WAve 8 Article is up

By Panic 217, in X-Wing

Is it just me or does the inquisitor tie seem a little expensive point-wise? It's only two attack dice, and there aren't many icons to make it much better...

Umm, read his ability again...

Woa the punishing one has a white sloop

Note that it the article says it "features a unique, asymmetrical maneuver dial," which might mean you only get the White 2 S-Loop in one direction? Or maybe it's red in one direction and white in another? Who knows!

Can someone explain... why the Punishing One pack comes with 7 shields and the pilots all have only 4 shields?

Is this the first pack where you get more shields than what the base stats are?

Error or an upgrade that increases shields on huge (scum?) by 3??

Speculate!!

Also, assymetric dial on punishing one!

Oh. And Dengar... is a 9 (well I guess we now have a 'famous' scum pilot with a 9, but it still makes Boba sour...)

Edited by Soulflame

Is it just me or does the inquisitor tie seem a little expensive point-wise? It's only two attack dice, and there aren't many icons to make it much better...

3 attack dice, no extra evade dice, because the attack is being considered at range 1... He's pretty good.

I think I'll take a vorpal on this one and sit out my rage till we get an eta and complete spoiler on this wave

While yet another PWT with 3 dice is a bitter, unnecessary dissapointment , the jump master (lol) is a host of new possibilities and shenanigans

At the VERY least dengar stresses flying in arc (and his ability is ridic!)

Also excited to i-tie title (free evade on to) + having another at ship, illicit cloaking device, a large rebel non turret, and all those nifty support 2ndaries

Very exciting stuff

Edited by ficklegreendice

Inquisitor reads

When attacking with your primary weapon at Range 2-3, treat the range of the attack as Range 1

Wait...hang on...

Inquisitor always gets 3 dice

No extra Greens

WOW

Like I said, SICK.

So 2 Rebel the Scum finally get their turret ship but only 1 imperial ship. Well there is the Imperial counterpart to the rebel transport with the carrier but I thought they would try to keep equilibrium with the factions having the same number of ships (excluding the epic ships).

Speaking of epic it looks like the S&V are far away from getting their own huge ship. Better brush up that kit.

While I would have preferred a secondary port arc on the punishing one, I am ecstatic beyond words at the assymetric dial. Every time i theorized about this ship I mentioned that. SO. ECSTATIC!

I'm definitely curious as to how competitive that tracer missile will make ordnance alphas now.

Getting the target locks for low PS pilots has always been a problem, and now they can have locks handed to them on a silver platter by this. And it only needs a focus to be fired, so it could even be launched by another low PS pilot :)

treybert, on 31 Jul 2015 - 1:55 PM, said:

ficklegreendice, on 31 Jul 2015 - 1:53 PM, said:

Guys I'm on my phone

Someone post celebratory gifs of us not getting another PWT (Instead, a PWAA :D)

Also one of boba crying :P

....... the jumpmaster is PWT

AH HA HA!!!!

LOL

Hmm... I'm curious whether you can use the "Special" firing arc of the Ghost only when the Phantom is attached, or if normally you can fire out of it as an auxiliary arc like the Firespray.

While yet another PWT with 3 dice is a bitter, unnecessary dissapointment

Are you really surprised that the S&V got a 3 dice PWT? When the VT-49 came out, it was pretty much a given that S&V would get one at some point.

Hmm... I'm curious whether you can use the "Special" firing arc of the Ghost only when the Phantom is attached, or if normally you can fire out of it as an auxiliary arc like the Firespray.

The title cards determine that you can only use the secondary arc when the Phantom is docked. You can also have a second attack with a secondary turret when the Phantom is docked.

While yet another PWT with 3 dice is a bitter, unnecessary dissapointment

Are you really surprised that the S&V got a 3 dice PWT? When the VT-49 came out, it was pretty much a given that S&V would get one at some point.

Yv666 was enough for me :(

A PWT in and of itself isn't irredeemable. Both the 2400 and the k can't crutch on it because of a measly 2 dice

Sadly this is a 3 dice PWT due to title. Hopefully, it'll have reason to care about arc (dengar, new AT ship)

Hmm... I'm curious whether you can use the "Special" firing arc of the Ghost only when the Phantom is attached, or if normally you can fire out of it as an auxiliary arc like the Firespray.

