Is it just me or does the inquisitor tie seem a little expensive point-wise? It's only two attack dice, and there aren't many icons to make it much better...
Umm, read his ability again...
Is it just me or does the inquisitor tie seem a little expensive point-wise? It's only two attack dice, and there aren't many icons to make it much better...
Umm, read his ability again...
Woa the punishing one has a white sloop
Note that it the article says it "features a unique, asymmetrical maneuver dial," which might mean you only get the White 2 S-Loop in one direction? Or maybe it's red in one direction and white in another? Who knows!
Can someone explain... why the Punishing One pack comes with 7 shields and the pilots all have only 4 shields?
Is this the first pack where you get more shields than what the base stats are?
Error or an upgrade that increases shields on huge (scum?) by 3??
Speculate!!
Also, assymetric dial on punishing one!
Oh. And Dengar... is a 9 (well I guess we now have a 'famous' scum pilot with a 9, but it still makes Boba sour...)
Edited by SoulflameIs it just me or does the inquisitor tie seem a little expensive point-wise? It's only two attack dice, and there aren't many icons to make it much better...
3 attack dice, no extra evade dice, because the attack is being considered at range 1... He's pretty good.
I think I'll take a vorpal on this one and sit out my rage till we get an eta and complete spoiler on this wave
While yet another PWT with 3 dice is a bitter, unnecessary dissapointment , the jump master (lol) is a host of new possibilities and shenanigans
At the VERY least dengar stresses flying in arc (and his ability is ridic!)
Also excited to i-tie title (free evade on to) + having another at ship, illicit cloaking device, a large rebel non turret, and all those nifty support 2ndaries
Very exciting stuff
Edited by ficklegreendiceInquisitor reads
When attacking with your primary weapon at Range 2-3, treat the range of the attack as Range 1
Wait...hang on...
Inquisitor always gets 3 dice
No extra Greens
WOW
Like I said, SICK.
So 2 Rebel the Scum finally get their turret ship but only 1 imperial ship. Well there is the Imperial counterpart to the rebel transport with the carrier but I thought they would try to keep equilibrium with the factions having the same number of ships (excluding the epic ships).
Speaking of epic it looks like the S&V are far away from getting their own huge ship. Better brush up that kit.
While I would have preferred a secondary port arc on the punishing one, I am ecstatic beyond words at the assymetric dial. Every time i theorized about this ship I mentioned that. SO. ECSTATIC!
I'm definitely curious as to how competitive that tracer missile will make ordnance alphas now.
Getting the target locks for low PS pilots has always been a problem, and now they can have locks handed to them on a silver platter by this. And it only needs a focus to be fired, so it could even be launched by another low PS pilot ![]()
treybert, on 31 Jul 2015 - 1:55 PM, said:
ficklegreendice, on 31 Jul 2015 - 1:53 PM, said:Guys I'm on my phone
Someone post celebratory gifs of us not getting another PWT (Instead, a PWAA
)
Also one of boba crying
....... the jumpmaster is PWT
AH HA HA!!!!
LOL
Hmm... I'm curious whether you can use the "Special" firing arc of the Ghost only when the Phantom is attached, or if normally you can fire out of it as an auxiliary arc like the Firespray.
While yet another PWT with 3 dice is a bitter, unnecessary dissapointment
Are you really surprised that the S&V got a 3 dice PWT? When the VT-49 came out, it was pretty much a given that S&V would get one at some point.
Hmm... I'm curious whether you can use the "Special" firing arc of the Ghost only when the Phantom is attached, or if normally you can fire out of it as an auxiliary arc like the Firespray.
The title cards determine that you can only use the secondary arc when the Phantom is docked. You can also have a second attack with a secondary turret when the Phantom is docked.
Are you really surprised that the S&V got a 3 dice PWT? When the VT-49 came out, it was pretty much a given that S&V would get one at some point.While yet another PWT with 3 dice is a bitter, unnecessary dissapointment
Yv666 was enough for me ![]()
A PWT in and of itself isn't irredeemable. Both the 2400 and the k can't crutch on it because of a measly 2 dice
Sadly this is a 3 dice PWT due to title. Hopefully, it'll have reason to care about arc (dengar, new AT ship)
Hmm... I'm curious whether you can use the "Special" firing arc of the Ghost only when the Phantom is attached, or if normally you can fire out of it as an auxiliary arc like the Firespray.
