Ghost and Phantom

By USCGrad90, in X-Wing

Anyone notice that the Ghost appears to use the dame pegs as epic ships do, looks like FFG learned from their wave 5 mistake

It's not the same peg, it's a completely new peg, with more than one point supporting the model. That thing's HUGE.

I know people keep mentioning the Thermal Detonator card but does anyone else see the Thermal Detonator token? Apparently it's a bomb/mine type thing and not just a card. Sweet.

On serious note this ship looks FUN !!!

The punisher has a turret with a title for upping to 3 turret attack dice.

2 turrets in this expansion.

Both the Ghost and Punisher look very cool and unique. Really like them and think they will add some interesting builds into the game.

I can't see how more turrets would hurt the game anymore. Its already an unrecognizable corpse. Hitting it with an axe wont dont any more damage.

I hope to live the dream and run the ghost with lando crew and some prototype refit A-wings.

That flavor man.

I do just want to point out that whether a 1 ship build is "broken" or not (I'm gonna say not), the inclusion of this ship is a great move by FFG business wise, especially if our speculation is true that a one ship build is possible.

1- The introduction of this ship gives a good incentive for the younger generation, who appreciate the cartoons and possibly were brought into the star wars community through them, to get into the game.

I'm not proud of this, but I will punch a kid in the face* if it's the difference between me getting a Ghost and not.

*but seriously, I wouldn't actually punch anyone for this game. Or any game. Nor would I purposefully harm a child for any reason. The whole point of adulthood is the protection of children.

A large (Boy howdy, large ) Rebel ship that isn't a turret? I'm in love.

Now we get to see if the dial is worse than a Decimators, which would prove hilarious. ;)

About the only thing that bugs me is if, eg, shuttle swarms end up decent. The cost to get there would be punitive, and I really don't think the oddball little shuttle would feel 'right' as a dedicated warship without a Ghost there to play alongside.

About the only thing that bugs me is if, eg, shuttle swarms end up decent. The cost to get there would be punitive, and I really don't think the oddball little shuttle would feel 'right' as a dedicated warship without a Ghost there to play alongside.

I'm actually shocked that the shuttle has an attack value of 3. I figured, if the made it, that it would end up being a really crappy ship on its own, worse than a Z for stats. that it actually has good guns boggles my mind.

It has decent guns in the show. There are a couple times where they one-shot some TIE's out the back while it is docked.

Really curious about that sensor slot. Looks like something about deflectors. I can't think of many shield buffs that would give us a broken Corran so maybe it's large-ship only.

The VCX will likely cost 35-40 depending on PS. The PS3 attack shuttle is likely 18-19, with the ps7 5 points higher (i wonder if any of the shuttle abilities have any effect while docked). So if you count on 4-6 points for the turret, 8ish for crew and a system upgrade, you are looking at around an upper (practical) limit of 80 for the 2 ships, with most landing around 70-76.

So something like Ghost, Phantom, and a Bwing seems to me to be a likely squad.

Edited by Deadwolf

I think your points may be about right.

The ghost is screaming for upgrades. That systems slot HAS to be used, and its gotta have at least 1-2 crew.

I would love to be able to squeeze a B wing in though!

I have a feeling the VCX is going to be as good a dial as the Falcon. It already has a GREEN 4 exposed.... AWESOME!

So the Phantom card says that when docked, you can perform your Primary weapon attack out the Special arc and then fire an equipped Turret.

Fine.

But nowhere does it say that you can not use your special arc if you don't have the Phantom docked, right? You would not be able to fire a Turret weapon afterwards, but tht might be the only difference.

It seems like it is intended to be only shootable while docked, but unless it has a different ruleset from the Firespray or Hounds Tooth you could just use that arc like on a Firespray.

The only thing that indicates otherwise is that they use the word "special" firing arc and not "secondary" like for other ships. So that might be the difference in the rules, right?

Also, what is even more unclear to me, will you be able to fire your primary weapon out the front while Phantom is docked and then use a turret weapon? I would read it as a yes, but i am not entirel sure.

Edited by ForceM

So do you have to have both Attack Shuttle and VCX-100 or can you just have the attack shuttle or VCX-100 by itself?

So do you have to have both Attack Shuttle and VCX-100 or can you just have the attack shuttle or VCX-100 by itself?

If the shuttle has a squad point cost on the pilot cards then I see no reason that you couldn't run either ship separate from the other. Whether you should is a different subject entirely.

So the Phantom card says that when docked, you can perform your Primary weapon attack out the Special arc and then fire an equipped Turret.

Fine.

But nowhere does it say that you can not use your special arc if you don't have the Phantom docked, right? You would not be able to fire a Turret weapon afterwards, but tht might be the only difference.

It seems like it is intended to be only shootable while docked, but unless it has a different ruleset from the Firespray or Hounds Tooth you could just use that arc like on a Firespray.

The only thing that indicates otherwise is that they use the word "special" firing arc and not "secondary" like for other ships. So that might be the difference in the rules, right?