I would say so, just based on the images on the card.

Hmm... I'm curious whether you can use the "Special" firing arc of the Ghost only when the Phantom is attached, or if normally you can fire out of it as an auxiliary arc like the Firespray.

The title cards determine that you can only use the secondary arc when the Phantom is docked. You can also have a second attack with a secondary turret when the Phantom is docked.

Yeah, the lines on the card look a little bit like an Auxiliary arc, but because they call it a "Special" arc, I think that's likely right.

Oh almost forgot

Does the inquisitors ability mean I can range 3 procket?

Hmm... I'm curious whether you can use the "Special" firing arc of the Ghost only when the Phantom is attached, or if normally you can fire out of it as an auxiliary arc like the Firespray.

The title cards determine that you can only use the secondary arc when the Phantom is docked. You can also have a second attack with a secondary turret when the Phantom is docked.

Yeah, the lines on the card look a little bit like an Auxiliary arc, but because they call it a "Special" arc, I think that's likely right.

And looking at the carboard, there is an icon in the special arc, which I imagine is the Phantom's icon.

Oh almost forgot

Does the inquisitors ability mean I can range 3 procket?

No, because then you aren't attacking with your primary weapon.

No one has summarized yet. So:

Inquisitor's Tie- small ship, Empire

2/3/2/2

Boost/Barrel roll/Target Lock/Focus

Pilots are PS 2/4/6/8

EPT/Missile/Title upgrade

Title- After you acquire a target lock, you may perform a free evade action

One card, modification, "Guidance C....." "When attacking....(missile symbol) secondary.... may change..... (hit symbol) result.... your primary... 3

Mist hunter- small ship, Scum

3/1/4/4

TL/Evade/Focus

Pilots are PS 3/5/6/7

Crew/Cannon/Illicit/EPT/Title upgrades

Cloak Token! (from Illicit)

Red soft 3

Tractor beams (x2 cards)

Gozanti with 2x Ties - Epic (duh)

4Energy0/9/5

5 energy tokens

Crew/Crew/Epic Turret/Epic Crew/Cargo/Cargo

120 degree forward firing arc (ish)

4 special pegs to mount 4 ties to it's belly

"After you execute a maneuver you may deploy up to 2 docked ships"

Punishing One - Large ship, Scum

2/2/5/4

Barrel Roll/TL/Focus

Pilots are PS 3/4/7/9

Torpedo/Torpedo/Crew/Salvaged Astromech/Illicit/EPT/Title

PS3 Pilot only has a standard firing arc. PS 7/9 have Firing arc plus turret...

White left Soft SLOOP

Title increases Primary attack by 1

Ghost- Large

4/0/10/6

Evade/TL/Focus

Pilots are PS 3/4/5/7

System/Small Turret/Bomb/Torpedo or Bomb?/Crew/Crew

Thermal Detonators (New Mine)

Dorsal(?) Turret (new small turret)

Phantom shuttle-small

3/2/2/2

Evade/Barrel Roll/Focus

Pilots are PS 3/4/5/7

Unknown upgrades/Title

Edited by halfyank

Before we miss the little gem, the not-advance has a free evade after tl title

Ptl anyone?

Am I seeing a Boba Fett crew card?

Just to the left of the Dengar crew on the Jumpmaster

Plus, it looks like only one Salvaged Astromech is coming on the Jumpmaster, so still a little limited there for Scum.

Edited by quasistellar

Ghost has FCS, something I cant see what the next icon is, then 2 torpedoes slots (uh .... ok total waste since torpedoes are USELESS atm) and 2 crew slots.

Before we miss the little gem, the not-advance has a free evade after tl title

Ptl anyone?

Depends on the dial, although we do know it has a green 4 forward

Edited by Audio Weasel

I Don't know why there is a firing

Before we miss the little gem, the not-advance has a free evade after tl title

Ptl anyone?

Depends on the dial, although we do know it has a green 4 forward
:D

These are good signs, my friends

Also mist hunter, scum bwing? This'll get interesting

Edited by ficklegreendice

Ghost has FCS, something I cant see what the next icon is, then 2 torpedoes slots (uh .... ok total waste since torpedoes are USELESS atm) and 2 crew slots.

Looks to me like systems slot, turret, two torps, and 2 crew