Unless you're the librarian, with maybe two or three exceptions, spells just don't seem worth it anymore. With all the new powerful unique items there almost isn't a spell left that isn't done better by a unique item (cursed sphere = shriveling - skill check + choice of stamina or sanity, etc). No one has bothered visiting the magick shop since Dunwich. "Weapon immune" was an interesting decision but it's just not common enough (even if you don't use other expansion monsters) to affect much.
Anyone else think so? Any ideas to make them a viable choice again? We were thinking of starting at giving player a choice between sanity and stamina for costs (part of the reason spells fell off was sanity is always lost faster than stamina anyways; you have to go into combat with the intent of winning the combat check, not necessarily with the horror check).
, of course you're gonna have more weapons right from the get-go. Trimming decks of dren will also boost the good stuff to the surface. Unless it's Marie trying to pass her PS, I don't bother with Ye Olde Magic Shoppe, but then again, I don't bother with General Store either.