you may change 1 of your <focus> results to a <hit> or <evade> result.")
  • •Rear Admiral Chiraneau (3pts, " H UGE SHIP ONLY. I MPERIAL ONLY. A CTION : Execute a white (<forward> 1) maneuver.")

Hardpoint:

  • Dual Laser Turret (5pts, 1 / 3 / <1 –3> , " G OZANTI-CLASS CRUISER ONLY. A TTACK ( ENERGY ) : Spend 1 energy from this card to perform this attack against 1 ship (even a ship outside your firing arc).")

Team:

  • 2x Ordnance Experts (5pts, " L IMITED. Once per round, when a friendly ship at Range 1 –3 performs an attack with a <torpedo> or <missile> secondary weapon, it may change 1 of its blank results to a <damage> result. ")

Cargo:

  • Broadcast Array (2pts, " G OZANTI-CLASS CRUISER ONLY. Your action bar gains the <jam> action.")
  • Docking Clamps (0pts, " G OZANTI-CLASS CRUISER ONLY. L IMITED. You may dock up to 4 TIE fighters, TIE Interceptors, TIE bombers, or TIE Advanced to this ship. All of these ships must have the same ship type.")

Titles:

  • Unknown title
  • Unknown title
  • Unknown title

Modifications:

  • 3x Optimized Generators (5pts, " H UGE SHIP ONLY. M ODIFICATION. Once per round, when you assign energy to an equipped Upgrade card, gain 2 energy.")
  • 3x Automated Protocols (5pts, " H UGE SHIP ONLY. M ODIFICATION. Once per round, after you perform an action that is not a recover or reinforce action, you may spend 1 energy to perform a free recover or reinforce action.")
  • 3x Ordnance Tubes (5pts, " H UGE SHIP ONLY. M ODIFICATION. You may treat each of your <hardpoint> upgrade icons as a <torpedo> or <missile> upgrade icon. When you are instructed to discard a <torpedo> or <missile> upgrade card, do not discard it. ")

Unknown:

  • 2x Unknown
  • 2x Unknown

Tokens:

  • 2x Focus
  • 2x Evade
  • Reinforce
  • 6x Energy
  • 5x Shield
  • 4x Stress
  • Critical
  • 3x Damage (mission-related
  • 4x unknown (mission-related?)
  • 5x unknown (mission-related?)
  • 3x unknown (possibly flip-side of above)
  • 3x unknown (mission-related?)
  • 3x unknown (possibly flip-side of above)
Edited by Tipperary

Interesting that Hera's PS7 and Dengar is PS9. I'd have put them the other way around.

It's more interesting that she's a pilot on two different ships in the same faction.

Attack shuttle is a 3 attack (it's in the article text which I've saved - site is down at the moment)

(have PM'd you the article text)

Edited by maxam

It's more interesting that she's a pilot on two different ships in the same faction.

Indeed - this is a huge precedent!

Love the formatting on the OP BTW

Firstly. WHOOOOOOOOOOOOOOOOOOA.

Secondly: disappointed that the JM5000 is a PWT. WOuld have much preferred it to be a standard primary with a Turret Upgrade.

Thirdly: WHO THE HELL CARES, we got the Mist Hunter, Punishing One and Gozanti! FFG, my life for yoooooou!

4 green straight + system + 2ndary turret + 2 bombs? What's the advanced proton torps for?

What a bizarro wave we'll eventually live in

The swt slot especially confuses me on a 4 dice primary ship. Maybe the new one it's coming with...

The system slot is, as always, just ripe for shenanigans

The ghost uses a huge ship base. That thing is so big

It's more interesting that she's a pilot on two different ships in the same faction.

Indeed - this is a huge precedent!

Love the formatting on the OP BTW

It may be that the Phantom can only be fielded by loading it into the Ghost, but we'll see. I imagine it has a slightly different set of deployment rules.

I am a total format junkie.

4 green straight + system + 2ndary turret + 2 bombs? What's the advanced proton torps for?

What a bizarro wave we'll eventually live in

The swt slot especially confuses me on a 4 dice primary ship. Maybe the new one it's coming with...

The system slot is, as always, just ripe for shenanigans

APT seems to be for the Phantom , we can't see any of its upgrade slots yet.

Edited by Tipperary

Whoooa... after wave 7 where I only want half of the ships I really didn't think I would want more than one if any of wave 8. **** you FFG *shakes fist* I want them all!!

FWIW, the "official" blueprints for the Ghost show it has a "Dorsal Laser Cannon Turret". That could be what that text says...maybe. Or "Dorsal Turret", anyway.

FWIW, the "official" blueprints for the Ghost show it has a "Dorsal Laser Cannon Turret". That could be what that text says...maybe. Or "Dorsal Turret", anyway.

First line is definitely spaced way to the left, I'd guess it's two words, then Turret on the second line.

Doesn't quite look like "Dorsal" on the first line, but we'll see.

Can anyone figure out Hera's Pilot ability, I'm a bit sad that she isn't ps8 or 9 but I hope that her pilot ability makes up for it along with the fact that she flies TWO ships

12 points for an extra red die on the 5000? I can get 2 of them on a Z95 for the same cost.

Attack Shuttle has sensor. Don't think ghost does.

Blue TIE Fighters. P:

So here is the question I have about the Gozanti: Can it carry ANY type of TIE?

Too large for the game’s Standard Play format, the Gozanti-class cruiser nonetheless enters X-Wing as a huge-base ship sculpted at the game’s standard 1/270 scale. Accordingly, it towers over the game’s small and large ships, even as it can carry and deploy up to four TIEs from its signature docking clamps.

Edited by Stone37

Looks like the Phantom will have a crew and turret slot.

From the FFG article:

"With its forward laser cannons, turret, and crew slot, the attack shuttle can easily make a valuable contribution to any Rebel squad. "

Whoooa... after wave 7 where I only want half of the ships I really didn't think I would want more than one if any of wave 8. **** you FFG *shakes fist* I want them all!!

That's pretty much where I'm at.

Looks like the Phantom will have a crew and turret slot.

From the FFG article:

"With its forward laser cannons, turret, and crew slot, the attack shuttle can easily make a valuable contribution to any Rebel squad. "

Good catch, I haven't gone through the article text yet.

Attack Shuttle has sensor. Don't think ghost does.

Upgrade bars always have upgrades in a certain order. System is the first one after EPT, and that first icon definitely isn't an EPT or torp, since torps come after turrets and the second icon is a turret. It /might/ be 1 bomb, 1 torp, but both of the icons after the turret look the same.