I would say so, just based on the images on the card.
Hmm... I'm curious whether you can use the "Special" firing arc of the Ghost only when the Phantom is attached, or if normally you can fire out of it as an auxiliary arc like the Firespray.
The title cards determine that you can only use the secondary arc when the Phantom is docked. You can also have a second attack with a secondary turret when the Phantom is docked.
Yeah, the lines on the card look a little bit like an Auxiliary arc, but because they call it a "Special" arc, I think that's likely right.
Oh almost forgot
Does the inquisitors ability mean I can range 3 procket?
Hmm... I'm curious whether you can use the "Special" firing arc of the Ghost only when the Phantom is attached, or if normally you can fire out of it as an auxiliary arc like the Firespray.
The title cards determine that you can only use the secondary arc when the Phantom is docked. You can also have a second attack with a secondary turret when the Phantom is docked.
Yeah, the lines on the card look a little bit like an Auxiliary arc, but because they call it a "Special" arc, I think that's likely right.
And looking at the carboard, there is an icon in the special arc, which I imagine is the Phantom's icon.
Oh almost forgot
Does the inquisitors ability mean I can range 3 procket?
No, because then you aren't attacking with your primary weapon.
No one has summarized yet. So:
Inquisitor's Tie- small ship, Empire
2/3/2/2
Boost/Barrel roll/Target Lock/Focus
Pilots are PS 2/4/6/8
EPT/Missile/Title upgrade
Title- After you acquire a target lock, you may perform a free evade action
One card, modification, "Guidance C....." "When attacking....(missile symbol) secondary.... may change..... (hit symbol) result.... your primary... 3
Mist hunter- small ship, Scum
3/1/4/4
TL/Evade/Focus
Pilots are PS 3/5/6/7
Crew/Cannon/Illicit/EPT/Title upgrades
Cloak Token! (from Illicit)
Red soft 3
Tractor beams (x2 cards)
Gozanti with 2x Ties - Epic (duh)
4Energy0/9/5
5 energy tokens
Crew/Crew/Epic Turret/Epic Crew/Cargo/Cargo
120 degree forward firing arc (ish)
4 special pegs to mount 4 ties to it's belly
"After you execute a maneuver you may deploy up to 2 docked ships"
Punishing One - Large ship, Scum
2/2/5/4
Barrel Roll/TL/Focus
Pilots are PS 3/4/7/9
Torpedo/Torpedo/Crew/Salvaged Astromech/Illicit/EPT/Title
PS3 Pilot only has a standard firing arc. PS 7/9 have Firing arc plus turret...
White left Soft SLOOP
Title increases Primary attack by 1
Ghost- Large
4/0/10/6
Evade/TL/Focus
Pilots are PS 3/4/5/7
System/Small Turret/Bomb/Torpedo or Bomb?/Crew/Crew
Thermal Detonators (New Mine)
Dorsal(?) Turret (new small turret)
Phantom shuttle-small
3/2/2/2
Evade/Barrel Roll/Focus
Pilots are PS 3/4/5/7
Unknown upgrades/Title
Edited by halfyankBefore we miss the little gem, the not-advance has a free evade after tl title
Ptl anyone?
Am I seeing a Boba Fett crew card?
Just to the left of the Dengar crew on the Jumpmaster
Plus, it looks like only one Salvaged Astromech is coming on the Jumpmaster, so still a little limited there for Scum.
Edited by quasistellarGhost has FCS, something I cant see what the next icon is, then 2 torpedoes slots (uh .... ok total waste since torpedoes are USELESS atm) and 2 crew slots.
Before we miss the little gem, the not-advance has a free evade after tl title
Ptl anyone?
Depends on the dial, although we do know it has a green 4 forward
Edited by Audio WeaselI Don't know why there is a firing
Depends on the dial, although we do know it has a green 4 forwardBefore we miss the little gem, the not-advance has a free evade after tl title
Ptl anyone?
These are good signs, my friends
Also mist hunter, scum bwing? This'll get interesting
Edited by ficklegreendiceGhost has FCS, something I cant see what the next icon is, then 2 torpedoes slots (uh .... ok total waste since torpedoes are USELESS atm) and 2 crew slots.
Looks to me like systems slot, turret, two torps, and 2 crew