Tractor Beam! How do they work?

By gamblertuba, in X-Wing

It will undoubtedly have a cool effect, but because of its cost, I'd expect it to have less of an impact than an ion cannon.

My money is still on movement dial penalties with possible agility reduction.

My money is still on movement dial penalties with possible agility reduction.

Given the reference card text that we know (see above), I'd almost say it's /not/ agility reduction now, but rather something that controls either your maneuver selection (which FFG has said in the past they're iffy about), or controls your action selection.

It will undoubtedly have a cool effect, but because of its cost, I'd expect it to have less of an impact than an ion cannon.

But an ion cannon does damage.

You can kill a ship entirely with (enough) ion cannon shots. Ditto the flechette cannon, actually, and that thing only costs 2 points.

This thing does no damage at all, and to get it to actually hit - with only 3 attack dice - you need to be focused or target locked, or probably both. That's a lot of effort to put into something that will never hurt the enemy.

IMHO, I'd expect an effect SLIGHTLY more potent than the ion cannon or flechette cannon, given it's price and that it does no damage at all, ever.

Ah, but can you tractor an obstacle to turn your turns tighter?

Ah, but can you tractor an obstacle to turn your turns tighter?

Pity.

Hilarity with the White Stop idea: Tractor something that landed on an asteroid.

So long as you can maintain the fire, it'll never take actions, never fire, and never leave. Oh, and be taking a red die of damage every turn, too.

Too much? Quite possibly, come to think of it. Or perhaps that's the joke? We'll see, I suppose!

Hilarity with the White Stop idea: Tractor something that landed on an asteroid.

So long as you can maintain the fire, it'll never take actions, never fire, and never leave. Oh, and be taking a red die of damage every turn, too.

Too much? Quite possibly, come to think of it. Or perhaps that's the joke? We'll see, I suppose!

well you have to get that something on the asteroid first

then keep shooting at it while somehow never bumping it

then hoping the dice hold

with ion, you can walk dudes off the table. seems reasonable enough to me

Consider the multiplier of forcing even a white 0 move. Now all of your ships get a free turn to get out of arc, a free round of shooting. That could be devastating for an IG88. Not to mention the proclivity of Bombs now being added.

That would be bad news to get stuck in place and a bunch of Prox Charges or even old fasioned Seismics get dumped on you.

Hilarity with the White Stop idea: Tractor something that landed on an asteroid.

So long as you can maintain the fire, it'll never take actions, never fire, and never leave. Oh, and be taking a red die of damage every turn, too.

Too much? Quite possibly, come to think of it. Or perhaps that's the joke? We'll see, I suppose!

then keep shooting at it while somehow never bumping it

I'd like to introduce you to my friend, the white k turn.

Potshot guess: A tractored target performs a 1 "decloak" style move chosen by the opposing player, and then discards the tractor token.

Edited by Koing907

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Cheers

Baaa

Here's an idea -- Breaking a Tractor Beam: If your ship has a tractor beam token, if you execute a 1, 2 or 3 turn, remove the tractor beam token.

What shape is the token? Are all round tokens 1 round only?

Focus / evade / can't shoot (Kwing) / reinforce (epic)

Edited by Ravncat

Can't wait to use this on an Outrider Dash.

hmmm... Maybe something like "A ship with a tractor beam token treats all white outmaneuvers as red and green maneuvers as white."

I agree with this and possibly reduce/increase the speed by one depending if the ship is flying away/towards the attacking ship!

Could force you to go backwards by say a 1 straight. Or if the attacker is from the side it could force you to barell roll towards them.

Edited by AdmiralThrawn

I love magnets!!!!!! My perfect birthday present is a magnet / small flashlight combo, especially LED. So, if the tractor beam comes with an LED I'm putting that in every build I can.

Since it's wild speculation and SWAG, I think that the tractorer will get to choose another maneuver of the same speed as what the said tractoree has chosen on their dial. Or, said tractoree must repeat the same maneuver as performed in the turn in which they were tractored. Or, said tractorer can choose any non-red maneuver on said tractoree's dial next planning phase and place it face down without said tractoree seeing it. Or, said tractoree must perform the same maneuver as said tractorer in the next turn. Or, said tractoree must move directly towards said tractorer until they are at range 1. All of these are very plausible and highly likely rules but will be trumped if said tractoree uses the "gives it all she's got" action. Savvy?

Seriously though, do we really need more "options"? This is getting to be worse than buying a car or refrigerator.

I think it stops the ship from getting an action next turn. Just like the connor net!

I think it would read:

"If you have a Tractor Token (2 for large base), You cannot perform Hard-Turns or Speed 3-5 Maneuvers and are considered "Stressed" during the Movement Phase."

Or it could be as simple as:

"you cannot perform Barrel Roll or Boost Actions next turn. And are considered "Stressed" during the Movement Phase."

It is a 1pt Cannon so it's cost cannot be so powerful it overshadows the other cheap Cannons (Flechette-2, Ion-3) but reasonable strong enough to be comparable to the other 1pt options.

I guess it is more like: "If you have tractor token, every maneuver beyond Speed 1 counts as red maneuver."

The tractor beam has an opportunity cost. In particular, it takes the cannon slot, and it deals no damage. The Ion Cannon deals damage. So to effectively defeat a perma-tractored ship, you need another ship shooting at it. That is at least 12 more points.

So it needs to be more powerful than the ion effect, or at least as powerful, considering that the defender has not suffered any damage.

Has anyone considered that it could just be action denial? I.E A ship that has a tractor token must skip its perform action step then, remove all tractor tokens from the ship.

This would mean that a Flechette, Ion and Tractor combo is brutal but quite difficult to get the trifecta.

Fluff wise being caught in a tractor beam would cause you to lose focus but not exactly panic(stress), it would stop you from evading, prohibit any barrel roll like antics and reduce any additional thrust you put into the engines. Only thing fluff wise it doesn't stop is a target lock but I guess you would have more important things to worry about if you had Boba Fett trying to tractor you.

The tractor beam has an opportunity cost. In particular, it takes the cannon slot, and it deals no damage. The Ion Cannon deals damage. So to effectively defeat a perma-tractored ship, you need another ship shooting at it. That is at least 12 more points.

So it needs to be more powerful than the ion effect, or at least as powerful, considering that the defender has not suffered any damage.

This is what I pointed out earlier. A simple action denial won't be enough for most to take up a canon slot AND do no damage in a round. It's going to have to be nastier than that. I'm thinking the ship doesn't get to move AND does not get an action.

I think upgrading the difficulty of maneuvers is very likely. Make greens white, whites red, and reds act like trying a red with stress (opponent chooses your maneuver).

Alternatively maybe it could either:

1) force you to do a red stop

2) force you to do a straight maneuver

Upgrading the difficulty of maneuvers would really screw with ships that love PtL and stress, and I don't think A-Wings and Interceptors really need to get nerfed that hard after just getting autothrusters to get competitive again.

Either way, my dual IG list is sitting at 98 points, if this upgrade does something really cool for setting up attacks it will definitely make an appearance.