WAve 8 Article is up

By Panic 217, in X-Wing

Kenkirk

*LW

*callous kallus

*isanne

*gunner

*EU

The king is dead long live the king etc

Ghost has FCS, something I cant see what the next icon is, then 2 torpedoes slots (uh .... ok total waste since torpedoes are USELESS atm) and 2 crew slots.

My guess is that icon would be a bomb judging by the cluster mine, connor net and thermal detonator that's included in what you get with the Ghost.

Ghost has FCS, something I cant see what the next icon is, then 2 torpedoes slots (uh .... ok total waste since torpedoes are USELESS atm) and 2 crew slots.

My guess is that icon would be a bomb judging by the cluster mine, connor net and thermal detonator that's included in what you get with the Ghost.

I'm seeing System, turret, 2 torps, and 2 crew. Maybe the attack shuttle can carry a bomb.

So waking up this morning in Australia to see all the forum hype about Wave 8 and FFGs site is busted. All the links to new articles come up error 404. #thejokesonme

Can someone explain... why the Punishing One pack comes with 7 shields and the pilots all have only 4 shields?

Is this the first pack where you get more shields than what the base stats are?

Error or an upgrade that increases shields on huge (scum?) by 3??

Speculate!!

Also, assymetric dial on punishing one!

Oh. And Dengar... is a 9 (well I guess we now have a 'famous' scum pilot with a 9, but it still makes Boba sour...)

Dengar is Corellian, so maybe he had the same flight instructor as Han.

So are Wedge and Soontir hmm 4/6 PS9s are Correllian (maybe 5/6 idk about Talonbane's origins, the last one being Vader) I think FFG may be a little biased towards Correlians

Well there can't be too many Corellians at FFG, after all you know what they say.

Two Corellians together is a conspiracy. Three is a fight.

So waking up this morning in Australia to see all the forum hype about Wave 8 and FFGs site is busted. All the links to new articles come up error 404. #thejokesonme

I don't get a 404 error message, instead I get something about the site/host being offline, but yeah, the site isn't working properly.

It's not the official article, but you can go here if you want a small summary of the releases in one place. It's my personal blog, but it has most of the info while FFG is down.

But please, keep checking on the official FFG articles. Not trying to do a personal plug, but the boards are blowing up and information is everywhere!

It's not the official article, but you can go here if you want a small summary of the releases in one place. It's my personal blog, but it has most of the info while FFG is down.

But please, keep checking on the official FFG articles. Not trying to do a personal plug, but the boards are blowing up and information is everywhere!

Cheers for that mate. Sounds like we're in for some interesting times.

Checked the product page. The Ghost is indeed $50 and the Mist Hunter $20. Inquisitor's TIE and Punishing One are standard cost. This is going to be an expensive wave.

Kenkirk

*LW

*callous kallus

*isanne

*gunner

*EU

The king is dead long live the king etc

put on countermeasures too for good measure.

Countermeasures are going to actually be pretty usefull once those thread trackers start flying all over the place.

Hey so maybe I have bad eyes but are the pilots for ghost the same as the phantom? That would probably limit what the 2 ships can do unless all the pilots are super awesome

Not enthused by the SW Rebels stuff other than the Gozanti. The S&V stuff is great.

First wave I have thought I might skip some ships. I just don't care for the odd tie fighter or the Ghost. It feels more like Disney pushing merch than well thought out ships. I am not say FFG didn't do a good job, but they feel too cartoony compared to all the other ships.

Not enthused by the SW Rebels stuff other than the Gozanti. The S&V stuff is great.

First wave I have thought I might skip some ships. I just don't care for the odd tie fighter or the Ghost. It feels more like Disney pushing merch than well thought out ships. I am not say FFG didn't do a good job, but they feel too cartoony compared to all the other ships.

Star Wars is all about the merchandise.

So did anyone else notice that tractor beam is a cannon slot and NOT scum required?

Woah. WOAH! I did not notice that. That means...that means I can put it on my TIE defenders? Oh, it's like reliving my childhood, but on a tabletop instead of a video game! So cool!

I was close.

Dengar

Crew. Scum Only. 5 points.

When attacking or defending against an enemy in your firing arc which you have a Target Lock on , you may roll 1 additional die.

I've been saying this should be Boba's ability since he was released. I've also been talking about the bounty hunter guild thing...I don't care if they are forum farming! It's awesome. Either that or the "whole great minds think a like" bit.

dengar.png

Bounty Hunter's Guild

EPT. Scum Only. 3 Points.