Also, what is even more unclear to me, will you be able to fire your primary weapon out the front while Phantom is docked and then use a turret weapon? I would read it as a yes, but i am not entirel sure.

That would likely be inside the rules insert in the box. In the show, I'm pretty sure that the shuttle weapons can be used when it is docked, because it docks in reverse. Haven't seen much of the show, though.

I'm assuming it's front arc only without the shuttle docked.

The printed rear arc looks different than the aux arcs seen so far. It is a dashed line border indicating that it is NOT another aux arc but a new arc that applies only when using the titles with a docked shuttle.

The printed rear arc looks different than the aux arcs seen so far. It is a dashed line border indicating that it is NOT another aux arc but a new arc that applies only when using the titles with a docked shuttle.

So basically, I'm agreeing with you.

Edited by Engine25

Also the red 4 on the pilot card won't have aux arcs.

The more I look at the VCX-100, the more I think it's the rebel decimator equivalent. Loads of hull and shields, with not quite a turret weapon primary, but you get it when you have a turret weapon and the shuttle docked, but it almost seems like you have to pay points for a (rather fragile) shuttle.

If you want to, I think k you could do an EU, add turret/crew to taste, then throw in your favorite Corran, etc and have the Ghost just soak damage while your other ship booms and zooms your opponents to death.

However the Ghost will take some handling to keep an enemy in that 4 dice 3-9 line, and I'm willing to bet it's got a dial like a decimator where it can't k-turn, and if someone like fel gets behind it, it will have a hard time shaking it or keeping it in arc.

It's going to probably vulnerable to stress effects where you can't get more than you normally out of its dial and actions.

Now where did I put my flechette torpedoes and bombers?

Edited by joewrightgm

It will be interesting to see if Ghost is good without the attack shuttle. It could be, as long as the new turret upgrade it comes with is good.

The attack shuttle alone in squads could be interesting, tho it may have survivability issues.

I'm still curious as to why they went with putting the same pilot onto 2 different ships, as I thought that was something they wanted to avoid doing. Sure they were limited to the cast of Rebels as far as pilots were concerned but still an interesting choice

The way I see it, if you are running both Ghost and the shuttle, you are generally not going to spend points on an ability on the shuttle unless it has an effect while docked. So, if Hera's ability is a standard dogfighting ability, you probably wouldn't want to use her alongside herself even if you could?

The more I look at the VCX-100, the more I think it's the rebel decimator equivalent. Loads of hull and shields, with not quite a turret weapon primary, but you get it when you have a turret weapon and the shuttle docked, but it almost seems like you have to pay points for a (rather fragile) shuttle.

If you want to, I think k you could do an EU, add turret/crew to taste, then throw in your favorite Corran, etc and have the Ghost just soak damage while your other ship booms and zooms your opponents to death.

However the Ghost will take some handling to keep an enemy in that 4 dice 3-9 line, and I'm willing to bet it's got a dial like a decimator where it can't k-turn, and if someone like fel gets behind it, it will have a hard time shaking it or keeping it in arc.

It's going to probably vulnerable to stress effects where you can't get more than you normally out of its dial and actions.

Now where did I put my flechette torpedoes and bombers?

The Shuttle is going to have to be the Corran/Fel in your two ship list if you want to get the extra attack or use the rear arc at all. You're probably looking at around 70 points to fly a naked Phantom and Ghost.

That might be what you're saying, I wasn't sure.

The more I look at the VCX-100, the more I think it's the rebel decimator equivalent. Loads of hull and shields, with not quite a turret weapon primary, but you get it when you have a turret weapon and the shuttle docked, but it almost seems like you have to pay points for a (rather fragile) shuttle.

If you want to, I think k you could do an EU, add turret/crew to taste, then throw in your favorite Corran, etc and have the Ghost just soak damage while your other ship booms and zooms your opponents to death.

However the Ghost will take some handling to keep an enemy in that 4 dice 3-9 line, and I'm willing to bet it's got a dial like a decimator where it can't k-turn, and if someone like fel gets behind it, it will have a hard time shaking it or keeping it in arc.

It's going to probably vulnerable to stress effects where you can't get more than you normally out of its dial and actions.

Now where did I put my flechette torpedoes and bombers?

The Shuttle is going to have to be the Corran/Fel in your two ship list if you want to get the extra attack or use the rear arc at all. You're probably looking at around 70 points to fly a naked Phantom and Ghost.

That might be what you're saying, I wasn't sure.

Pretty much; while you could just field the shuttle in a normal squad, I don't know that many players would make the choice to field a ghost with out a shuttle and a ship that maybe can't dock with it, because you lose your turret ability and you're limited to the standard arc on the Ghost

I'm really looking forward to fly this bad boy when it's released- and I'm an imperial player!

Personally, I'm really interested to see if the Phantom can be docked back into the Ghost after it's been deployed.

I'm really looking forward to fly this bad boy when it's released- and I'm an imperial player!

Personally, I'm really interested to see if the Phantom can be docked back into the Ghost after it's been deployed.

That'd be some mean victory point denial; down to one hull? RTB!