At the beginning of the game before the "Set Dials" step, you may acquire a Target Lock on an enemy ship. When attacking a Target Locked ship, you may reroll attack dice without discarding your blue target lock token.You may not use the Target Lock action or acquire a new Target Lock if you already posses a blue target lock token.

More of this please. Also need a "before set dials" maneuver or 2 as an "ambush" or "trap" mechanic.

swx35-agent-kallus.png

OK, I might be terribly wrong but I see inquisitor only giving attacker benefit of range 1, not removing range 3 benefits from defender. He only counts its attack as range 1 for himself, but doesn't modifiy defenders range. And again I might be teribly wrong

So only 2 attacks total.

This is a crazy/amazing/awesome/... Wave. Wow. Thanks for making my day FFG even though I'm far far away from GenCon.

Ghost has FCS, something I cant see what the next icon is, then 2 torpedoes slots (uh .... ok total waste since torpedoes are USELESS atm) and 2 crew slots.

My guess is that icon would be a bomb judging by the cluster mine, connor net and thermal detonator that's included in what you get with the Ghost.

I'm seeing System, turret, 2 torps, and 2 crew. Maybe the attack shuttle can carry a bomb.

I thought it was Torps at first, but now I'm pretty sure they're bomb slots, especially since there are no Torps in the pack.

Don't much care for the Scum stuff, atm, but love the other three packs. Damnit, FFG, stop stealing my money!!!

So hyped! I want them all.

*throws money at screen*

Ghost has FCS, something I cant see what the next icon is, then 2 torpedoes slots (uh .... ok total waste since torpedoes are USELESS atm) and 2 crew slots.

My guess is that icon would be a bomb judging by the cluster mine, connor net and thermal detonator that's included in what you get with the Ghost.

I'm seeing System, turret, 2 torps, and 2 crew. Maybe the attack shuttle can carry a bomb.

I thought it was Torps at first, but now I'm pretty sure they're bomb slots, especially since there are no Torps in the pack.

Don't much care for the Scum stuff, atm, but love the other three packs. Damnit, FFG, stop stealing my money!!!

Based on the art I think those are torpedoes, and the shuttle can drop bombs. There is an Adv Proton Torpedoes card in the set, also.

Edited by Engine25

So hyped! I want them all.

*throws money at screen*

Ah, another Destiny player!

Is it just me or does the inquisitor tie seem a little expensive point-wise? It's only two attack dice, and there aren't many icons to make it much better...

3 attack dice, no extra evade dice, because the attack is being considered at range 1... He's pretty good.

So.... Just like a mangler cannon except without the crit? I'm not seeing the "wow".

But anyway, I wasn't necessarily referring to the pilot, I was talking about the ship itself.

Wow, so much cool stuff! I can't even get my around the meta implications, but I'm excited for the variety regardless.

Personal guesses about some of the odd cards:

Ghost comes with Thermal Detonators and bomb stuff, but doesn't appear to have a bomb slot.

Lots of crew cards... what do they all do?

Sabine Wren -> Adds a bomb slot? That could make for some interesting bits on other ships. HWK could use a rear-guard deterrent. Two-seat B-Wing becomes a Y-wing bomber?

Dengar comes with a Gonk droid. Shouldn't be an astromech, so presumably a Crew - what does he do?

Why does the ship come with 3 extra shield tokens?

Gonk Droid -> Gives a (temporary?) boost to shields. Maybe like a (multi-use?) R2-D2 crew, but deals actual damage?

News article intro text mentions 0-cost EPT's. Where?

Dengar has an EPT with Bossk art and a short name starting with "r" -> "Rage"? Does something to raise your offense but lower defense? Like Expose, but must do something much worse to you in order to have 0 point cost.

And what are those 3 weird hyperspace-looking tokens? I don't see mention of a new mission in the pack, so.... ???

So much new stuff. So much cool.

- H8

Ghost is aux arc 4-dice primary. Cool.

But only if you have a docked ship. Which looks to be 17-20 pts. It's going to be interesting to see the full rules.

1.5 ship lists, here we come!

Although I wonder if proton rockets would work on that guy. Range 1-3 prockets would be pretty sweet

EDIT: Nope. primary weapon only.

Is it just me or does the inquisitor tie seem a little expensive point-wise? It's only two attack dice, and there aren't many icons to make it much better...

3 attack dice, no extra evade dice, because the attack is being considered at range 1... He's pretty good.

So.... Just like a mangler cannon except without the crit? I'm not seeing the "wow".

But anyway, I wasn't necessarily referring to the pilot, I was talking about the ship itself.

Edited by period3

If only the inquisitors ability didn't say primary weapon... [rolls eyes]

Edited by That Blasted Samophlange